mirror of
https://github.com/OpenMW/openmw.git
synced 2025-06-19 19:11:32 +00:00
Use common function for sync and async case. Now both cases follow the
same flow, synchronous simulation is just a special case.
This commit is contained in:
parent
499b161e7b
commit
21dbe314bf
3 changed files with 46 additions and 53 deletions
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@ -22,31 +22,31 @@
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namespace
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namespace
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{
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{
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/// @brief A scoped lock that is either shared or exclusive depending on configuration
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/// @brief A scoped lock that is either shared, exclusive or inexistent depending on configuration
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template<class Mutex>
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template<class Mutex>
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class MaybeSharedLock
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class MaybeSharedLock
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{
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{
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public:
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public:
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/// @param mutex a shared mutex
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/// @param mutex a shared mutex
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/// @param canBeSharedLock decide wether the lock will be shared or exclusive
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/// @param threadCount decide wether the lock will be shared, exclusive or inexistent
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MaybeSharedLock(Mutex& mutex, bool canBeSharedLock) : mMutex(mutex), mCanBeSharedLock(canBeSharedLock)
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MaybeSharedLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount)
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{
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{
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if (mCanBeSharedLock)
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if (mThreadCount > 1)
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mMutex.lock_shared();
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mMutex.lock_shared();
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else
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else if(mThreadCount == 1)
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mMutex.lock();
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mMutex.lock();
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}
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}
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~MaybeSharedLock()
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~MaybeSharedLock()
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{
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{
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if (mCanBeSharedLock)
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if (mThreadCount > 1)
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mMutex.unlock_shared();
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mMutex.unlock_shared();
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else
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else if(mThreadCount == 1)
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mMutex.unlock();
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mMutex.unlock();
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}
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}
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private:
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private:
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Mutex& mMutex;
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Mutex& mMutex;
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bool mCanBeSharedLock;
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int mThreadCount;
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};
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};
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bool isUnderWater(const MWPhysics::ActorFrameData& actorData)
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bool isUnderWater(const MWPhysics::ActorFrameData& actorData)
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@ -62,14 +62,14 @@ namespace
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namespace Config
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namespace Config
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{
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{
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/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading
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/// @return either the number of thread as configured by the user, or 1 if Bullet doesn't support multithreading and user requested more than 1 background threads
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int computeNumThreads(bool& threadSafeBullet)
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int computeNumThreads()
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{
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{
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int wantedThread = Settings::Manager::getInt("async num threads", "Physics");
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int wantedThread = Settings::Manager::getInt("async num threads", "Physics");
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auto broad = std::make_unique<btDbvtBroadphase>();
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auto broad = std::make_unique<btDbvtBroadphase>();
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auto maxSupportedThreads = broad->m_rayTestStacks.size();
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auto maxSupportedThreads = broad->m_rayTestStacks.size();
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threadSafeBullet = (maxSupportedThreads > 1);
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auto threadSafeBullet = (maxSupportedThreads > 1);
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if (!threadSafeBullet && wantedThread > 1)
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if (!threadSafeBullet && wantedThread > 1)
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{
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{
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Log(Debug::Warning) << "Bullet was not compiled with multithreading support, 1 async thread will be used";
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Log(Debug::Warning) << "Bullet was not compiled with multithreading support, 1 async thread will be used";
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@ -88,6 +88,7 @@ namespace MWPhysics
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, mTimeAccum(0.f)
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, mTimeAccum(0.f)
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, mCollisionWorld(collisionWorld)
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, mCollisionWorld(collisionWorld)
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, mDebugDrawer(debugDrawer)
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, mDebugDrawer(debugDrawer)
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, mNumThreads(Config::computeNumThreads())
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, mNumJobs(0)
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, mNumJobs(0)
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, mRemainingSteps(0)
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, mRemainingSteps(0)
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, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
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, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
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@ -107,8 +108,6 @@ namespace MWPhysics
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, mTimeEnd(0)
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, mTimeEnd(0)
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, mFrameStart(0)
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, mFrameStart(0)
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{
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{
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mNumThreads = Config::computeNumThreads(mThreadSafeBullet);
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if (mNumThreads >= 1)
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if (mNumThreads >= 1)
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{
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{
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for (int i = 0; i < mNumThreads; ++i)
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for (int i = 0; i < mNumThreads; ++i)
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@ -197,8 +196,7 @@ namespace MWPhysics
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// start by finishing previous background computation
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// start by finishing previous background computation
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if (mNumThreads != 0)
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if (mNumThreads != 0)
