fixes errors and warnings

Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
macos_ci
fteppe 2 years ago committed by florent.teppe
parent f600730459
commit 22dc383f63

@ -82,7 +82,7 @@ namespace CSVRender
return &mAlteredHeight[inCellY * ESM::Land::LAND_SIZE + inCellX];
}
void TerrainStorage::getBounds(float& minX, float& maxX, float& minY, float& maxY)
void TerrainStorage::getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace)
{
// not needed at the moment - this returns the bounds of the whole world, but we only edit individual cells
throw std::runtime_error("getBounds not implemented");

@ -40,7 +40,7 @@ namespace CSVRender
osg::ref_ptr<const ESMTerrain::LandObject> getLand(ESM::ExteriorCellLocation cellLocation) override;
const ESM::LandTexture* getLandTexture(int index, short plugin) override;
void getBounds(float& minX, float& maxX, float& minY, float& maxY) override;
void getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace) override;
int getThisHeight(int col, int row, const ESM::Land::LandData* heightData) const;
int getLeftHeight(int col, int row, const ESM::Land::LandData* heightData) const;

@ -458,7 +458,7 @@ namespace MWRender
mTerrainStorage = std::make_unique<TerrainStorage>(mResourceSystem, normalMapPattern, heightMapPattern,
useTerrainNormalMaps, specularMapPattern, useTerrainSpecularMaps);
mTerrain = getWorldspaceTerrain(ESM::Cell::sDefaultWorldspaceId);
mTerrain = &getWorldspaceTerrain(ESM::Cell::sDefaultWorldspaceId);
bool groundcover = Settings::Manager::getBool("enabled", "Groundcover");
if (groundcover)
@ -758,7 +758,7 @@ namespace MWRender
if (store->getCell()->isExterior())
{
getWorldspaceTerrain(store->getCell()->getWorldSpace())
->unloadCell(store->getCell()->getGridX(), store->getCell()->getGridY());
.unloadCell(store->getCell()->getGridX(), store->getCell()->getGridY());
}
mWater->removeCell(store);
@ -770,7 +770,7 @@ namespace MWRender
mWater->setCullCallback(nullptr);
else
{
Terrain::World* newTerrain = getWorldspaceTerrain(worldspace);
Terrain::World* newTerrain = &getWorldspaceTerrain(worldspace);
if (newTerrain != mTerrain)
{
mTerrain->enable(false);
@ -1328,11 +1328,11 @@ namespace MWRender
mStateUpdater->setFogColor(color);
}
Terrain::World* RenderingManager::getWorldspaceTerrain(ESM::RefId worldspace)
Terrain::World& RenderingManager::getWorldspaceTerrain(ESM::RefId worldspace)
{
auto existingTerrain = mWorldspaceTerrains.find(worldspace);
if (existingTerrain != mWorldspaceTerrains.end())
return existingTerrain->second.get();
return *existingTerrain->second.get();
std::unique_ptr<Terrain::World> newTerrain;
const float lodFactor = Settings::Manager::getFloat("lod factor", "Terrain");
@ -1366,8 +1366,9 @@ namespace MWRender
float distanceMult = std::cos(osg::DegreesToRadians(std::min(mFieldOfView, 140.f)) / 2.f);
newTerrain->setViewDistance(mViewDistance * (distanceMult ? 1.f / distanceMult : 1.f));
mWorldspaceTerrains[worldspace] = std::move(newTerrain);
return mWorldspaceTerrains[worldspace].get();
Terrain::World* result = newTerrain.get();
mWorldspaceTerrains.emplace(worldspace, std::move(newTerrain));
return *result;
}
void RenderingManager::reportStats() const
@ -1473,7 +1474,7 @@ namespace MWRender
float RenderingManager::getTerrainHeightAt(const osg::Vec3f& pos, ESM::RefId worldspace)
{
return getWorldspaceTerrain(worldspace)->getHeightAt(pos);
return getWorldspaceTerrain(worldspace).getHeightAt(pos);
}
void RenderingManager::overrideFieldOfView(float val)

@ -282,7 +282,7 @@ namespace MWRender
void updateAmbient();
void setFogColor(const osg::Vec4f& color);
void updateThirdPersonViewMode();
Terrain::World* getWorldspaceTerrain(ESM::RefId worldspace);
Terrain::World& getWorldspaceTerrain(ESM::RefId worldspace);
void reportStats() const;

