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Use common function for sync and async case. Now both cases follow the

same flow, synchronous simulation is just a special case.
This commit is contained in:
fredzio 2021-09-29 10:17:31 +02:00
parent 499b161e7b
commit 21dbe314bf
3 changed files with 46 additions and 53 deletions

View file

@ -22,31 +22,31 @@
namespace
{
/// @brief A scoped lock that is either shared or exclusive depending on configuration
/// @brief A scoped lock that is either shared, exclusive or inexistent depending on configuration
template<class Mutex>
class MaybeSharedLock
{
public:
/// @param mutex a shared mutex
/// @param canBeSharedLock decide wether the lock will be shared or exclusive
MaybeSharedLock(Mutex& mutex, bool canBeSharedLock) : mMutex(mutex), mCanBeSharedLock(canBeSharedLock)
/// @param threadCount decide wether the lock will be shared, exclusive or inexistent
MaybeSharedLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount)
{
if (mCanBeSharedLock)
if (mThreadCount > 1)
mMutex.lock_shared();
else
else if(mThreadCount == 1)
mMutex.lock();
}
~MaybeSharedLock()
{
if (mCanBeSharedLock)
if (mThreadCount > 1)
mMutex.unlock_shared();
else
else if(mThreadCount == 1)
mMutex.unlock();
}
private:
Mutex& mMutex;
bool mCanBeSharedLock;
int mThreadCount;
};
bool isUnderWater(const MWPhysics::ActorFrameData& actorData)
@ -62,14 +62,14 @@ namespace
namespace Config
{
/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading
int computeNumThreads(bool& threadSafeBullet)
/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading and user requested more than 1 background threads
int computeNumThreads()
{
int wantedThread = Settings::Manager::getInt("async num threads", "Physics");
auto broad = std::make_unique<btDbvtBroadphase>();
auto maxSupportedThreads = broad->m_rayTestStacks.size();
threadSafeBullet = (maxSupportedThreads > 1);
auto threadSafeBullet = (maxSupportedThreads > 1);
if (!threadSafeBullet && wantedThread > 1)
{
Log(Debug::Warning) << "Bullet was not compiled with multithreading support, 1 async thread will be used";
@ -88,6 +88,7 @@ namespace MWPhysics
, mTimeAccum(0.f)
, mCollisionWorld(collisionWorld)
, mDebugDrawer(debugDrawer)
, mNumThreads(Config::computeNumThreads())
, mNumJobs(0)
, mRemainingSteps(0)
, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
@ -107,8 +108,6 @@ namespace MWPhysics
, mTimeEnd(0)
, mFrameStart(0)
{
mNumThreads = Config::computeNumThreads(mThreadSafeBullet);
if (mNumThreads >= 1)
{
for (int i = 0; i < mNumThreads; ++i)
@ -197,8 +196,7 @@ namespace MWPhysics
// start by finishing previous background computation
if (mNumThreads != 0)
{
for (size_t i = 0; i < mActors.size(); ++i)
updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
syncWithMainThread();
if(mAdvanceSimulation)
mAsyncBudget.update(mTimer->delta_s(mAsyncStartTime, mTimeEnd), mPrevStepCount, mBudgetCursor);
@ -233,7 +231,8 @@ namespace MWPhysics
if (mNumThreads == 0)
{
syncComputation();
doSimulation();
syncWithMainThread();
if(mAdvanceSimulation)
mBudget.update(mTimer->delta_s(timeStart, mTimer->tick()), numSteps, mBudgetCursor);
return;
@ -262,13 +261,13 @@ namespace MWPhysics
void PhysicsTaskScheduler::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
{
MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->rayTest(rayFromWorld, rayToWorld, resultCallback);
}
void PhysicsTaskScheduler::convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, btCollisionWorld::ConvexResultCallback& resultCallback) const
{
MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->convexSweepTest(castShape, from, to, resultCallback);
}
@ -280,7 +279,7 @@ namespace MWPhysics
std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
{
MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
// target the collision object's world origin, this should be the center of the collision object
btTransform rayTo;
rayTo.setIdentity();
@ -411,22 +410,7 @@ namespace MWPhysics
if (!mNewFrame)
mHasJob.wait(lock, [&]() { return mQuit || mNewFrame; });
mPreStepBarrier->wait([this] { afterPreStep(); });
int job = 0;
while (mRemainingSteps && (job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs)
{
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
}
mPostStepBarrier->wait([this] { afterPostStep(); });
if (!mRemainingSteps)
{
refreshLOSCache();
mPostSimBarrier->wait([this] { afterPostSim(); });
}
doSimulation();
}
}
@ -485,29 +469,29 @@ namespace MWPhysics
resultCallback.m_collisionFilterGroup = 0xFF;
resultCallback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door;
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->rayTest(pos1, pos2, resultCallback);
return !resultCallback.hasHit();
}
void PhysicsTaskScheduler::syncComputation()
void PhysicsTaskScheduler::doSimulation()
{
while (mRemainingSteps--)
while (mRemainingSteps)
{
for (auto& actorData : mActorsFrameData)
mPreStepBarrier->wait([this] { afterPreStep(); });
int job = 0;
while ((job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs)
{
MovementSolver::unstuck(actorData, mCollisionWorld);
MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld, *mWorldFrameData);
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads);
MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
}
updateActorsPositions();
mPostStepBarrier->wait([this] { afterPostStep(); });
}
for (size_t i = 0; i < mActors.size(); ++i)
updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
refreshLOSCache();
mPostSimBarrier->wait([this] { afterPostSim(); });
}
void PhysicsTaskScheduler::updateStats(osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats)
@ -580,4 +564,10 @@ namespace MWPhysics
}
mTimeEnd = mTimer->tick();
}
void PhysicsTaskScheduler::syncWithMainThread()
{
for (size_t i = 0; i < mActors.size(); ++i)
updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
}
}

