Lock TileCachedRecastMeshManager once per changing a cell

To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
crashfix_debugdraw
elsid 2 years ago
parent d15e1dca84
commit 22ee592dd3
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -276,11 +276,13 @@ namespace NavMeshTool
{
it = navMeshInputs.emplace(cell.mCellId.mWorldspace,
std::make_unique<WorldspaceNavMeshInput>(cell.mCellId.mWorldspace, settings.mRecast)).first;
it->second->mTileCachedRecastMeshManager.setWorldspace(cell.mCellId.mWorldspace);
it->second->mTileCachedRecastMeshManager.setWorldspace(cell.mCellId.mWorldspace, nullptr);
}
return *it->second;
} ();
const TileCachedRecastMeshManager::UpdateGuard guard(navMeshInput.mTileCachedRecastMeshManager);
if (exterior)
{
const auto it = std::lower_bound(esmData.mLands.begin(), esmData.mLands.end(), cellPosition, LessByXY {});
@ -292,14 +294,14 @@ namespace NavMeshTool
mergeOrAssign(getAabb(cellPosition, minHeight, maxHeight),
navMeshInput.mAabb, navMeshInput.mAabbInitialized);
navMeshInput.mTileCachedRecastMeshManager.addHeightfield(cellPosition, ESM::Land::REAL_SIZE, heightfieldShape);
navMeshInput.mTileCachedRecastMeshManager.addHeightfield(cellPosition, ESM::Land::REAL_SIZE, heightfieldShape, &guard);
navMeshInput.mTileCachedRecastMeshManager.addWater(cellPosition, ESM::Land::REAL_SIZE, -1);
navMeshInput.mTileCachedRecastMeshManager.addWater(cellPosition, ESM::Land::REAL_SIZE, -1, &guard);
}
else
{
if ((cell.mData.mFlags & ESM::Cell::HasWater) != 0)
navMeshInput.mTileCachedRecastMeshManager.addWater(cellPosition, std::numeric_limits<int>::max(), cell.mWater);
navMeshInput.mTileCachedRecastMeshManager.addWater(cellPosition, std::numeric_limits<int>::max(), cell.mWater, &guard);
}
forEachObject(cell, esmData, vfs, bulletShapeManager, readers,
@ -318,13 +320,13 @@ namespace NavMeshTool
const CollisionShape shape(object.getShapeInstance(), *object.getCollisionObject().getCollisionShape(), object.getObjectTransform());
navMeshInput.mTileCachedRecastMeshManager.addObject(objectId, shape, transform,
DetourNavigator::AreaType_ground);
DetourNavigator::AreaType_ground, &guard);
if (const btCollisionShape* avoid = object.getShapeInstance()->mAvoidCollisionShape.get())
{
const CollisionShape avoidShape(object.getShapeInstance(), *avoid, object.getObjectTransform());
navMeshInput.mTileCachedRecastMeshManager.addObject(objectId, avoidShape, transform,
DetourNavigator::AreaType_null);
DetourNavigator::AreaType_null, &guard);
}
data.mObjects.emplace_back(std::move(object));

@ -17,6 +17,7 @@
#include <components/detournavigator/agentbounds.hpp>
#include <components/misc/convert.hpp>
#include <components/detournavigator/heightfieldshape.hpp>
#include <components/detournavigator/navigatorimpl.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -135,7 +136,7 @@ namespace
}
void addObject(const MWWorld::Ptr& ptr, const MWWorld::World& world, const MWPhysics::PhysicsSystem& physics,
DetourNavigator::Navigator& navigator)
DetourNavigator::Navigator& navigator, const DetourNavigator::UpdateGuard* navigatorUpdateGuard = nullptr)
{
if (const auto object = physics.getObject(ptr))
{
@ -173,7 +174,8 @@ namespace
navigator.addObject(
DetourNavigator::ObjectId(object),
DetourNavigator::DoorShapes(object->getShapeInstance(), objectTransform, connectionStart, connectionEnd),
transform
transform,
navigatorUpdateGuard
);
}
else if (object->getShapeInstance()->mVisualCollisionType == Resource::VisualCollisionType::None)
@ -181,7 +183,8 @@ namespace
navigator.addObject(
DetourNavigator::ObjectId(object),
DetourNavigator::ObjectShapes(object->getShapeInstance(), objectTransform),
object->getTransform()
object->getTransform(),
navigatorUpdateGuard
);
}
}
@ -320,7 +323,7 @@ namespace MWWorld
preloadCells(duration);
}
void Scene::unloadCell(CellStore* cell)
void Scene::unloadCell(CellStore* cell, const DetourNavigator::UpdateGuard* navigatorUpdateGuard)
{
if (mActiveCells.find(cell) == mActiveCells.end())
return;
@ -335,7 +338,7 @@ namespace MWWorld
if (const auto object = mPhysics->getObject(ptr))
{
if (object->getShapeInstance()->mVisualCollisionType == Resource::VisualCollisionType::None)
mNavigator.removeObject(DetourNavigator::ObjectId(object));
mNavigator.removeObject(DetourNavigator::ObjectId(object), navigatorUpdateGuard);
mPhysics->remove(ptr);
ptr.mRef->mData.mPhysicsPostponed = false;
}
@ -354,13 +357,13 @@ namespace MWWorld
if (cell->getCell()->isExterior())
{
if (mPhysics->getHeightField(cellX, cellY) != nullptr)
mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY));
mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY), navigatorUpdateGuard);
mPhysics->removeHeightField(cellX, cellY);
}
if (cell->getCell()->hasWater())
mNavigator.removeWater(osg::Vec2i(cellX, cellY));
mNavigator.removeWater(osg::Vec2i(cellX, cellY), navigatorUpdateGuard);
if (const auto pathgrid = mWorld.getStore().get<ESM::Pathgrid>().search(*cell->getCell()))
mNavigator.removePathgrid(*pathgrid);
@ -379,7 +382,8 @@ namespace MWWorld
mRendering.notifyWorldSpaceChanged();
}
void Scene::loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position)
void Scene::loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard)
{
using DetourNavigator::HeightfieldShape;
@ -428,7 +432,7 @@ namespace MWWorld
return heights;
}
} ();
mNavigator.addHeightfield(cellPosition, ESM::Land::REAL_SIZE, shape);
mNavigator.addHeightfield(cellPosition, ESM::Land::REAL_SIZE, shape, navigatorUpdateGuard);
}
}
@ -442,7 +446,7 @@ namespace MWWorld
if (respawn)
cell->respawn();
insertCell(*cell, loadingListener);
insertCell(*cell, loadingListener, navigatorUpdateGuard);
mRendering.addCell(cell);
@ -458,18 +462,18 @@ namespace MWWorld
if (cell->getCell()->isExterior())
{
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
mNavigator.addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE, waterLevel);
mNavigator.addWater(osg::Vec2i(cellX, cellY), ESM::Land::REAL_SIZE, waterLevel,
navigatorUpdateGuard);
}
else
{
mNavigator.addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(), waterLevel);
mNavigator.addWater(osg::Vec2i(cellX, cellY), std::numeric_limits<int>::max(), waterLevel,
navigatorUpdateGuard);
}
}
else
mPhysics->disableWater();
mNavigator.update(position);
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
mRendering.configureAmbient(cell->getCell());
@ -478,11 +482,13 @@ namespace MWWorld
void Scene::clear()
{
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{
auto* cell = *iter++;
unloadCell (cell);
unloadCell(cell, navigatorUpdateGuard.get());
}
navigatorUpdateGuard.reset();
assert(mActiveCells.empty());
mCurrentCell = nullptr;
@ -525,6 +531,8 @@ namespace MWWorld
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
{
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
for (auto iter = mActiveCells.begin(); iter != mActiveCells.end(); )
{
auto* cell = *iter++;
@ -533,14 +541,15 @@ namespace MWWorld
const auto dx = std::abs(playerCellX - cell->getCell()->getGridX());
const auto dy = std::abs(playerCellY - cell->getCell()->getGridY());
if (dx > mHalfGridSize || dy > mHalfGridSize)
unloadCell(cell);
unloadCell(cell, navigatorUpdateGuard.get());
}
else
unloadCell (cell);
unloadCell(cell, navigatorUpdateGuard.get());
}
mNavigator.setWorldspace(mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace);
mNavigator.updateBounds(pos);
mNavigator.setWorldspace(mWorld.getExterior(playerCellX, playerCellY)->getCell()->mCellId.mWorldspace,
navigatorUpdateGuard.get());
mNavigator.updateBounds(pos, navigatorUpdateGuard.get());
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
osg::Vec4i newGrid = gridCenterToBounds(mCurrentGridCenter);
@ -601,10 +610,14 @@ namespace MWWorld
if (!isCellInCollection(x, y, mActiveCells))
{
CellStore *cell = mWorld.getExterior(x, y);
loadCell(cell, loadingListener, changeEvent, pos);
loadCell(cell, loadingListener, changeEvent, pos, navigatorUpdateGuard.get());
}
}
mNavigator.update(pos, navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
CellStore* current = mWorld.getExterior(playerCellX, playerCellY);
MWBase::Environment::get().getWindowManager()->changeCell(current);
@ -653,15 +666,21 @@ namespace MWWorld
MWWorld::Store<ESM::Cell>::iterator it = cells.extBegin();
int i = 1;
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
for (; it != cells.extEnd(); ++it)
{
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
CellStore *cell = mWorld.getExterior(it->mData.mX, it->mData.mY);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
const osg::Vec3f position = osg::Vec3f(it->mData.mX + 0.5f, it->mData.mY + 0.5f, 0) * Constants::CellSizeInUnits;
mNavigator.updateBounds(position);
loadCell(cell, nullptr, false, position);
mNavigator.updateBounds(position, navigatorUpdateGuard.get());
loadCell(cell, nullptr, false, position, navigatorUpdateGuard.get());
mNavigator.update(position, navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
mNavigator.wait(DetourNavigator::WaitConditionType::requiredTilesPresent, nullptr);
navigatorUpdateGuard = mNavigator.makeUpdateGuard();
auto iter = mActiveCells.begin();
while (iter != mActiveCells.end())
@ -669,7 +688,7 @@ namespace MWWorld
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
it->mData.mY == (*iter)->getCell()->getGridY())
{
unloadCell(*iter);
unloadCell(*iter, navigatorUpdateGuard.get());
break;
}
@ -701,16 +720,22 @@ namespace MWWorld
int i = 1;
MWWorld::Store<ESM::Cell>::iterator it = cells.intBegin();
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
for (; it != cells.intEnd(); ++it)
{
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
CellStore *cell = mWorld.getInterior(it->mName);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
ESM::Position position;
mWorld.findInteriorPosition(it->mName, position);
mNavigator.updateBounds(position.asVec3());
loadCell(cell, nullptr, false, position.asVec3());
mNavigator.updateBounds(position.asVec3(), navigatorUpdateGuard.get());
loadCell(cell, nullptr, false, position.asVec3(), navigatorUpdateGuard.get());
mNavigator.update(position.asVec3(), navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
mNavigator.wait(DetourNavigator::WaitConditionType::requiredTilesPresent, nullptr);
navigatorUpdateGuard = mNavigator.makeUpdateGuard();
auto iter = mActiveCells.begin();
while (iter != mActiveCells.end())
@ -719,7 +744,7 @@ namespace MWWorld
if (it->mName == (*iter)->getCell()->mName)
{
unloadCell(*iter);
unloadCell(*iter, navigatorUpdateGuard.get());
break;
}
@ -838,22 +863,26 @@ namespace MWWorld
Log(Debug::Info) << "Changing to interior";
auto navigatorUpdateGuard = mNavigator.makeUpdateGuard();
// unload
for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{
auto* cellToUnload = *iter++;
unloadCell(cellToUnload);
unloadCell(cellToUnload, navigatorUpdateGuard.get());
}
assert(mActiveCells.empty());
loadingListener->setProgressRange(cell->count());
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace);
mNavigator.updateBounds(position.asVec3());
mNavigator.setWorldspace(cell->getCell()->mCellId.mWorldspace, navigatorUpdateGuard.get());
mNavigator.updateBounds(position.asVec3(), navigatorUpdateGuard.get());
// Load cell.
mPagedRefs.clear();
loadCell(cell, loadingListener, changeEvent, position.asVec3());
loadCell(cell, loadingListener, changeEvent, position.asVec3(), navigatorUpdateGuard.get());
navigatorUpdateGuard.reset();
changePlayerCell(cell, position, adjustPlayerPos);
@ -904,12 +933,13 @@ namespace MWWorld
mCellChanged = false;
}
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener)
void Scene::insertCell(CellStore &cell, Loading::Listener* loadingListener,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard)
{
InsertVisitor insertVisitor(cell, loadingListener);
cell.forEach (insertVisitor);
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, mWorld, mPagedRefs, *mPhysics, mRendering); });
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, mWorld, *mPhysics, mNavigator); });
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, mWorld, *mPhysics, mNavigator, navigatorUpdateGuard); });
}
void Scene::addObjectToScene (const Ptr& ptr)
@ -938,7 +968,7 @@ namespace MWWorld
if (const auto object = mPhysics->getObject(ptr))
{
if (object->getShapeInstance()->mVisualCollisionType == Resource::VisualCollisionType::None)
mNavigator.removeObject(DetourNavigator::ObjectId(object));
mNavigator.removeObject(DetourNavigator::ObjectId(object), nullptr);
}
else if (mPhysics->getActor(ptr))
{

