Make joysticks dead zone configurable (bug #5502)

pull/2940/head
Andrei Kortunov 5 years ago
parent c94d6336b5
commit 230e06dec7

@ -34,6 +34,7 @@
Bug #5485: Intimidate doesn't increase disposition on marginal wins
Bug #5490: Hits to carried left slot aren't redistributed if there's no shield equipped
Bug #5499: Faction advance is available when requirements not met
Bug #5502: Dead zone for analogue stick movement is too small
Feature #390: 3rd person look "over the shoulder"
Feature #2386: Distant Statics in the form of Object Paging
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher

@ -226,6 +226,11 @@ namespace MWInput
}
}
void BindingsManager::setJoystickDeadZone(float deadZone)
{
mInputBinder->setJoystickDeadZone(deadZone);
}
float BindingsManager::getActionValue (int id) const
{
return mInputBinder->getChannel(id)->getValue();

@ -36,6 +36,8 @@ namespace MWInput
void setPlayerControlsEnabled(bool enabled);
void setJoystickDeadZone(float deadZone);
bool isLeftOrRightButton(int action, bool joystick) const;
bool actionIsActive(int id) const;

@ -72,6 +72,10 @@ namespace MWInput
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
if (uiScale != 0.f)
mInvUiScalingFactor = 1.f / uiScale;
float deadZoneRadius = Settings::Manager::getFloat("joystick dead zone", "Input");
deadZoneRadius = std::min(std::max(deadZoneRadius, 0.0f), 0.5f);
mBindingsManager->setJoystickDeadZone(deadZoneRadius);
}
void ControllerManager::processChangedSettings(const Settings::CategorySettingVector& changed)

@ -135,6 +135,18 @@ camera sensitivity setting.
This setting can only be configured by editing the settings configuration file.
joystick dead zone
------------------
:Type: floating point
:Range: 0.0 to 0.5
:Default: 0.1
This setting controls the radius of dead zone (where an input is discarded) for joystick axes.
Note that third-party software can provide its own dead zones. In this case OpenmW-specific setting dead zone can be disabled (0.0).
This setting can only be configured by editing the settings configuration file.
enable gyroscope
----------------

@ -34,6 +34,7 @@ namespace ICS
, DetectingBindingListener* detectingBindingListener
, InputControlSystemLog* log, size_t channelCount)
: mFileName(file)
, mDeadZone(0.1f)
, mLog(log)
, mDetectingBindingListener(detectingBindingListener)
, mDetectingBindingControl(NULL)

@ -79,6 +79,8 @@ namespace ICS
void setDetectingBindingListener(DetectingBindingListener* detectingBindingListener){ mDetectingBindingListener = detectingBindingListener; };
DetectingBindingListener* getDetectingBindingListener(){ return mDetectingBindingListener; };
void setJoystickDeadZone(float deadZone){ mDeadZone = deadZone; };
// in seconds
void update(float timeSinceLastFrame);
@ -180,6 +182,8 @@ namespace ICS
std::string mFileName;
float mDeadZone;
typedef std::map<SDL_Scancode, ControlKeyBinderItem> ControlsKeyBinderMapType; // <Scancode, [direction, control]>
typedef std::map<int, ControlAxisBinderItem> ControlsAxisBinderMapType; // <axis, [direction, control]>
typedef std::map<int, ControlButtonBinderItem> ControlsButtonBinderMapType; // <button, [direction, control]>

@ -28,7 +28,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define SDL_JOY_AXIS_MIN -32768
#define SDL_JOY_AXIS_MAX 32767
#define DEADZONE 0.1f
namespace ICS
{
@ -263,13 +262,13 @@ namespace ICS
float axisRange = SDL_JOY_AXIS_MAX - SDL_JOY_AXIS_MIN;
float valDisplaced = (float)(evt.value - SDL_JOY_AXIS_MIN);
float percent = valDisplaced / axisRange * (1+DEADZONE*2) - DEADZONE; //Assures all values, 0 through 1, are seen
if(percent > .5-DEADZONE && percent < .5+DEADZONE) //close enough to center
float percent = valDisplaced / axisRange * (1+mDeadZone*2) - mDeadZone; //Assures all values, 0 through 1, are seen
if(percent > .5-mDeadZone && percent < .5+mDeadZone) //close enough to center
percent = .5;
else if(percent > .5)
percent -= DEADZONE;
percent -= mDeadZone;
else
percent += DEADZONE;
percent += mDeadZone;
if(joystickBinderItem.direction == Control::INCREASE)
{

@ -421,6 +421,9 @@ enable controller = true
# Emulated gamepad cursor sensitivity.
gamepad cursor speed = 1.0
# Set dead zone for joysticks (gamepad or on-screen ones)
joystick dead zone = 0.1
# Enable gyroscope support.
enable gyroscope = false

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