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{
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{
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for (size_t i = 0; i < mActors.size(); ++i)
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syncWithMainThread();
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updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
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if(mAdvanceSimulation)
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if(mAdvanceSimulation)
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mAsyncBudget.update(mTimer->delta_s(mAsyncStartTime, mTimeEnd), mPrevStepCount, mBudgetCursor);
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mAsyncBudget.update(mTimer->delta_s(mAsyncStartTime, mTimeEnd), mPrevStepCount, mBudgetCursor);
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@ -233,7 +231,8 @@ namespace MWPhysics
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if (mNumThreads == 0)
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if (mNumThreads == 0)
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{
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{
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syncComputation();
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doSimulation();
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syncWithMainThread();
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if(mAdvanceSimulation)
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if(mAdvanceSimulation)
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mBudget.update(mTimer->delta_s(timeStart, mTimer->tick()), numSteps, mBudgetCursor);
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mBudget.update(mTimer->delta_s(timeStart, mTimer->tick()), numSteps, mBudgetCursor);
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return;
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return;
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@ -262,13 +261,13 @@ namespace MWPhysics
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void PhysicsTaskScheduler::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
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void PhysicsTaskScheduler::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
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{
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{
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MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
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MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
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mCollisionWorld->rayTest(rayFromWorld, rayToWorld, resultCallback);
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mCollisionWorld->rayTest(rayFromWorld, rayToWorld, resultCallback);
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}
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}
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void PhysicsTaskScheduler::convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, btCollisionWorld::ConvexResultCallback& resultCallback) const
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void PhysicsTaskScheduler::convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, btCollisionWorld::ConvexResultCallback& resultCallback) const
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{
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{
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MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
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MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
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mCollisionWorld->convexSweepTest(castShape, from, to, resultCallback);
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mCollisionWorld->convexSweepTest(castShape, from, to, resultCallback);
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}
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}
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@ -280,7 +279,7 @@ namespace MWPhysics
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std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
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std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
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{
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{
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MaybeSharedLock lock(mCollisionWorldMutex, mThreadSafeBullet);
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MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
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// target the collision object's world origin, this should be the center of the collision object
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// target the collision object's world origin, this should be the center of the collision object
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btTransform rayTo;
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btTransform rayTo;
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rayTo.setIdentity();
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rayTo.setIdentity();
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@ -411,22 +410,7 @@ namespace MWPhysics
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if (!mNewFrame)
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if (!mNewFrame)
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mHasJob.wait(lock, [&]() { return mQuit || mNewFrame; });
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mHasJob.wait(lock, [&]() { return mQuit || mNewFrame; });
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mPreStepBarrier->wait([this] { afterPreStep(); });
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doSimulation();
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int job = 0;
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while (mRemainingSteps && (job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs)
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{
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
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MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
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}
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mPostStepBarrier->wait([this] { afterPostStep(); });
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if (!mRemainingSteps)
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{
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refreshLOSCache();
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mPostSimBarrier->wait([this] { afterPostSim(); });
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}
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}
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}
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}
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}
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@ -485,29 +469,29 @@ namespace MWPhysics
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resultCallback.m_collisionFilterGroup = 0xFF;
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resultCallback.m_collisionFilterGroup = 0xFF;
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resultCallback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door;
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resultCallback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door;
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads);
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mCollisionWorld->rayTest(pos1, pos2, resultCallback);
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mCollisionWorld->rayTest(pos1, pos2, resultCallback);
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return !resultCallback.hasHit();
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return !resultCallback.hasHit();
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}
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}
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void PhysicsTaskScheduler::syncComputation()
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void PhysicsTaskScheduler::doSimulation()
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{
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{
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while (mRemainingSteps--)
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while (mRemainingSteps)
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{
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{
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for (auto& actorData : mActorsFrameData)
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mPreStepBarrier->wait([this] { afterPreStep(); });
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int job = 0;
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while ((job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs)
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{
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{
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MovementSolver::unstuck(actorData, mCollisionWorld);
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads);
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MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld, *mWorldFrameData);
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MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
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}