@ -38,6 +38,7 @@ namespace Loading
namespace DetourNavigator
{
struct Navigator;
class UpdateGuard;
}
namespace MWRender
@ -110,7 +111,9 @@ namespace MWWorld
std::optional<ChangeCellGridRequest> mChangeCellGridRequest;
void insertCell(CellStore &cell, Loading::Listener* loadingListener);
void insertCell(CellStore &cell, Loading::Listener* loadingListener,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard);
osg::Vec2i mCurrentGridCenter;
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
@ -128,8 +131,9 @@ namespace MWWorld
osg::Vec4i gridCenterToBounds(const osg::Vec2i &centerCell) const;
osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const;
void unloadCell(CellStore* cell);
void loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position);
void unloadCell(CellStore* cell, const DetourNavigator::UpdateGuard* navigatorUpdateGuard);
void loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn, const osg::Vec3f& position,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard);
public:

@ -41,6 +41,7 @@
#include <components/detournavigator/settings.hpp>
#include <components/detournavigator/agentbounds.hpp>
#include <components/detournavigator/stats.hpp>
#include <components/detournavigator/navigatorimpl.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
@ -1541,28 +1542,32 @@ namespace MWWorld
void World::updateNavigator()
{
auto navigatorUpdateGuard = mNavigator->makeUpdateGuard();
mPhysics->forEachAnimatedObject([&] (const auto& pair)
{
const auto [object, changed] = pair;
if (changed)
updateNavigatorObject(*object);
updateNavigatorObject(*object, navigatorUpdateGuard.get());
});
for (const auto& door : mDoorStates)
if (const auto object = mPhysics->getObject(door.first))
updateNavigatorObject(*object);
updateNavigatorObject(*object, navigatorUpdateGuard.get());
mNavigator->update(getPlayerPtr().getRefData().getPosition().asVec3());
mNavigator->update(getPlayerPtr().getRefData().getPosition().asVec3(), navigatorUpdateGuard.get());
}
void World::updateNavigatorObject(const MWPhysics::Object& object)
void World::updateNavigatorObject(const MWPhysics::Object& object,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard)
{
if (object.getShapeInstance()->mVisualCollisionType != Resource::VisualCollisionType::None)
return;
const MWWorld::Ptr ptr = object.getPtr();
const DetourNavigator::ObjectShapes shapes(object.getShapeInstance(),
DetourNavigator::ObjectTransform {ptr.getRefData().getPosition(), ptr.getCellRef().getScale()});
mNavigator->updateObject(DetourNavigator::ObjectId(&object), shapes, object.getTransform());
mNavigator->updateObject(DetourNavigator::ObjectId(&object), shapes, object.getTransform(),
navigatorUpdateGuard);
}
const MWPhysics::RayCastingInterface* World::getRayCasting() const
@ -1854,8 +1859,8 @@ namespace MWWorld
if (mWorldScene->hasCellLoaded())
{
mNavigator->wait(*MWBase::Environment::get().getWindowManager()->getLoadingScreen(),
DetourNavigator::WaitConditionType::requiredTilesPresent);
mNavigator->wait(DetourNavigator::WaitConditionType::requiredTilesPresent,
MWBase::Environment::get().getWindowManager()->getLoadingScreen());
mWorldScene->resetCellLoaded();
}
}

@ -166,7 +166,8 @@ namespace MWWorld
void updateNavigator();
void updateNavigatorObject(const MWPhysics::Object& object);
void updateNavigatorObject(const MWPhysics::Object& object,
const DetourNavigator::UpdateGuard* navigatorUpdateGuard = nullptr);
void ensureNeededRecords();

