mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-20 12:53:52 +00:00
Replace std::find with std::set::find where applicable
This commit is contained in:
parent
53599290c3
commit
22162dcbda
1 changed files with 4 additions and 4 deletions
|
@ -403,7 +403,7 @@ namespace MWMechanics
|
|||
std::set<MWWorld::Ptr> playerAllies;
|
||||
getActorsSidingWith(MWMechanics::getPlayer(), playerAllies, cachedAllies);
|
||||
|
||||
bool isPlayerFollowerOrEscorter = std::find(playerAllies.begin(), playerAllies.end(), actor1) != playerAllies.end();
|
||||
bool isPlayerFollowerOrEscorter = playerAllies.find(actor1) != playerAllies.end();
|
||||
|
||||
// If actor2 and at least one actor2 are in combat with actor1, actor1 and its allies start combat with them
|
||||
// Doesn't apply for player followers/escorters
|
||||
|
@ -457,7 +457,7 @@ namespace MWMechanics
|
|||
// Do aggression check if actor2 is the player or a player follower or escorter
|
||||
if (!aggressive)
|
||||
{
|
||||
if (againstPlayer || std::find(playerAllies.begin(), playerAllies.end(), actor2) != playerAllies.end())
|
||||
if (againstPlayer || playerAllies.find(actor2) != playerAllies.end())
|
||||
{
|
||||
// Player followers and escorters with high fight should not initiate combat with the player or with
|
||||
// other player followers or escorters
|
||||
|
@ -1928,13 +1928,13 @@ namespace MWMechanics
|
|||
|
||||
std::set<MWWorld::Ptr> followers;
|
||||
getActorsFollowing(actor, followers);
|
||||
for(auto neighbor = neighbors.begin(); neighbor != neighbors.end(); ++neighbor)
|
||||
for (auto neighbor = neighbors.begin(); neighbor != neighbors.end(); ++neighbor)
|
||||
{
|
||||
const CreatureStats &stats = neighbor->getClass().getCreatureStats(*neighbor);
|
||||
if (stats.isDead() || *neighbor == actor || neighbor->getClass().isPureWaterCreature(*neighbor))
|
||||
continue;
|
||||
|
||||
const bool isFollower = std::find(followers.begin(), followers.end(), *neighbor) != followers.end();
|
||||
const bool isFollower = followers.find(*neighbor) != followers.end();
|
||||
|
||||
if (stats.getAiSequence().isInCombat(actor) || (MWBase::Environment::get().getMechanicsManager()->isAggressive(*neighbor, actor) && !isFollower))
|
||||
list.push_back(*neighbor);
|
||||
|
|
Loading…
Reference in a new issue