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Merge pull request #1475 from akortunov/wanderfix

AiWander: reset spawn position, if an actor was moved to another cell
This commit is contained in:
scrawl 2017-09-23 23:10:35 +00:00 committed by GitHub
commit 22222f07ae

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@ -200,6 +200,7 @@ namespace MWMechanics
stopWalking(actor, storage);
currentCell = actor.getCell();
storage.mPopulateAvailableNodes = true;
mStoredInitialActorPosition = false;
}
mRemainingDuration -= ((duration*MWBase::Environment::get().getWorld()->getTimeScaleFactor()) / 3600);