@ -25,7 +25,7 @@ namespace
void addHeightFieldPlane(TileCachedRecastMeshManager& recastMeshManager, const osg::Vec2i cellPosition = osg::Vec2i(0, 0))
{
const int cellSize = 8192;
recastMeshManager.addHeightfield(cellPosition, cellSize, HeightfieldPlane {0});
recastMeshManager.addHeightfield(cellPosition, cellSize, HeightfieldPlane {0}, nullptr);
}
void addObject(const btBoxShape& shape, TileCachedRecastMeshManager& recastMeshManager)
@ -42,7 +42,7 @@ namespace
osg::ref_ptr<Resource::BulletShapeInstance>(new Resource::BulletShapeInstance(bulletShape)),
shape, objectTransform
);
recastMeshManager.addObject(id, collisionShape, btTransform::getIdentity(), AreaType_ground);
recastMeshManager.addObject(id, collisionShape, btTransform::getIdentity(), AreaType_ground, nullptr);
}
struct DetourNavigatorAsyncNavMeshUpdaterTest : Test
@ -60,43 +60,43 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_all_jobs_done_when_empty_wait_should_terminate)
{
AsyncNavMeshUpdater updater {mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr};
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, for_required_tiles_present_when_empty_wait_should_terminate)
{
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
updater.wait(mListener, WaitConditionType::requiredTilesPresent);
updater.wait(WaitConditionType::requiredTilesPresent, &mListener);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_generate_navmesh_tile)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), 1);
const std::map<TilePosition, ChangeType> changedTiles {{TilePosition {0, 0}, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, repeated_post_should_lead_to_cache_hit)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), 1);
const std::map<TilePosition, ChangeType> changedTiles {{TilePosition {0, 0}, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
ASSERT_EQ(stats.mCache.mHitCount, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
@ -106,20 +106,20 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_for_update_change_type_should_not_update_cache)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), 1);
const std::map<TilePosition, ChangeType> changedTiles {{TilePosition {0, 0}, ChangeType::update}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
ASSERT_EQ(stats.mCache.mHitCount, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
@ -129,7 +129,7 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_write_generated_tile_to_db)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
@ -139,7 +139,7 @@ namespace
const TilePosition tilePosition {0, 0};
const std::map<TilePosition, ChangeType> changedTiles {{tilePosition, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
@ -155,7 +155,7 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_tiles)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
@ -166,7 +166,7 @@ namespace
const TilePosition tilePosition {0, 0};
const std::map<TilePosition, ChangeType> changedTiles {{tilePosition, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
@ -180,7 +180,7 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_when_writing_to_db_disabled_should_not_write_shapes)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
addObject(mBox, mRecastMeshManager);
auto db = std::make_unique<NavMeshDb>(":memory:", std::numeric_limits<std::uint64_t>::max());
@ -191,7 +191,7 @@ namespace
const TilePosition tilePosition {0, 0};
const std::map<TilePosition, ChangeType> changedTiles {{tilePosition, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const auto recastMesh = mRecastMeshManager.getMesh(mWorldspace, tilePosition);
ASSERT_NE(recastMesh, nullptr);
@ -202,7 +202,7 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, post_should_read_from_db_on_cache_miss)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
mSettings.mMaxNavMeshTilesCacheSize = 0;
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager,
@ -210,7 +210,7 @@ namespace
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), 1);
const std::map<TilePosition, ChangeType> changedTiles {{TilePosition {0, 0}, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
ASSERT_EQ(stats.mCache.mGetCount, 1);
@ -220,7 +220,7 @@ namespace
ASSERT_EQ(stats.mDbGetTileHits, 0);
}
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
{
const auto stats = updater.getStats();
EXPECT_EQ(stats.mCache.mGetCount, 2);
@ -233,24 +233,24 @@ namespace
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, on_changing_player_tile_post_should_remove_tiles_out_of_range)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
addHeightFieldPlane(mRecastMeshManager);
AsyncNavMeshUpdater updater(mSettings, mRecastMeshManager, mOffMeshConnectionsManager, nullptr);
const auto navMeshCacheItem = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), 1);
const std::map<TilePosition, ChangeType> changedTilesAdd {{TilePosition {0, 0}, ChangeType::add}};
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTilesAdd);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
ASSERT_NE(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
const std::map<TilePosition, ChangeType> changedTilesRemove {{TilePosition {0, 0}, ChangeType::remove}};
const TilePosition playerTile(100, 100);
updater.post(mAgentBounds, navMeshCacheItem, playerTile, mWorldspace, changedTilesRemove);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(navMeshCacheItem->lockConst()->getImpl().getTileRefAt(0, 0, 0), 0u);
}
TEST_F(DetourNavigatorAsyncNavMeshUpdaterTest, should_stop_writing_to_db_when_size_limit_is_reached)
{
mRecastMeshManager.setWorldspace(mWorldspace);
mRecastMeshManager.setWorldspace(mWorldspace, nullptr);
for (int x = -1; x <= 1; ++x)
for (int y = -1; y <= 1; ++y)
addHeightFieldPlane(mRecastMeshManager, osg::Vec2i(x, y));
@ -264,7 +264,7 @@ namespace
for (int y = -5; y <= 5; ++y)
changedTiles.emplace(TilePosition {x, y}, ChangeType::add);
updater.post(mAgentBounds, navMeshCacheItem, mPlayerTile, mWorldspace, changedTiles);
updater.wait(mListener, WaitConditionType::allJobsDone);
updater.wait(WaitConditionType::allJobsDone, &mListener);
updater.stop();
const std::set<TilePosition> present {
TilePosition(-2, 0),

@ -155,9 +155,11 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::requiredTilesPresent);
auto updateGuard = mNavigator->makeUpdateGuard();
mNavigator->addHeightfield(mCellPosition, cellSize, surface, updateGuard.get());
mNavigator->update(mPlayerPosition, updateGuard.get());
updateGuard.reset();
mNavigator->wait(WaitConditionType::requiredTilesPresent, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -207,9 +209,9 @@ namespace
compound.shape().addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(0, 0, 0)), new btBoxShape(btVector3(20, 20, 100)));
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -239,9 +241,12 @@ namespace
Vec3fEq(460, 56.66666412353515625, 1.99998295307159423828125)
)) << mPath;
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
{
auto updateGuard = mNavigator->makeUpdateGuard();
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform, updateGuard.get());
mNavigator->update(mPlayerPosition, updateGuard.get());
}
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mPath.clear();
mOut = std::back_inserter(mPath);
@ -291,10 +296,10 @@ namespace
compound.shape().addChildShape(btTransform(btMatrix3x3::getIdentity(), btVector3(0, 0, 0)), new btBoxShape(btVector3(20, 20, 100)));
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -327,9 +332,9 @@ namespace
compound.shape().updateChildTransform(0, btTransform(btMatrix3x3::getIdentity(), btVector3(1000, 0, 0)));
mNavigator->updateObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->updateObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mPath.clear();
mOut = std::back_inserter(mPath);
@ -385,10 +390,10 @@ namespace
heightfield2.shape().setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentBounds);
mNavigator->addObject(ObjectId(&heightfield1.shape()), ObjectShapes(heightfield1.instance(), mObjectTransform), mTransform);
mNavigator->addObject(ObjectId(&heightfield2.shape()), ObjectShapes(heightfield2.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addObject(ObjectId(&heightfield1.shape()), ObjectShapes(heightfield1.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->addObject(ObjectId(&heightfield2.shape()), ObjectShapes(heightfield2.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -442,15 +447,15 @@ namespace
const int cellSize2 = mHeightfieldTileSize * (surface2.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize1, surface1);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize1, surface1, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const Version version = mNavigator->getNavMesh(mAgentBounds)->lockConst()->getVersion();
mNavigator->addHeightfield(mCellPosition, cellSize2, surface2);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize2, surface2, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(mNavigator->getNavMesh(mAgentBounds)->lockConst()->getVersion(), version);
}
@ -484,9 +489,9 @@ namespace
osg::ref_ptr<const Resource::BulletShapeInstance> instance(new Resource::BulletShapeInstance(bulletShape));
mNavigator->addAgent(mAgentBounds);
mNavigator->addObject(ObjectId(instance->mCollisionShape.get()), ObjectShapes(instance, mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addObject(ObjectId(instance->mCollisionShape.get()), ObjectShapes(instance, mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -531,10 +536,10 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addWater(mCellPosition, cellSize, 300);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addWater(mCellPosition, cellSize, 300, nullptr);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mStart.x() = 256;
mStart.z() = 300;
@ -579,10 +584,10 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addWater(mCellPosition, cellSize, -25);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addWater(mCellPosition, cellSize, -25, nullptr);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mStart.x() = 256;
mEnd.x() = 256;
@ -625,10 +630,10 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addWater(mCellPosition, std::numeric_limits<int>::max(), -25);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->addWater(mCellPosition, std::numeric_limits<int>::max(), -25, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mStart.x() = 256;
mEnd.x() = 256;
@ -671,10 +676,10 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addWater(mCellPosition, cellSize, -25);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addWater(mCellPosition, cellSize, -25, nullptr);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mStart.x() = 256;
mEnd.x() = 256;
@ -715,17 +720,17 @@ namespace
heightfield.shape().setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentBounds);
mNavigator->addObject(ObjectId(&heightfield.shape()), ObjectShapes(heightfield.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addObject(ObjectId(&heightfield.shape()), ObjectShapes(heightfield.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mNavigator->removeObject(ObjectId(&heightfield.shape()));
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->removeObject(ObjectId(&heightfield.shape()), nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mNavigator->addObject(ObjectId(&heightfield.shape()), ObjectShapes(heightfield.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addObject(ObjectId(&heightfield.shape()), ObjectShapes(heightfield.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -769,17 +774,17 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mNavigator->removeHeightfield(mCellPosition);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->removeHeightfield(mCellPosition, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -824,9 +829,9 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
Misc::Rng::init(42);
@ -862,12 +867,12 @@ namespace
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
for (std::size_t i = 0; i < boxes.size(); ++i)
{
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(shift.x() + i * 10, shift.y() + i * 10, i * 10));
mNavigator->addObject(ObjectId(&boxes[i].shape()), ObjectShapes(boxes[i].instance(), mObjectTransform), transform);
mNavigator->addObject(ObjectId(&boxes[i].shape()), ObjectShapes(boxes[i].instance(), mObjectTransform), transform, nullptr);
}
std::this_thread::sleep_for(std::chrono::microseconds(1));
@ -875,11 +880,11 @@ namespace
for (std::size_t i = 0; i < boxes.size(); ++i)
{
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(shift.x() + i * 10 + 1, shift.y() + i * 10 + 1, i * 10 + 1));
mNavigator->updateObject(ObjectId(&boxes[i].shape()), ObjectShapes(boxes[i].instance(), mObjectTransform), transform);
mNavigator->updateObject(ObjectId(&boxes[i].shape()), ObjectShapes(boxes[i].instance(), mObjectTransform), transform, nullptr);
}
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -921,27 +926,27 @@ namespace
for (std::size_t i = 0; i < shapes.size(); ++i)
{
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(i * 32, i * 32, i * 32));
mNavigator->addObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform);
mNavigator->addObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform, nullptr);
}
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const auto start = std::chrono::steady_clock::now();
for (std::size_t i = 0; i < shapes.size(); ++i)
{
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(i * 32 + 1, i * 32 + 1, i * 32 + 1));
mNavigator->updateObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform);
mNavigator->updateObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform, nullptr);
}
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
for (std::size_t i = 0; i < shapes.size(); ++i)
{
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(i * 32 + 2, i * 32 + 2, i * 32 + 2));
mNavigator->updateObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform);
mNavigator->updateObject(ObjectId(&shapes[i].shape()), ObjectShapes(shapes[i].instance(), mObjectTransform), transform, nullptr);
}
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const auto duration = std::chrono::steady_clock::now() - start;
@ -962,9 +967,9 @@ namespace
const int cellSize = mHeightfieldTileSize * (surface.mSize - 1);
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const osg::Vec3f start(57, 460, 1);
const osg::Vec3f end(460, 57, 1);
@ -991,14 +996,14 @@ namespace
CollisionShapeInstance borderBox(std::make_unique<btBoxShape>(btVector3(50, 50, 50)));
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->addObject(ObjectId(&oscillatingBox.shape()), ObjectShapes(oscillatingBox.instance(), mObjectTransform),
btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition));
btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition), nullptr);
// add this box to make navmesh bound box independent from oscillatingBoxShape rotations
mNavigator->addObject(ObjectId(&borderBox.shape()), ObjectShapes(borderBox.instance(), mObjectTransform),
btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition + btVector3(0, 0, 200)));
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition + btVector3(0, 0, 200)), nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const Version expectedVersion {1, 4};
@ -1010,9 +1015,9 @@ namespace
{
const btTransform transform(btQuaternion(btVector3(0, 0, 1), n * 2 * osg::PI / 10),
oscillatingBoxShapePosition);
mNavigator->updateObject(ObjectId(&oscillatingBox.shape()), ObjectShapes(oscillatingBox.instance(), mObjectTransform), transform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->updateObject(ObjectId(&oscillatingBox.shape()), ObjectShapes(oscillatingBox.instance(), mObjectTransform), transform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
}
ASSERT_EQ(navMeshes.size(), 1);
@ -1025,9 +1030,9 @@ namespace
const int cellSize = mHeightfieldTileSize * 4;
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, plane);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::requiredTilesPresent);
mNavigator->addHeightfield(mCellPosition, cellSize, plane, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::requiredTilesPresent, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::Success);
@ -1075,10 +1080,10 @@ namespace
new btBoxShape(btVector3(200, 200, 1000)));
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
Status::PartialPath);
@ -1114,10 +1119,10 @@ namespace
new btBoxShape(btVector3(100, 100, 1000)));
mNavigator->addAgent(mAgentBounds);
mNavigator->addHeightfield(mCellPosition, cellSize, surface);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->addObject(ObjectId(&compound.shape()), ObjectShapes(compound.instance(), mObjectTransform), mTransform, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const float endTolerance = 1000.0f;
@ -1154,15 +1159,15 @@ namespace
const float level2 = 2;
mNavigator->addAgent(mAgentBounds);
mNavigator->addWater(mCellPosition, cellSize1, level1);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addWater(mCellPosition, cellSize1, level1, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const Version version = mNavigator->getNavMesh(mAgentBounds)->lockConst()->getVersion();
mNavigator->addWater(mCellPosition, cellSize2, level2);
mNavigator->update(mPlayerPosition);
mNavigator->wait(mListener, WaitConditionType::allJobsDone);
mNavigator->addWater(mCellPosition, cellSize2, level2, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(mNavigator->getNavMesh(mAgentBounds)->lockConst()->getVersion(), version);
}

