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Add #include support in shaders
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22cc5c0965
commit
21c4dffed2
1 changed files with 75 additions and 24 deletions
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@ -19,6 +19,73 @@ namespace Shader
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mPath = path;
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mPath = path;
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}
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}
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bool parseIncludes(boost::filesystem::path shaderPath, std::string& source)
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{
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std::set<boost::filesystem::path> includedFiles;
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size_t foundPos = 0;
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while ((foundPos = source.find("#include")) != std::string::npos)
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{
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size_t start = source.find('"', foundPos);
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if (start == std::string::npos || start == source.size()-1)
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{
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std::cerr << "Invalid #include " << std::endl;
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return false;
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}
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size_t end = source.find('"', start+1);
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if (end == std::string::npos)
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{
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std::cerr << "Invalid #include " << std::endl;
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return false;
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}
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std::string includeFilename = source.substr(start+1, end-(start+1));
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boost::filesystem::path includePath = shaderPath / includeFilename;
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boost::filesystem::ifstream includeFstream;
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includeFstream.open(includePath);
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if (includeFstream.fail())
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{
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std::cerr << "Failed to open " << includePath.string() << std::endl;
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return false;
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}
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std::stringstream buffer;
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buffer << includeFstream.rdbuf();
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source.replace(foundPos, (end-foundPos+1), buffer.str());
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if (includedFiles.insert(includePath).second == false)
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{
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std::cerr << "Detected cyclic #includes" << std::endl;
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return false;
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}
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}
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return true;
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}
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bool parseDefines(std::string& source, const ShaderManager::DefineMap& defines)
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{
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const char escapeCharacter = '@';
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size_t foundPos = 0;
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while ((foundPos = source.find(escapeCharacter)) != std::string::npos)
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{
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size_t endPos = source.find_first_of(" \n\r()[].;", foundPos);
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if (endPos == std::string::npos)
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{
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std::cerr << "Unexpected EOF" << std::endl;
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return false;
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}
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std::string define = source.substr(foundPos+1, endPos - (foundPos+1));
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ShaderManager::DefineMap::const_iterator defineFound = defines.find(define);
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if (defineFound == defines.end())
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{
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std::cerr << "Undefined " << define << std::endl;
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return false;
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}
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else
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{
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source.replace(foundPos, endPos-foundPos, defineFound->second);
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}
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}
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return true;
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}
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osg::ref_ptr<osg::Shader> ShaderManager::getShader(const std::string &shaderTemplate, const ShaderManager::DefineMap &defines, osg::Shader::Type shaderType)
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osg::ref_ptr<osg::Shader> ShaderManager::getShader(const std::string &shaderTemplate, const ShaderManager::DefineMap &defines, osg::Shader::Type shaderType)
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{
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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@ -38,36 +105,20 @@ namespace Shader
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std::stringstream buffer;
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std::stringstream buffer;
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buffer << stream.rdbuf();
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buffer << stream.rdbuf();
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templateIt = mShaderTemplates.insert(std::make_pair(shaderTemplate, buffer.str())).first;
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// parse includes
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std::string source = buffer.str();
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if (!parseIncludes(boost::filesystem::path(mPath), source))
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return NULL;
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templateIt = mShaderTemplates.insert(std::make_pair(shaderTemplate, source)).first;
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}
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}
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ShaderMap::iterator shaderIt = mShaders.find(std::make_pair(shaderTemplate, defines));
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ShaderMap::iterator shaderIt = mShaders.find(std::make_pair(shaderTemplate, defines));
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if (shaderIt == mShaders.end())
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if (shaderIt == mShaders.end())
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{
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{
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std::string shaderSource = templateIt->second;
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std::string shaderSource = templateIt->second;
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if (!parseDefines(shaderSource, defines))
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const char escapeCharacter = '@';
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return NULL;
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size_t foundPos = 0;
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while ((foundPos = shaderSource.find(escapeCharacter)) != std::string::npos)
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{
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size_t endPos = shaderSource.find_first_of(" \n\r()[].;", foundPos);
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if (endPos == std::string::npos)
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{
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std::cerr << "Unexpected EOF" << std::endl;
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return NULL;
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}
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std::string define = shaderSource.substr(foundPos+1, endPos - (foundPos+1));
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DefineMap::const_iterator defineFound = defines.find(define);
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if (defineFound == defines.end())
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{
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std::cerr << "Undefined " << define << " in shader " << shaderTemplate << std::endl;
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return NULL;
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}
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else
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{
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shaderSource.replace(foundPos, endPos-foundPos, defineFound->second);
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}
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}
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osg::ref_ptr<osg::Shader> shader (new osg::Shader(shaderType));
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osg::ref_ptr<osg::Shader> shader (new osg::Shader(shaderType));
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shader->setShaderSource(shaderSource);
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shader->setShaderSource(shaderSource);
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