@ -34,6 +34,18 @@ namespace MWRender
return land != nullptr;
}
static void BoundUnion(float& minX, float& maxX, float& minY, float& maxY, float x, float y)
{
if (x < minX)
minX = x;
if (x > maxX)
maxX = x;
if (y < minY)
minY = y;
if (y > maxY)
maxY = y;
}
void TerrainStorage::getBounds(float& minX, float& maxX, float& minY, float& maxY, ESM::RefId worldspace)
{
minX = 0;
@ -46,20 +58,11 @@ namespace MWRender
if (ESM::isEsm4Ext(worldspace))
{
const auto& lands = esmStore.get<ESM4::Land>().getLands();
for (const auto& it : lands)
for (const auto& [landPos, _] : lands)
{
if (it.first.mWorldspace == worldspace)
if (landPos.mWorldspace == worldspace)
{
int x = it.first.mX;
int y = it.first.mY;
if (x < minX)
minX = static_cast<float>(x);
if (x > maxX)
maxX = static_cast<float>(x);
if (y < minY)
minY = static_cast<float>(y);
if (y > maxY)
maxY = static_cast<float>(y);
BoundUnion(minX, maxX, minY, maxY, static_cast<float>(landPos.mX), static_cast<float>(landPos.mY));
}
}
}
@ -68,14 +71,7 @@ namespace MWRender
MWWorld::Store<ESM::Land>::iterator it = esmStore.get<ESM::Land>().begin();
for (; it != esmStore.get<ESM::Land>().end(); ++it)
{
if (it->mX < minX)
minX = static_cast<float>(it->mX);
if (it->mX > maxX)
maxX = static_cast<float>(it->mX);
if (it->mY < minY)
minY = static_cast<float>(it->mY);
if (it->mY > maxY)
maxY = static_cast<float>(it->mY);
BoundUnion(minX, maxX, minY, maxY, static_cast<float>(it->mX), static_cast<float>(it->mY));
}
}
// since grid coords are at cell origin, we need to add 1 cell

@ -433,7 +433,7 @@ namespace MWWorld
return heights;
}
}();
mNavigator.addHeightfield(cellPosition, data->getSize(), shape, navigatorUpdateGuard);
mNavigator.addHeightfield(cellPosition, worldsize, shape, navigatorUpdateGuard);
}
}

@ -1199,15 +1199,15 @@ namespace MWWorld
void Store<ESM4::Land>::updateLandPositions(const Store<ESM4::Cell>& cells)
{
for (auto& it : mStatic)
for (const auto& [id, value] : mStatic)
{
const ESM4::Cell* cell = cells.find(it.second.mCell);
mLands[cell->getExteriorCellLocation()] = &it.second;
const ESM4::Cell* cell = cells.find(value.mCell);
mLands[cell->getExteriorCellLocation()] = &value;
}
for (auto& it : mDynamic)
for (const auto& [id, value] : mDynamic)
{
const ESM4::Cell* cell = cells.find(it.second.mCell);
mLands[cell->getExteriorCellLocation()] = &it.second;
const ESM4::Cell* cell = cells.find(value.mCell);
mLands[cell->getExteriorCellLocation()] = &value;
}
}
@ -1216,7 +1216,6 @@ namespace MWWorld
auto foundLand = mLands.find(cellLocation);
if (foundLand == mLands.end())
return nullptr;
else
return foundLand->second;
}

@ -18,6 +18,7 @@
#include <components/esm3/loadland.hpp>
#include <components/esm3/loadpgrd.hpp>
#include <components/esm4/loadcell.hpp>
#include <components/esm4/loadland.hpp>
#include <components/esm4/loadrefr.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/strings/algorithm.hpp>

@ -51,14 +51,10 @@ namespace ESM
struct ExteriorCellLocation
{
int mX, mY;
ESM::RefId mWorldspace;
ExteriorCellLocation()
: mX(0)
, mY(0)
, mWorldspace(ESM::Cell::sDefaultWorldspaceId)
{
}
int mX = 0;
int mY = 0;
ESM::RefId mWorldspace = ESM::Cell::sDefaultWorldspaceId;
ExteriorCellLocation() = default;
ExteriorCellLocation(int x, int y, ESM::RefId worldspace)
: mX(x)

@ -337,7 +337,7 @@ namespace ESMTerrain
if (!validHeightDataExists && ESM::isEsm4Ext(worldspace))
{
for (int iVert = 0; iVert < numVerts * numVerts; iVert++)
for (unsigned int iVert = 0; iVert < numVerts * numVerts; iVert++)
{
(*positions)[static_cast<unsigned int>(iVert)] = osg::Vec3f(0.f, 0.f, 0.f);
}
@ -485,7 +485,7 @@ namespace ESMTerrain
osg::ref_ptr<const LandObject> land = getLand(ESM::ExteriorCellLocation(cellX, cellY, worldspace));
if (!land)
return defaultHeight;
return ESM::isEsm4Ext(worldspace) ? std::numeric_limits<float>::lowest() : defaultHeight;
const ESM::LandData* data = land->getData(ESM::Land::DATA_VHGT);
if (!data)

@ -60,12 +60,7 @@ namespace Terrain
{
public:
virtual ~ChunkManager() {}
ChunkManager()
: mWorldspace(ESM::RefId())
, mViewDistance(0.f)
, mMaxLodLevel(~0u)
{
}
ChunkManager() = default;
ChunkManager(ESM::RefId worldspace)
: ChunkManager()
{
@ -84,11 +79,11 @@ namespace Terrain
void setMaxLodLevel(unsigned int level) { mMaxLodLevel = level; }
protected:
ESM::RefId mWorldspace;
ESM::RefId mWorldspace = ESM::RefId();
private:
float mViewDistance;
unsigned int mMaxLodLevel;
float mViewDistance = 0.f;
unsigned int mMaxLodLevel = ~0u;
};
void addChunkManager(ChunkManager*);

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