@ -48,7 +48,7 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
EXPECT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
EXPECT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, add_object_for_existing_object_should_return_false)
@ -56,17 +56,17 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
EXPECT_FALSE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_FALSE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, add_object_should_add_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
for (int x = -1; x < 1; ++x)
for (int y = -1; y < 1; ++y)
ASSERT_NE(manager.getMesh("worldspace", TilePosition(x, y)), nullptr);
@ -80,9 +80,9 @@ namespace
TileBounds bounds;
bounds.mMin = osg::Vec2f(182, 182);
bounds.mMax = osg::Vec2f(1000, 1000);
manager.setBounds(bounds);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
EXPECT_THAT(manager.takeChangedTiles(), ElementsAre(std::pair(TilePosition(0, 0), ChangeType::add)));
manager.setBounds(bounds, nullptr);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_THAT(manager.takeChangedTiles(nullptr), ElementsAre(std::pair(TilePosition(0, 0), ChangeType::add)));
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, update_object_for_changed_object_should_add_changed_tiles)
@ -94,11 +94,11 @@ namespace
TileBounds bounds;
bounds.mMin = osg::Vec2f(-1000, -1000);
bounds.mMax = osg::Vec2f(1000, 1000);
manager.setBounds(bounds);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground);
manager.takeChangedTiles();
EXPECT_TRUE(manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground));
EXPECT_THAT(manager.takeChangedTiles(), ElementsAre(
manager.setBounds(bounds, nullptr);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground, nullptr);
manager.takeChangedTiles(nullptr);
EXPECT_TRUE(manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
EXPECT_THAT(manager.takeChangedTiles(nullptr), ElementsAre(
std::pair(TilePosition(-1, -1), ChangeType::add),
std::pair(TilePosition(-1, 0), ChangeType::add),
std::pair(TilePosition(0, -1), ChangeType::update),
@ -113,10 +113,10 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.takeChangedTiles();
EXPECT_FALSE(manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground));
EXPECT_THAT(manager.takeChangedTiles(), IsEmpty());
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
manager.takeChangedTiles(nullptr);
EXPECT_FALSE(manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
EXPECT_THAT(manager.takeChangedTiles(nullptr), IsEmpty());
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_object_should_return_add_changed_tiles)
@ -127,20 +127,20 @@ namespace
TileBounds bounds;
bounds.mMin = osg::Vec2f(182, 182);
bounds.mMax = osg::Vec2f(1000, 1000);
manager.setBounds(bounds);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.takeChangedTiles();
manager.removeObject(ObjectId(&boxShape));
EXPECT_THAT(manager.takeChangedTiles(), ElementsAre(std::pair(TilePosition(0, 0), ChangeType::remove)));
manager.setBounds(bounds, nullptr);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
manager.takeChangedTiles(nullptr);
manager.removeObject(ObjectId(&boxShape), nullptr);
EXPECT_THAT(manager.takeChangedTiles(nullptr), ElementsAre(std::pair(TilePosition(0, 0), ChangeType::remove)));
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_mesh_after_add_object_should_return_recast_mesh_for_each_used_tile)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
@ -150,10 +150,10 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_mesh_after_add_object_should_return_nullptr_for_unused_tile)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(1, 0)), nullptr);
}
@ -163,20 +163,20 @@ namespace
TileBounds bounds;
bounds.mMin = osg::Vec2f(-1000, -1000);
bounds.mMax = osg::Vec2f(1000, 1000);
manager.setBounds(bounds);
manager.setWorldspace("worldspace");
manager.setBounds(bounds, nullptr);
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(getTileSize(mSettings) / mSettings.mRecastScaleFactor, 0, 0));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground, nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(1, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(1, -1)), nullptr);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
@ -186,17 +186,17 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_mesh_for_moved_object_should_return_nullptr_for_unused_tile)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(getTileSize(mSettings) / mSettings.mRecastScaleFactor, 0, 0));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(1, 0)), nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(1, -1)), nullptr);
}
@ -204,11 +204,11 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_mesh_for_removed_object_should_return_nullptr_for_all_previously_used_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.removeObject(ObjectId(&boxShape));
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
manager.removeObject(ObjectId(&boxShape), nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
EXPECT_EQ(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
@ -218,17 +218,17 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_mesh_for_not_changed_object_after_update_should_return_recast_mesh_for_same_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, 0)), nullptr);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, -1)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(-1, 0)), nullptr);
EXPECT_NE(manager.getMesh("worldspace", TilePosition(0, -1)), nullptr);
@ -241,7 +241,7 @@ namespace
const auto initialRevision = manager.getRevision();
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getRevision(), initialRevision + 1);
}
@ -250,9 +250,9 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
const auto beforeAddRevision = manager.getRevision();
EXPECT_FALSE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
EXPECT_FALSE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
EXPECT_EQ(manager.getRevision(), beforeAddRevision);
}
@ -262,21 +262,21 @@ namespace
const btBoxShape boxShape(btVector3(20, 20, 100));
const btTransform transform(btMatrix3x3::getIdentity(), btVector3(getTileSize(mSettings) / mSettings.mRecastScaleFactor, 0, 0));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, transform, AreaType::AreaType_ground, nullptr);
const auto beforeUpdateRevision = manager.getRevision();
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getRevision(), beforeUpdateRevision + 1);
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, get_revision_after_update_not_changed_object_should_return_same_value)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
const auto beforeUpdateRevision = manager.getRevision();
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground);
manager.updateObject(ObjectId(&boxShape), btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
EXPECT_EQ(manager.getRevision(), beforeUpdateRevision);
}
@ -285,9 +285,9 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
const auto beforeRemoveRevision = manager.getRevision();
manager.removeObject(ObjectId(&boxShape));
manager.removeObject(ObjectId(&boxShape), nullptr);
EXPECT_EQ(manager.getRevision(), beforeRemoveRevision + 1);
}
@ -295,7 +295,7 @@ namespace
{
TileCachedRecastMeshManager manager(mSettings);
const auto beforeRemoveRevision = manager.getRevision();
manager.removeObject(ObjectId(&manager));
manager.removeObject(ObjectId(&manager), nullptr);
EXPECT_EQ(manager.getRevision(), beforeRemoveRevision);
}
@ -304,8 +304,8 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
manager.addWater(cellPosition, cellSize, 0.0f);
const auto changedTiles = manager.takeChangedTiles();
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
const auto changedTiles = manager.takeChangedTiles(nullptr);
EXPECT_EQ(changedTiles.begin()->first, TilePosition(-1, -1));
EXPECT_EQ(changedTiles.rbegin()->first, TilePosition(11, 11));
for (const auto& [k, v] : changedTiles)
@ -315,10 +315,10 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, add_water_for_not_max_int_should_add_new_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
manager.addWater(cellPosition, cellSize, 0.0f);
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
for (int x = -1; x < 12; ++x)
for (int y = -1; y < 12; ++y)
ASSERT_NE(manager.getMesh("worldspace", TilePosition(x, y)), nullptr);
@ -327,13 +327,13 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, add_water_for_max_int_should_not_add_new_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
const osg::Vec2i cellPosition(0, 0);
const int cellSize = std::numeric_limits<int>::max();
manager.addWater(cellPosition, cellSize, 0.0f);
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
for (int x = -6; x < 6; ++x)
for (int y = -6; y < 6; ++y)
ASSERT_EQ(manager.getMesh("worldspace", TilePosition(x, y)) != nullptr, -1 <= x && x <= 0 && -1 <= y && y <= 0);
@ -342,8 +342,8 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_water_for_absent_cell_should_not_add_changed_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.removeWater(osg::Vec2i(0, 0));
EXPECT_THAT(manager.takeChangedTiles(), ElementsAre());
manager.removeWater(osg::Vec2i(0, 0), nullptr);
EXPECT_THAT(manager.takeChangedTiles(nullptr), ElementsAre());
}
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_water_for_existing_cell_should_add_changed_tiles)
@ -351,10 +351,10 @@ namespace
TileCachedRecastMeshManager manager(mSettings);
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
manager.addWater(cellPosition, cellSize, 0.0f);
manager.takeChangedTiles();
manager.removeWater(cellPosition);
const auto changedTiles = manager.takeChangedTiles();
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
manager.takeChangedTiles(nullptr);
manager.removeWater(cellPosition, nullptr);
const auto changedTiles = manager.takeChangedTiles(nullptr);
EXPECT_EQ(changedTiles.begin()->first, TilePosition(-1, -1));
EXPECT_EQ(changedTiles.rbegin()->first, TilePosition(11, 11));
for (const auto& [k, v] : changedTiles)
@ -364,11 +364,11 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_water_for_existing_cell_should_remove_empty_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
manager.addWater(cellPosition, cellSize, 0.0f);
manager.removeWater(cellPosition);
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
manager.removeWater(cellPosition, nullptr);
for (int x = -6; x < 6; ++x)
for (int y = -6; y < 6; ++y)
ASSERT_EQ(manager.getMesh("worldspace", TilePosition(x, y)), nullptr);
@ -377,14 +377,14 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_water_for_existing_cell_should_leave_not_empty_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
manager.addWater(cellPosition, cellSize, 0.0f);
manager.removeWater(cellPosition);
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
manager.removeWater(cellPosition, nullptr);
for (int x = -6; x < 6; ++x)
for (int y = -6; y < 6; ++y)
ASSERT_EQ(manager.getMesh("worldspace", TilePosition(x, y)) != nullptr, -1 <= x && x <= 0 && -1 <= y && y <= 0);
@ -393,14 +393,14 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, remove_object_should_not_remove_tile_with_water)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const osg::Vec2i cellPosition(0, 0);
const int cellSize = 8192;
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(mInstance, boxShape, mObjectTransform);
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
manager.addWater(cellPosition, cellSize, 0.0f);
manager.removeObject(ObjectId(&boxShape));
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
manager.addWater(cellPosition, cellSize, 0.0f, nullptr);
manager.removeObject(ObjectId(&boxShape), nullptr);
for (int x = -1; x < 12; ++x)
for (int y = -1; y < 12; ++y)
ASSERT_NE(manager.getMesh("worldspace", TilePosition(x, y)), nullptr);
@ -409,11 +409,11 @@ namespace
TEST_F(DetourNavigatorTileCachedRecastMeshManagerTest, set_new_worldspace_should_remove_tiles)
{
TileCachedRecastMeshManager manager(mSettings);
manager.setWorldspace("worldspace");
manager.setWorldspace("worldspace", nullptr);
const btBoxShape boxShape(btVector3(20, 20, 100));
const CollisionShape shape(nullptr, boxShape, mObjectTransform);
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground));
manager.setWorldspace("other");
ASSERT_TRUE(manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr));
manager.setWorldspace("other", nullptr);
for (int x = -1; x < 1; ++x)
for (int y = -1; y < 1; ++y)
ASSERT_EQ(manager.getMesh("other", TilePosition(x, y)), nullptr);
@ -427,13 +427,13 @@ namespace
TileBounds bounds;
bounds.mMin = osg::Vec2f(182, 0);
bounds.mMax = osg::Vec2f(1000, 1000);
manager.setBounds(bounds);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground);
manager.setBounds(bounds, nullptr);
manager.addObject(ObjectId(&boxShape), shape, btTransform::getIdentity(), AreaType::AreaType_ground, nullptr);
bounds.mMin = osg::Vec2f(-1000, -1000);
bounds.mMax = osg::Vec2f(0, -182);
manager.takeChangedTiles();
manager.setBounds(bounds);
EXPECT_THAT(manager.takeChangedTiles(), ElementsAre(
manager.takeChangedTiles(nullptr);
manager.setBounds(bounds, nullptr);
EXPECT_THAT(manager.takeChangedTiles(nullptr), ElementsAre(
std::pair(TilePosition(-1, -1), ChangeType::add),
std::pair(TilePosition(0, 0), ChangeType::remove)
));

