From 23708b1ba6a56ad320cf155843a496a6de970555 Mon Sep 17 00:00:00 2001 From: "glassmancody.info" Date: Mon, 9 Jan 2023 10:27:52 -0800 Subject: [PATCH] correct shader name --- apps/openmw/mwrender/precipitationocclusion.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/precipitationocclusion.cpp b/apps/openmw/mwrender/precipitationocclusion.cpp index 2faa4a693b..d9965e3ee3 100644 --- a/apps/openmw/mwrender/precipitationocclusion.cpp +++ b/apps/openmw/mwrender/precipitationocclusion.cpp @@ -53,9 +53,9 @@ namespace Shader::ShaderManager& shaderMgr = MWBase::Environment::get().getResourceSystem()->getSceneManager()->getShaderManager(); osg::ref_ptr vertex - = shaderMgr.getShader("precipitationdepth_vertex.glsl", {}, osg::Shader::VERTEX); + = shaderMgr.getShader("precipitation_vertex.glsl", {}, osg::Shader::VERTEX); osg::ref_ptr fragment - = shaderMgr.getShader("precipitationdepth_fragment.glsl", {}, osg::Shader::FRAGMENT); + = shaderMgr.getShader("precipitation_fragment.glsl", {}, osg::Shader::FRAGMENT); mProgram = shaderMgr.getProgram(vertex, fragment); }