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@ -502,6 +502,7 @@ CSMWorld::Data::Data(ToUTF8::FromType encoding, const Files::PathContainer& data
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mMagicEffects.addColumn(new FixedRecordTypeColumn<ESM::MagicEffect>(UniversalId::Type_MagicEffect));
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mMagicEffects.addColumn(new FixedRecordTypeColumn<ESM::MagicEffect>(UniversalId::Type_MagicEffect));
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mMagicEffects.addColumn(new SchoolColumn<ESM::MagicEffect>);
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mMagicEffects.addColumn(new SchoolColumn<ESM::MagicEffect>);
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mMagicEffects.addColumn(new BaseCostColumn<ESM::MagicEffect>);
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mMagicEffects.addColumn(new BaseCostColumn<ESM::MagicEffect>);
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mMagicEffects.addColumn(new ProjectileSpeedColumn<ESM::MagicEffect>);
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mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Icon));
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mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Icon));
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mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Particle));
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mMagicEffects.addColumn(new EffectTextureColumn<ESM::MagicEffect>(Columns::ColumnId_Particle));
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mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_CastingObject));
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mMagicEffects.addColumn(new EffectObjectColumn<ESM::MagicEffect>(Columns::ColumnId_CastingObject));
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@ -512,6 +513,7 @@ CSMWorld::Data::Data(ToUTF8::FromType encoding, const Files::PathContainer& data
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_HitSound));
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_HitSound));
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_AreaSound));
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_AreaSound));
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_BoltSound));
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mMagicEffects.addColumn(new EffectSoundColumn<ESM::MagicEffect>(Columns::ColumnId_BoltSound));
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mMagicEffects.addColumn(
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mMagicEffects.addColumn(
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new FlagColumn<ESM::MagicEffect>(Columns::ColumnId_AllowSpellmaking, ESM::MagicEffect::AllowSpellmaking));
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new FlagColumn<ESM::MagicEffect>(Columns::ColumnId_AllowSpellmaking, ESM::MagicEffect::AllowSpellmaking));
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mMagicEffects.addColumn(
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mMagicEffects.addColumn(
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