@ -227,7 +227,7 @@ namespace DetourNavigator
mDbWorker->updateJobs(playerTile, maxTiles);
}
void AsyncNavMeshUpdater::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
void AsyncNavMeshUpdater::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
{
switch (waitConditionType)
{
@ -254,7 +254,7 @@ namespace DetourNavigator
thread.join();
}
void AsyncNavMeshUpdater::waitUntilJobsDoneForNotPresentTiles(Loading::Listener& listener)
void AsyncNavMeshUpdater::waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener)
{
const int maxDistanceToPlayer = mSettings.get().mWaitUntilMinDistanceToPlayer;
if (maxDistanceToPlayer <= 0)
@ -276,23 +276,28 @@ namespace DetourNavigator
if (!isAbsentTileTooClose(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles, mProcessingTiles)
|| mJobs.empty())
return;
Loading::ScopedLoad load(&listener);
listener.setLabel("#{Navigation:BuildingNavigationMesh}");
listener.setProgressRange(maxProgress);
const Loading::ScopedLoad load(listener);
if (listener != nullptr)
{
listener->setLabel("#{Navigation:BuildingNavigationMesh}");
listener->setProgressRange(maxProgress);
}
while (!mDone.wait_for(lock, std::chrono::milliseconds(20), isDone))
{
if (listener == nullptr)
continue;
if (maxProgress < jobsLeft)
{
maxProgress = jobsLeft;
listener.setProgressRange(maxProgress);
listener.setProgress(jobsDone);
listener->setProgressRange(maxProgress);
listener->setProgress(jobsDone);
}
else if (jobsLeft < prevJobsLeft)
{
const std::size_t newJobsDone = prevJobsLeft - jobsLeft;
jobsDone += newJobsDone;
prevJobsLeft = jobsLeft;
listener.increaseProgress(newJobsDone);
listener->increaseProgress(newJobsDone);
}
}
}

@ -151,7 +151,7 @@ namespace DetourNavigator
const TilePosition& playerTile, std::string_view worldspace,
const std::map<TilePosition, ChangeType>& changedTiles);
void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
void wait(WaitConditionType waitConditionType, Loading::Listener* listener);
void stop();
@ -209,7 +209,7 @@ namespace DetourNavigator
void cleanupLastUpdates();
inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener& listener);
inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener);
inline void waitUntilAllJobsDone();
};

