mirror of https://github.com/OpenMW/openmw.git
OpenCS: port lighting toolbar, fix multiple context GL objects issue
parent
c5fd92fde1
commit
232e34bddd
@ -1,36 +1,33 @@
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#include "lightingday.hpp"
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#include <OgreSceneManager.h>
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#include <osgViewer/View>
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CSVRender::LightingDay::LightingDay() : mSceneManager (0), mLight (0) {}
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CSVRender::LightingDay::LightingDay() : mView(NULL) {}
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void CSVRender::LightingDay::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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void CSVRender::LightingDay::activate (osgViewer::View* view,
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const osg::Vec4f *defaultAmbient)
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{
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mSceneManager = sceneManager;
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mView = view;
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osg::ref_ptr<osg::Light> light (new osg::Light);
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light->setDirection(osg::Vec3f(0.f, 0.f, -1.f));
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light->setDiffuse(osg::Vec4f(1.f, 1.f, 1.f, 1.f));
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light->setConstantAttenuation(1.f);
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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light->setAmbient(*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.7, 0.7, 0.7, 1));
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light->setAmbient(osg::Vec4f(0.7f, 0.7f, 0.7f, 1.f));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (1, 1, 1));
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mView->setLight(light);
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}
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void CSVRender::LightingDay::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingDay::setDefaultAmbient (const Ogre::ColourValue& colour)
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void CSVRender::LightingDay::setDefaultAmbient (const osg::Vec4f& colour)
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{
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mSceneManager->setAmbientLight (colour);
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if (mView)
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mView->getLight()->setAmbient(colour);
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}
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@ -1,36 +1,33 @@
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#include "lightingnight.hpp"
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#include <OgreSceneManager.h>
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#include <osgViewer/View>
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CSVRender::LightingNight::LightingNight() : mSceneManager (0), mLight (0) {}
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CSVRender::LightingNight::LightingNight() : mView(NULL) {}
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void CSVRender::LightingNight::activate (Ogre::SceneManager *sceneManager,
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const Ogre::ColourValue *defaultAmbient)
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void CSVRender::LightingNight::activate (osgViewer::View* view,
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const osg::Vec4f *defaultAmbient)
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{
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mSceneManager = sceneManager;
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mView = view;
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osg::ref_ptr<osg::Light> light (new osg::Light);
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light->setDirection(osg::Vec3f(0.f, 0.f, -1.f));
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light->setDiffuse(osg::Vec4f(0.2f, 0.2f, 0.2f, 1.f));
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light->setConstantAttenuation(1.f);
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if (defaultAmbient)
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mSceneManager->setAmbientLight (*defaultAmbient);
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light->setAmbient(*defaultAmbient);
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else
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mSceneManager->setAmbientLight (Ogre::ColourValue (0.2, 0.2, 0.2, 1));
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light->setAmbient(osg::Vec4f(0.2f, 0.2f, 0.2f, 1.f));
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mLight = mSceneManager->createLight();
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mLight->setType (Ogre::Light::LT_DIRECTIONAL);
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mLight->setDirection (Ogre::Vector3 (0, 0, -1));
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mLight->setDiffuseColour (Ogre::ColourValue (0.2, 0.2, 0.2));
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mView->setLight(light);
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}
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void CSVRender::LightingNight::deactivate()
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{
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if (mLight)
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{
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mSceneManager->destroyLight (mLight);
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mLight = 0;
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}
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}
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void CSVRender::LightingNight::setDefaultAmbient (const Ogre::ColourValue& colour)
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void CSVRender::LightingNight::setDefaultAmbient (const osg::Vec4f& colour)
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{
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mSceneManager->setAmbientLight (colour);
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if (mView)
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mView->getLight()->setAmbient(colour);
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}
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