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}
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updateActorsPositions();
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mPostStepBarrier->wait([this] { afterPostStep(); });
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}
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}
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for (size_t i = 0; i < mActors.size(); ++i)
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updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
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refreshLOSCache();
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refreshLOSCache();
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mPostSimBarrier->wait([this] { afterPostSim(); });
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}
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}
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void PhysicsTaskScheduler::updateStats(osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats)
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void PhysicsTaskScheduler::updateStats(osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats)
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}
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}
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mTimeEnd = mTimer->tick();
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mTimeEnd = mTimer->tick();
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}
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}
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void PhysicsTaskScheduler::syncWithMainThread()
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{
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for (size_t i = 0; i < mActors.size(); ++i)
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updateActor(*mActors[i], mActorsFrameData[i], mAdvanceSimulation, mTimeAccum, mPhysicsDt);
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}
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}
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}
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void releaseSharedStates(); // destroy all objects whose destructor can't be safely called from ~PhysicsTaskScheduler()
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void releaseSharedStates(); // destroy all objects whose destructor can't be safely called from ~PhysicsTaskScheduler()
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private:
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private:
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void syncComputation();
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void doSimulation();
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void worker();
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void worker();
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void updateActorsPositions();
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void updateActorsPositions();
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void updateActor(Actor& actor, ActorFrameData& actorData, bool simulationPerformed, float timeAccum, float dt) const;
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void updateActor(Actor& actor, ActorFrameData& actorData, bool simulationPerformed, float timeAccum, float dt) const;
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void afterPreStep();
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void afterPreStep();
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void afterPostStep();
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void afterPostStep();
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void afterPostSim();
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void afterPostSim();
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void syncWithMainThread();
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std::unique_ptr<WorldFrameData> mWorldFrameData;
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std::unique_ptr<WorldFrameData> mWorldFrameData;
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std::vector<std::shared_ptr<Actor>> mActors;
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std::vector<std::shared_ptr<Actor>> mActors;
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@ -98,7 +99,6 @@ namespace MWPhysics
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int mLOSCacheExpiry;
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int mLOSCacheExpiry;
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bool mNewFrame;
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bool mNewFrame;
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bool mAdvanceSimulation;
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bool mAdvanceSimulation;
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bool mThreadSafeBullet;
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bool mQuit;
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bool mQuit;
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std::atomic<int> mNextJob;
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std::atomic<int> mNextJob;
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std::atomic<int> mNextLOS;
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std::atomic<int> mNextLOS;
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#ifndef OPENMW_BARRIER_H
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#ifndef OPENMW_BARRIER_H
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#define OPENMW_BARRIER_H
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#define OPENMW_BARRIER_H
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#include <cassert>
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#include <condition_variable>
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#include <condition_variable>
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#include <mutex>
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#include <mutex>
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public:
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public:
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/// @param count number of threads to wait on
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/// @param count number of threads to wait on
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explicit Barrier(int count) : mThreadCount(count), mRendezvousCount(0), mGeneration(0)
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explicit Barrier(int count) : mThreadCount(count), mRendezvousCount(0), mGeneration(0)
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{}
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{
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assert(count >= 0);
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}
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/// @brief stop execution of threads until count distinct threads reach this point
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/// @brief stop execution of threads until count distinct threads reach this point
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/// @param func callable to be executed once after all threads have met
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/// @param func callable to be executed once after all threads have met
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std::unique_lock lock(mMutex);
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std::unique_lock lock(mMutex);
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++mRendezvousCount;
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++mRendezvousCount;
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const int currentGeneration = mGeneration;
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const unsigned int currentGeneration = mGeneration;
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if (mRendezvousCount == mThreadCount)
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if (mRendezvousCount == mThreadCount || mThreadCount == 0)
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{
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{
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++mGeneration;
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++mGeneration;
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mRendezvousCount = 0;
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mRendezvousCount = 0;
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}
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}
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private:
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private:
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int mThreadCount;
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unsigned int mThreadCount;
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int mRendezvousCount;
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unsigned int mRendezvousCount;
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int mGeneration;
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unsigned int mGeneration;
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mutable std::mutex mMutex;
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mutable std::mutex mMutex;
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std::condition_variable mRendezvous;
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std::condition_variable mRendezvous;
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};
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};
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