@ -55,6 +55,8 @@ namespace DetourNavigator
{}
};
class UpdateGuard;
/**
* @brief Top level interface of detournavigator component. Navigator allows to build a scene with navmesh and find
* a path for an agent there. Scene contains agents, geometry objects and water. Agent are distinguished only by
@ -66,6 +68,8 @@ namespace DetourNavigator
{
virtual ~Navigator() = default;
virtual std::unique_ptr<const UpdateGuard> makeUpdateGuard() = 0;
/**
* @brief addAgent should be called for each agent even if all of them has same half extents.
* @param agentBounds allows to setup bounding cylinder for each agent, for each different half extents
@ -83,13 +87,13 @@ namespace DetourNavigator
* @brief setWorldspace should be called before adding object from new worldspace
* @param worldspace
*/
virtual void setWorldspace(std::string_view worldspace) = 0;
virtual void setWorldspace(std::string_view worldspace, const UpdateGuard* guard) = 0;
/**
* @brief updateBounds should be called before adding object from loading cell
* @param playerPosition corresponds to the bounds center
*/
virtual void updateBounds(const osg::Vec3f& playerPosition) = 0;
virtual void updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard) = 0;
/**
* @brief addObject is used to add complex object with allowed to walk and avoided to walk shapes
@ -97,7 +101,8 @@ namespace DetourNavigator
* @param shape members must live until object is updated by another shape removed from Navigator
* @param transform allows to setup objects geometry according to its world state
*/
virtual void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) = 0;
virtual void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) = 0;
/**
* @brief addObject is used to add doors.
@ -105,7 +110,8 @@ namespace DetourNavigator
* @param shape members must live until object is updated by another shape or removed from Navigator.
* @param transform allows to setup objects geometry according to its world state.
*/
virtual void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) = 0;
virtual void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) = 0;
/**
* @brief updateObject replace object geometry by given data.
@ -113,7 +119,8 @@ namespace DetourNavigator
* @param shape members must live until object is updated by another shape removed from Navigator.
* @param transform allows to setup objects geometry according to its world state.
*/
virtual void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) = 0;
virtual void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) = 0;
/**
* @brief updateObject replace object geometry by given data.
@ -121,13 +128,14 @@ namespace DetourNavigator
* @param shape members must live until object is updated by another shape removed from Navigator.
* @param transform allows to setup objects geometry according to its world state.
*/
virtual void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) = 0;
virtual void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) = 0;
/**
* @brief removeObject to make it no more available at the scene.
* @param id is used to find object.
*/
virtual void removeObject(const ObjectId id) = 0;
virtual void removeObject(const ObjectId id, const UpdateGuard* guard) = 0;
/**
* @brief addWater is used to set water level at given world cell.
@ -135,17 +143,19 @@ namespace DetourNavigator
* @param cellSize set cell borders. std::numeric_limits<int>::max() disables cell borders.
* @param shift set global shift of cell center.
*/
virtual void addWater(const osg::Vec2i& cellPosition, int cellSize, float level) = 0;
virtual void addWater(const osg::Vec2i& cellPosition, int cellSize, float level,
const UpdateGuard* guard) = 0;
/**
* @brief removeWater to make it no more available at the scene.
* @param cellPosition allows to find cell.
*/
virtual void removeWater(const osg::Vec2i& cellPosition) = 0;
virtual void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard) = 0;
virtual void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape) = 0;
virtual void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard) = 0;
virtual void removeHeightfield(const osg::Vec2i& cellPosition) = 0;
virtual void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard) = 0;
virtual void addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid) = 0;
@ -155,13 +165,14 @@ namespace DetourNavigator
* @brief update starts background navmesh update using current scene state.
* @param playerPosition setup initial point to order build tiles of navmesh.
*/
virtual void update(const osg::Vec3f& playerPosition) = 0;
virtual void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard) = 0;
/**
* @brief wait locks thread until tiles are updated from last update call based on passed condition type.
* @param waitConditionType defines when waiting will stop
* @param listener optional listener for a progress bar
*/
virtual void wait(Loading::Listener& listener, WaitConditionType waitConditionType) = 0;
virtual void wait(WaitConditionType waitConditionType, Loading::Listener* listener) = 0;
/**
* @brief getNavMesh returns navmesh for specific agent half extents

@ -32,41 +32,44 @@ namespace DetourNavigator
--it->second;
}
void NavigatorImpl::setWorldspace(std::string_view worldspace)
void NavigatorImpl::setWorldspace(std::string_view worldspace, const UpdateGuard* guard)
{
mNavMeshManager.setWorldspace(worldspace);
mNavMeshManager.setWorldspace(worldspace, getImpl(guard));
}
void NavigatorImpl::updateBounds(const osg::Vec3f& playerPosition)
void NavigatorImpl::updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
mNavMeshManager.updateBounds(playerPosition);
mNavMeshManager.updateBounds(playerPosition, getImpl(guard));
}
void NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
void NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
addObjectImpl(id, shapes, transform);
addObjectImpl(id, shapes, transform, guard);
}
bool NavigatorImpl::addObjectImpl(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
bool NavigatorImpl::addObjectImpl(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
const CollisionShape collisionShape(shapes.mShapeInstance, *shapes.mShapeInstance->mCollisionShape, shapes.mTransform);
bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground, getImpl(guard));
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
{
const ObjectId avoidId(avoidShape);
const CollisionShape avoidCollisionShape(shapes.mShapeInstance, *avoidShape, shapes.mTransform);
if (mNavMeshManager.addObject(avoidId, avoidCollisionShape, transform, AreaType_null))
if (mNavMeshManager.addObject(avoidId, avoidCollisionShape, transform, AreaType_null, getImpl(guard)))
{
updateAvoidShapeId(id, avoidId);
updateAvoidShapeId(id, avoidId, guard);
result = true;
}
}
return result;
}
void NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
void NavigatorImpl::addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
if (addObjectImpl(id, static_cast<const ObjectShapes&>(shapes), transform))
if (addObjectImpl(id, static_cast<const ObjectShapes&>(shapes), transform, guard))
{
const osg::Vec3f start = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionStart);
const osg::Vec3f end = toNavMeshCoordinates(mSettings.mRecast, shapes.mConnectionEnd);
@ -75,52 +78,55 @@ namespace DetourNavigator
}
}
void NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
void NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
mNavMeshManager.updateObject(id, transform, AreaType_ground);
mNavMeshManager.updateObject(id, transform, AreaType_ground, getImpl(guard));
if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
{
const ObjectId avoidId(avoidShape);
if (mNavMeshManager.updateObject(avoidId, transform, AreaType_null))
updateAvoidShapeId(id, avoidId);
if (mNavMeshManager.updateObject(avoidId, transform, AreaType_null, getImpl(guard)))
updateAvoidShapeId(id, avoidId, guard);
}
}
void NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform)
void NavigatorImpl::updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard)
{
return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform);
return updateObject(id, static_cast<const ObjectShapes&>(shapes), transform, guard);
}
void NavigatorImpl::removeObject(const ObjectId id)
void NavigatorImpl::removeObject(const ObjectId id, const UpdateGuard* guard)
{
mNavMeshManager.removeObject(id);
mNavMeshManager.removeObject(id, getImpl(guard));
const auto avoid = mAvoidIds.find(id);
if (avoid != mAvoidIds.end())
mNavMeshManager.removeObject(avoid->second);
mNavMeshManager.removeObject(avoid->second, getImpl(guard));
const auto water = mWaterIds.find(id);
if (water != mWaterIds.end())
mNavMeshManager.removeObject(water->second);
mNavMeshManager.removeObject(water->second, getImpl(guard));
mNavMeshManager.removeOffMeshConnections(id);
}
void NavigatorImpl::addWater(const osg::Vec2i& cellPosition, int cellSize, float level)
void NavigatorImpl::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
{
mNavMeshManager.addWater(cellPosition, cellSize, level);
mNavMeshManager.addWater(cellPosition, cellSize, level, getImpl(guard));
}
void NavigatorImpl::removeWater(const osg::Vec2i& cellPosition)
void NavigatorImpl::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mNavMeshManager.removeWater(cellPosition);
mNavMeshManager.removeWater(cellPosition, getImpl(guard));
}
void NavigatorImpl::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape)
void NavigatorImpl::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard)
{
mNavMeshManager.addHeightfield(cellPosition, cellSize, shape);
mNavMeshManager.addHeightfield(cellPosition, cellSize, shape, getImpl(guard));
}
void NavigatorImpl::removeHeightfield(const osg::Vec2i& cellPosition)
void NavigatorImpl::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mNavMeshManager.removeHeightfield(cellPosition);
mNavMeshManager.removeHeightfield(cellPosition, getImpl(guard));
}
void NavigatorImpl::addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid)
@ -144,15 +150,15 @@ namespace DetourNavigator
mNavMeshManager.removeOffMeshConnections(ObjectId(&pathgrid));
}
void NavigatorImpl::update(const osg::Vec3f& playerPosition)
void NavigatorImpl::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
removeUnusedNavMeshes();
mNavMeshManager.update(playerPosition);
mNavMeshManager.update(playerPosition, getImpl(guard));
}
void NavigatorImpl::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
void NavigatorImpl::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
{
mNavMeshManager.wait(listener, waitConditionType);
mNavMeshManager.wait(waitConditionType, listener);
}
SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const AgentBounds& agentBounds) const
@ -180,22 +186,18 @@ namespace DetourNavigator
return mNavMeshManager.getRecastMeshTiles();
}
void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId)
void NavigatorImpl::updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard)
{
updateId(id, avoidId, mWaterIds);
updateId(id, avoidId, mWaterIds, guard);
}
void NavigatorImpl::updateWaterShapeId(const ObjectId id, const ObjectId waterId)
{
updateId(id, waterId, mWaterIds);
}
void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId, std::unordered_map<ObjectId, ObjectId>& ids)
void NavigatorImpl::updateId(const ObjectId id, const ObjectId updateId,
std::unordered_map<ObjectId, ObjectId>& ids, const UpdateGuard* guard)
{
auto inserted = ids.insert(std::make_pair(id, updateId));
if (!inserted.second)
{
mNavMeshManager.removeObject(inserted.first->second);
mNavMeshManager.removeObject(inserted.first->second, getImpl(guard));
inserted.first->second = updateId;
}
}