View file

@ -61,7 +61,7 @@ namespace MWPhysics
void releaseSharedStates(); // destroy all objects whose destructor can't be safely called from ~PhysicsTaskScheduler()
private:
void syncComputation();
void doSimulation();
void worker();
void updateActorsPositions();
void updateActor(Actor& actor, ActorFrameData& actorData, bool simulationPerformed, float timeAccum, float dt) const;
@ -74,6 +74,7 @@ namespace MWPhysics
void afterPreStep();
void afterPostStep();
void afterPostSim();
void syncWithMainThread();
std::unique_ptr<WorldFrameData> mWorldFrameData;
std::vector<std::shared_ptr<Actor>> mActors;
@ -98,7 +99,6 @@ namespace MWPhysics
int mLOSCacheExpiry;
bool mNewFrame;
bool mAdvanceSimulation;
bool mThreadSafeBullet;
bool mQuit;
std::atomic<int> mNextJob;
std::atomic<int> mNextLOS;

View file

@ -1,6 +1,7 @@
#ifndef OPENMW_BARRIER_H
#define OPENMW_BARRIER_H
#include <cassert>
#include <condition_variable>
#include <mutex>
@ -12,7 +13,9 @@ namespace Misc
public:
/// @param count number of threads to wait on
explicit Barrier(int count) : mThreadCount(count), mRendezvousCount(0), mGeneration(0)
{}
{
assert(count >= 0);
}
/// @brief stop execution of threads until count distinct threads reach this point
/// @param func callable to be executed once after all threads have met
@ -22,8 +25,8 @@ namespace Misc
std::unique_lock lock(mMutex);
++mRendezvousCount;
const int currentGeneration = mGeneration;
if (mRendezvousCount == mThreadCount)
const unsigned int currentGeneration = mGeneration;
if (mRendezvousCount == mThreadCount || mThreadCount == 0)
{
++mGeneration;
mRendezvousCount = 0;
@ -37,9 +40,9 @@ namespace Misc
}
private:
int mThreadCount;
int mRendezvousCount;
int mGeneration;
unsigned int mThreadCount;
unsigned int mRendezvousCount;
unsigned int mGeneration;
mutable std::mutex mMutex;
std::condition_variable mRendezvous;
};