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Don't pursue the player for their crimes when they are a werewolf
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@ -989,6 +989,9 @@ namespace MWMechanics
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CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
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CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
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NpcStats& npcStats = ptr.getClass().getNpcStats(ptr);
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NpcStats& npcStats = ptr.getClass().getNpcStats(ptr);
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if (player.getClass().getNpcStats(player).isWerewolf())
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return;
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if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat())
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if (ptr.getClass().isClass(ptr, "Guard") && creatureStats.getAiSequence().getTypeId() != AiPackage::TypeIdPursue && !creatureStats.getAiSequence().isInCombat())
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{
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{
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
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