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Use the correct format specifier for ess-imported savegames

This commit is contained in:
scrawl 2015-06-30 17:43:22 +02:00
parent 20d03c7e39
commit 2065e0fa2d

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@ -327,7 +327,7 @@ namespace ESSImport
ESM::ESMWriter writer;
writer.setFormat (ESM::Header::CurrentFormat);
writer.setFormat (ESM::SavedGame::sCurrentFormat);
std::ofstream stream(mOutFile.c_str(), std::ios::binary);
// all unused