@ -18,39 +18,49 @@ namespace DetourNavigator
*/
explicit NavigatorImpl(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
std::unique_ptr<const DetourNavigator::UpdateGuard> makeUpdateGuard() override
{
return std::make_unique<const UpdateGuard>(*this);
}
void addAgent(const AgentBounds& agentBounds) override;
void removeAgent(const AgentBounds& agentBounds) override;
void setWorldspace(std::string_view worldspace) override;
void setWorldspace(std::string_view worldspace, const UpdateGuard* guard) override;
void updateBounds(const osg::Vec3f& playerPosition) override;
void updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
void removeObject(const ObjectId id) override;
void removeObject(const ObjectId id, const UpdateGuard* guard) override;
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level) override;
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard) override;
void removeWater(const osg::Vec2i& cellPosition) override;
void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape) override;
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard) override;
void removeHeightfield(const osg::Vec2i& cellPosition) override;
void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
void addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid) override;
void removePathgrid(const ESM::Pathgrid& pathgrid) override;
void update(const osg::Vec3f& playerPosition) override;
void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
void wait(Loading::Listener& listener, WaitConditionType waitConditionType) override;
void wait(WaitConditionType waitConditionType, Loading::Listener* listener) override;
SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const override;
@ -72,11 +82,31 @@ namespace DetourNavigator
std::unordered_map<ObjectId, ObjectId> mAvoidIds;
std::unordered_map<ObjectId, ObjectId> mWaterIds;
inline bool addObjectImpl(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform);
void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId);
void updateWaterShapeId(const ObjectId id, const ObjectId waterId);
void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids);
void removeUnusedNavMeshes();
inline bool addObjectImpl(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard);
inline void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard);
inline void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids,
const UpdateGuard* guard);
inline void removeUnusedNavMeshes();
friend class UpdateGuard;
};
class UpdateGuard
{
public:
explicit UpdateGuard(NavigatorImpl& navigator) : mImpl(navigator.mNavMeshManager) {}
private:
NavMeshManager::UpdateGuard mImpl;
friend inline const NavMeshManager::UpdateGuard* getImpl(const UpdateGuard* guard)
{
return guard == nullptr ? nullptr : &guard->mImpl;
}
};
}

@ -17,40 +17,47 @@ namespace DetourNavigator
public:
NavigatorStub() = default;
std::unique_ptr<const UpdateGuard> makeUpdateGuard() override { return nullptr; }
void addAgent(const AgentBounds& /*agentBounds*/) override {}
void removeAgent(const AgentBounds& /*agentBounds*/) override {}
void setWorldspace(std::string_view /*worldspace*/) override {}
void setWorldspace(std::string_view /*worldspace*/, const UpdateGuard* /*guard*/) override {}
void addObject(const ObjectId /*id*/, const ObjectShapes& /*shapes*/, const btTransform& /*transform*/) override {}
void addObject(const ObjectId /*id*/, const ObjectShapes& /*shapes*/, const btTransform& /*transform*/,
const UpdateGuard* /*guard*/) override {}
void addObject(const ObjectId /*id*/, const DoorShapes& /*shapes*/, const btTransform& /*transform*/) override {}
void addObject(const ObjectId /*id*/, const DoorShapes& /*shapes*/, const btTransform& /*transform*/,
const UpdateGuard* /*guard*/) override {}
void updateObject(const ObjectId /*id*/, const ObjectShapes& /*shapes*/, const btTransform& /*transform*/) override {}
void updateObject(const ObjectId /*id*/, const ObjectShapes& /*shapes*/, const btTransform& /*transform*/,
const UpdateGuard* /*guard*/) override {}
void updateObject(const ObjectId /*id*/, const DoorShapes& /*shapes*/, const btTransform& /*transform*/) override {}
void updateObject(const ObjectId /*id*/, const DoorShapes& /*shapes*/, const btTransform& /*transform*/,
const UpdateGuard* /*guard*/) override {}
void removeObject(const ObjectId /*id*/) override {}
void removeObject(const ObjectId /*id*/, const UpdateGuard* /*guard*/) override {}
void addWater(const osg::Vec2i& /*cellPosition*/, int /*cellSize*/, float /*level*/) override {}
void addWater(const osg::Vec2i& /*cellPosition*/, int /*cellSize*/, float /*level*/,
const UpdateGuard* /*guard*/) override {}
void removeWater(const osg::Vec2i& /*cellPosition*/) override {}
void removeWater(const osg::Vec2i& /*cellPosition*/, const UpdateGuard* /*guard*/) override {}
void addHeightfield(const osg::Vec2i& /*cellPosition*/, int /*cellSize*/, const HeightfieldShape& /*height*/)
override {}
void addHeightfield(const osg::Vec2i& /*cellPosition*/, int /*cellSize*/, const HeightfieldShape& /*height*/,
const UpdateGuard* /*guard*/) override {}
void removeHeightfield(const osg::Vec2i& /*cellPosition*/) override {}
void removeHeightfield(const osg::Vec2i& /*cellPosition*/, const UpdateGuard* /*guard*/) override {}
void addPathgrid(const ESM::Cell& /*cell*/, const ESM::Pathgrid& /*pathgrid*/) override {}
void removePathgrid(const ESM::Pathgrid& /*pathgrid*/) override {}
void update(const osg::Vec3f& /*playerPosition*/) override {}
void update(const osg::Vec3f& /*playerPosition*/, const UpdateGuard* /*guard*/) override {}
void updateBounds(const osg::Vec3f& /*playerPosition*/) override {}
void updateBounds(const osg::Vec3f& /*playerPosition*/, const UpdateGuard* /*guard*/) override {}
void wait(Loading::Listener& /*listener*/, WaitConditionType /*waitConditionType*/) override {}
void wait(WaitConditionType /*waitConditionType*/, Loading::Listener* /*listener*/) override {}
SharedNavMeshCacheItem getNavMesh(const AgentBounds& /*agentBounds*/) const override
{

@ -57,57 +57,57 @@ namespace DetourNavigator
, mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager, std::move(db))
{}
void NavMeshManager::setWorldspace(std::string_view worldspace)
void NavMeshManager::setWorldspace(std::string_view worldspace, const UpdateGuard* guard)
{
if (worldspace == mWorldspace)
return;
mRecastMeshManager.setWorldspace(worldspace);
mRecastMeshManager.setWorldspace(worldspace, getImpl(guard));
for (auto& [agent, cache] : mCache)
cache = std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter);
mWorldspace = worldspace;
}
void NavMeshManager::updateBounds(const osg::Vec3f& playerPosition)
void NavMeshManager::updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
const TileBounds bounds = makeBounds(mSettings.mRecast, osg::Vec2f(playerPosition.x(), playerPosition.y()),
mSettings.mMaxTilesNumber);
mRecastMeshManager.setBounds(bounds);
mRecastMeshManager.setBounds(bounds, getImpl(guard));
}
bool NavMeshManager::addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType)
const AreaType areaType, const UpdateGuard* guard)
{
return mRecastMeshManager.addObject(id, shape, transform, areaType);
return mRecastMeshManager.addObject(id, shape, transform, areaType, getImpl(guard));
}
bool NavMeshManager::updateObject(const ObjectId id, const btTransform& transform, const AreaType areaType)
bool NavMeshManager::updateObject(const ObjectId id, const btTransform& transform, const AreaType areaType, const UpdateGuard* guard)
{
return mRecastMeshManager.updateObject(id, transform, areaType);
return mRecastMeshManager.updateObject(id, transform, areaType, getImpl(guard));
}
void NavMeshManager::removeObject(const ObjectId id)
void NavMeshManager::removeObject(const ObjectId id, const UpdateGuard* guard)
{
mRecastMeshManager.removeObject(id);
mRecastMeshManager.removeObject(id, getImpl(guard));
}
void NavMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level)
void NavMeshManager::addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard)
{
mRecastMeshManager.addWater(cellPosition, cellSize, level);
mRecastMeshManager.addWater(cellPosition, cellSize, level, getImpl(guard));
}
void NavMeshManager::removeWater(const osg::Vec2i& cellPosition)
void NavMeshManager::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mRecastMeshManager.removeWater(cellPosition);
mRecastMeshManager.removeWater(cellPosition, getImpl(guard));
}
void NavMeshManager::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape)
void NavMeshManager::addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape, const UpdateGuard* guard)
{
mRecastMeshManager.addHeightfield(cellPosition, cellSize, shape);
mRecastMeshManager.addHeightfield(cellPosition, cellSize, shape, getImpl(guard));
}
void NavMeshManager::removeHeightfield(const osg::Vec2i& cellPosition)
void NavMeshManager::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
mRecastMeshManager.removeHeightfield(cellPosition);
mRecastMeshManager.removeHeightfield(cellPosition, getImpl(guard));
}
void NavMeshManager::addAgent(const AgentBounds& agentBounds)
@ -153,7 +153,7 @@ namespace DetourNavigator
mRecastMeshManager.addChangedTile(tile, ChangeType::update);
}
void NavMeshManager::update(const osg::Vec3f& playerPosition)
void NavMeshManager::update(const osg::Vec3f& playerPosition, const UpdateGuard* guard)
{
const auto playerTile = getTilePosition(mSettings.mRecast,
toNavMeshCoordinates(mSettings.mRecast, playerPosition));
@ -162,7 +162,7 @@ namespace DetourNavigator
return;
mLastRecastMeshManagerRevision = mRecastMeshManager.getRevision();
mPlayerTile = playerTile;
const auto changedTiles = mRecastMeshManager.takeChangedTiles();
const auto changedTiles = mRecastMeshManager.takeChangedTiles(getImpl(guard));
const TilesPositionsRange range = mRecastMeshManager.getRange();
for (const auto& [agentBounds, cached] : mCache)
update(agentBounds, playerTile, range, cached, changedTiles);
@ -194,9 +194,9 @@ namespace DetourNavigator
" playerTile=" << playerTile << " recastMeshManagerRevision=" << mLastRecastMeshManagerRevision;
}
void NavMeshManager::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
void NavMeshManager::wait(WaitConditionType waitConditionType, Loading::Listener* listener)
{
mAsyncNavMeshUpdater.wait(listener, waitConditionType);
mAsyncNavMeshUpdater.wait(waitConditionType, listener);
}
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const AgentBounds& agentBounds) const

@ -20,28 +20,44 @@ namespace DetourNavigator
class NavMeshManager
{
public:
class UpdateGuard
{
public:
explicit UpdateGuard(NavMeshManager& manager) : mImpl(manager.mRecastMeshManager) {}
friend const TileCachedRecastMeshManager::UpdateGuard* getImpl(const UpdateGuard* guard)
{
return guard == nullptr ? nullptr : &guard->mImpl;
}
private:
const TileCachedRecastMeshManager::UpdateGuard mImpl;
};
explicit NavMeshManager(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
void setWorldspace(std::string_view worldspace);
void setWorldspace(std::string_view worldspace, const UpdateGuard* guard);
void updateBounds(const osg::Vec3f& playerPosition);
void updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard);
bool addObject(const ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType);
const AreaType areaType, const UpdateGuard* guard);
bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType);
bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType,
const UpdateGuard* guard);
void removeObject(const ObjectId id);
void removeObject(const ObjectId id, const UpdateGuard* guard);
void addAgent(const AgentBounds& agentBounds);
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level);
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard);
void removeWater(const osg::Vec2i& cellPosition);
void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape);
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard);
void removeHeightfield(const osg::Vec2i& cellPosition);
void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
bool reset(const AgentBounds& agentBounds);
@ -49,9 +65,9 @@ namespace DetourNavigator
void removeOffMeshConnections(const ObjectId id);
void update(const osg::Vec3f& playerPosition);
void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard);
void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
void wait(WaitConditionType waitConditionType, Loading::Listener* listener);
SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const;

@ -43,6 +43,18 @@ namespace DetourNavigator
{
return TilePosition(v.get<0>(), v.get<1>());
}
template <class Mutex>
class MaybeLockGuard
{
public:
explicit MaybeLockGuard(Mutex& mutex, const TileCachedRecastMeshManager::UpdateGuard* guard)
: mImpl(guard == nullptr ? std::optional<std::unique_lock<Mutex>>(mutex) : std::nullopt)
{}
private:
const std::optional<std::unique_lock<Mutex>> mImpl;
};
}
TileCachedRecastMeshManager::TileCachedRecastMeshManager(const RecastSettings& settings)
@ -51,7 +63,7 @@ namespace DetourNavigator
, mRange(makeTilesPositionsRange(mBounds.mMin, mBounds.mMax, mSettings))
{}
void TileCachedRecastMeshManager::setBounds(const TileBounds& bounds)
void TileCachedRecastMeshManager::setBounds(const TileBounds& bounds, const UpdateGuard* guard)
{
if (mBounds == bounds)
return;
@ -87,7 +99,7 @@ namespace DetourNavigator
if (changed)
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
++mRevision;
}
@ -104,9 +116,9 @@ namespace DetourNavigator
};
}
void TileCachedRecastMeshManager::setWorldspace(std::string_view worldspace)
void TileCachedRecastMeshManager::setWorldspace(std::string_view worldspace, const UpdateGuard* guard)
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
if (mWorldspace == worldspace)
return;
mWorldspace = worldspace;
@ -120,11 +132,11 @@ namespace DetourNavigator
}
bool TileCachedRecastMeshManager::addObject(ObjectId id, const CollisionShape& shape, const btTransform& transform,
const AreaType areaType)
const AreaType areaType, const UpdateGuard* guard)
{
const TilesPositionsRange range = makeTilesPositionsRange(shape.getShape(), transform, mSettings);
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
const auto it = mObjects.find(id);
if (it != mObjects.end())
return false;
@ -147,12 +159,12 @@ namespace DetourNavigator
return true;
}
bool TileCachedRecastMeshManager::updateObject(ObjectId id, const btTransform& transform, const AreaType areaType)
bool TileCachedRecastMeshManager::updateObject(ObjectId id, const btTransform& transform, const AreaType areaType, const UpdateGuard* guard)
{
TilesPositionsRange newRange;
TilesPositionsRange oldRange;
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
const auto it = mObjects.find(id);
if (it == mObjects.end())
return false;
@ -196,11 +208,11 @@ namespace DetourNavigator
return true;
}
void TileCachedRecastMeshManager::removeObject(ObjectId id)
void TileCachedRecastMeshManager::removeObject(ObjectId id, const UpdateGuard* guard)
{
TilesPositionsRange range;
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
const auto it = mObjects.find(id);
if (it == mObjects.end())
return;
@ -213,14 +225,14 @@ namespace DetourNavigator
[&] (const TilePosition& v) { addChangedTile(v, ChangeType::remove); });
}
void TileCachedRecastMeshManager::addWater(const osg::Vec2i& cellPosition, const int cellSize, const float level)
void TileCachedRecastMeshManager::addWater(const osg::Vec2i& cellPosition, const int cellSize, const float level, const UpdateGuard* guard)
{
const btVector3 shift = Misc::Convert::toBullet(getWaterShift3d(cellPosition, cellSize, level));
const std::optional<TilesPositionsRange> range = cellSize == std::numeric_limits<int>::max()
? std::optional<TilesPositionsRange>()
: makeTilesPositionsRange(cellSize, shift, mSettings);
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
auto it = mWater.find(cellPosition);
if (it != mWater.end())
return;
@ -239,11 +251,11 @@ namespace DetourNavigator
addChangedTiles(range, ChangeType::add);
}
void TileCachedRecastMeshManager::removeWater(const osg::Vec2i& cellPosition)
void TileCachedRecastMeshManager::removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
std::optional<TilesPositionsRange> range;
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
const auto it = mWater.find(cellPosition);
if (it == mWater.end())
return;
@ -259,14 +271,14 @@ namespace DetourNavigator
}
void TileCachedRecastMeshManager::addHeightfield(const osg::Vec2i& cellPosition, const int cellSize,
const HeightfieldShape& shape)
const HeightfieldShape& shape, const UpdateGuard* guard)
{
const btVector3 shift = getHeightfieldShift(shape, cellPosition, cellSize);
const std::optional<TilesPositionsRange> range = cellSize == std::numeric_limits<int>::max()
? std::optional<TilesPositionsRange>()
: makeTilesPositionsRange(cellSize, shift, mSettings);
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
auto it = mHeightfields.find(cellPosition);
if (it != mHeightfields.end())
return;
@ -286,11 +298,11 @@ namespace DetourNavigator
addChangedTiles(range, ChangeType::add);
}
void TileCachedRecastMeshManager::removeHeightfield(const osg::Vec2i& cellPosition)
void TileCachedRecastMeshManager::removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard)
{
std::optional<TilesPositionsRange> range;
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
const auto it = mHeightfields.find(cellPosition);
if (it == mHeightfields.end())
return;
@ -378,10 +390,10 @@ namespace DetourNavigator
tile->second = addChangeType(tile->second, changeType);
}
std::map<osg::Vec2i, ChangeType> TileCachedRecastMeshManager::takeChangedTiles()
std::map<osg::Vec2i, ChangeType> TileCachedRecastMeshManager::takeChangedTiles(const UpdateGuard* guard)
{
{
const std::lock_guard lock(mMutex);
const MaybeLockGuard lock(mMutex, guard);
for (const auto& [tilePosition, changeType] : mChangedTiles)
if (const auto it = mCache.find(tilePosition); it != mCache.end())
++it->second.mVersion.mRevision;

@ -31,27 +31,38 @@ namespace DetourNavigator
class TileCachedRecastMeshManager
{
public:
class UpdateGuard
{
public:
explicit UpdateGuard(TileCachedRecastMeshManager& manager) : mImpl(manager.mMutex) {}
private:
const std::lock_guard<std::mutex> mImpl;
};
explicit TileCachedRecastMeshManager(const RecastSettings& settings);
void setBounds(const TileBounds& bounds);
void setBounds(const TileBounds& bounds, const UpdateGuard* guard);
TilesPositionsRange getRange() const;
void setWorldspace(std::string_view worldspace);
void setWorldspace(std::string_view worldspace, const UpdateGuard* guard);
bool addObject(ObjectId id, const CollisionShape& shape, const btTransform& transform, AreaType areaType);
bool addObject(ObjectId id, const CollisionShape& shape, const btTransform& transform, AreaType areaType,
const UpdateGuard* guard);
bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType);
bool updateObject(ObjectId id, const btTransform& transform, AreaType areaType, const UpdateGuard* guard);
void removeObject(ObjectId id);
void removeObject(ObjectId id, const UpdateGuard* guard);
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level);
void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard);
void removeWater(const osg::Vec2i& cellPosition);
void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape);
void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard);
void removeHeightfield(const osg::Vec2i& cellPosition);
void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard);
std::shared_ptr<RecastMesh> getMesh(std::string_view worldspace, const TilePosition& tilePosition);
@ -65,7 +76,7 @@ namespace DetourNavigator
void addChangedTile(const TilePosition& tilePosition, ChangeType changeType);
std::map<osg::Vec2i, ChangeType> takeChangedTiles();
std::map<osg::Vec2i, ChangeType> takeChangedTiles(const UpdateGuard* guard);
private:
struct Report

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