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Rename positionToCellIndex to match return type
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98e80d65b0
commit
235eb65c97
9 changed files with 20 additions and 17 deletions
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@ -275,7 +275,7 @@ namespace MWGui
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if (!mInterior)
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{
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ESM::ExteriorCellLocation cellPos = ESM::positionToCellIndex(worldX, worldY);
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ESM::ExteriorCellLocation cellPos = ESM::positionToExteriorCellLocation(worldX, worldY);
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cellIndex.x() = cellPos.mX;
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cellIndex.y() = cellPos.mY;
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@ -126,7 +126,7 @@ namespace MWGui
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std::string_view cellname = transport[i].mCellName;
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bool interior = true;
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToCellIndex(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
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= ESM::positionToExteriorCellLocation(transport[i].mPos.pos[0], transport[i].mPos.pos[1]);
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if (cellname.empty())
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{
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MWWorld::CellStore& cell = MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
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@ -192,7 +192,7 @@ namespace MWGui
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MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
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MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
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const ESM::ExteriorCellLocation posCell = ESM::positionToCellIndex(pos.pos[0], pos.pos[1]);
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const ESM::ExteriorCellLocation posCell = ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1]);
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ESM::RefId cellId = ESM::Cell::generateIdForCell(!interior, cellname, posCell.mX, posCell.mY);
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// Teleports any followers, too.
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@ -402,7 +402,7 @@ namespace MWScript
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if (store->isExterior())
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{
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToCellIndex(x, y, store->getCell()->getWorldSpace());
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= ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace());
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store = &worldModel->getExterior(cellIndex);
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}
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}
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@ -418,7 +418,7 @@ namespace MWScript
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if (!isPlayer)
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return;
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToCellIndex(x, y, store->getCell()->getWorldSpace());
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= ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace());
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store = &worldModel->getExterior(cellIndex);
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}
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if (store)
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@ -469,7 +469,7 @@ namespace MWScript
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if (isPlayer)
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world->getPlayer().setTeleported(true);
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToCellIndex(x, y, ESM::Cell::sDefaultWorldspaceId);
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= ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId);
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// another morrowind oddity: player will be moved to the exterior cell at this location,
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// non-player actors will move within the cell they are in.
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@ -570,7 +570,7 @@ namespace MWScript
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if (player.getCell()->isExterior())
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{
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToCellIndex(x, y, player.getCell()->getCell()->getWorldSpace());
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= ESM::positionToExteriorCellLocation(x, y, player.getCell()->getCell()->getWorldSpace());
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store = &MWBase::Environment::get().getWorldModel()->getExterior(cellIndex);
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}
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else
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@ -88,7 +88,7 @@ namespace MWWorld
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}
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else
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{
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const auto cellPos = ESM::positionToCellIndex(ref.mDoorDest.pos[0], ref.mDoorDest.pos[1]);
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const auto cellPos = ESM::positionToExteriorCellLocation(ref.mDoorDest.pos[0], ref.mDoorDest.pos[1]);
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return ESM::RefId::esm3ExteriorCell(cellPos.mX, cellPos.mY);
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}
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};
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@ -521,7 +521,7 @@ namespace MWWorld
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if (distance <= maxDistance)
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return *currentGridCenter;
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}
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ESM::ExteriorCellLocation cellPos = ESM::positionToCellIndex(pos.x(), pos.y(), worldspace);
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ESM::ExteriorCellLocation cellPos = ESM::positionToExteriorCellLocation(pos.x(), pos.y(), worldspace);
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return { cellPos.mX, cellPos.mY };
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}
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@ -1283,7 +1283,8 @@ namespace MWWorld
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else
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{
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osg::Vec3f pos = dest.mPos.asVec3();
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const ESM::ExteriorCellLocation cellIndex = ESM::positionToCellIndex(pos.x(), pos.y(), extWorldspace);
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToExteriorCellLocation(pos.x(), pos.y(), extWorldspace);
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preloadCell(mWorld.getWorldModel().getExterior(cellIndex), true);
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exteriorPositions.emplace_back(pos, gridCenterToBounds(getNewGridCenter(pos)));
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}
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@ -1166,8 +1166,8 @@ namespace MWWorld
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const ESM4::Cell* cell = cells.find(ref.mParent);
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if (cell->isExterior() && (cell->mFlags & ESM4::Rec_Persistent))
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{
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const ESM4::Cell* actualCell
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= cells.searchExterior(positionToCellIndex(ref.mPos.pos[0], ref.mPos.pos[1], cell->mParent));
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const ESM4::Cell* actualCell = cells.searchExterior(
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positionToExteriorCellLocation(ref.mPos.pos[0], ref.mPos.pos[1], cell->mParent));
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if (actualCell)
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ref.mParent = actualCell->mId;
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}
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@ -380,7 +380,7 @@ namespace MWWorld
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pos.rot[1] = 0;
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pos.rot[2] = 0;
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ESM::ExteriorCellLocation exteriorCellPos = ESM::positionToCellIndex(pos.pos[0], pos.pos[1]);
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ESM::ExteriorCellLocation exteriorCellPos = ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1]);
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ESM::RefId cellId = ESM::RefId::esm3ExteriorCell(exteriorCellPos.mX, exteriorCellPos.mY);
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mWorldScene->changeToExteriorCell(cellId, pos, true);
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}
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@ -1248,7 +1248,8 @@ namespace MWWorld
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CellStore* cell = ptr.getCell();
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ESM::RefId worldspaceId
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= cell->isExterior() ? cell->getCell()->getWorldSpace() : ESM::Cell::sDefaultWorldspaceId;
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const ESM::ExteriorCellLocation index = ESM::positionToCellIndex(position.x(), position.y(), worldspaceId);
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const ESM::ExteriorCellLocation index
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= ESM::positionToExteriorCellLocation(position.x(), position.y(), worldspaceId);
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CellStore* newCell = cell->isExterior() ? &mWorldModel.getExterior(index) : nullptr;
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bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior()
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@ -2047,7 +2048,7 @@ namespace MWWorld
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if (cell->isExterior())
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{
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const ESM::ExteriorCellLocation index
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= ESM::positionToCellIndex(pos.pos[0], pos.pos[1], cell->getCell()->getWorldSpace());
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= ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1], cell->getCell()->getWorldSpace());
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cell = &mWorldModel.getExterior(index);
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}
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@ -326,7 +326,8 @@ MWWorld::CellStore& MWWorld::WorldModel::getCellByPosition(
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return *cellInSameWorldSpace;
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ESM::RefId exteriorWorldspace
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= cellInSameWorldSpace ? cellInSameWorldSpace->getCell()->getWorldSpace() : ESM::Cell::sDefaultWorldspaceId;
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const ESM::ExteriorCellLocation cellIndex = ESM::positionToCellIndex(pos.x(), pos.y(), exteriorWorldspace);
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const ESM::ExteriorCellLocation cellIndex
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= ESM::positionToExteriorCellLocation(pos.x(), pos.y(), exteriorWorldspace);
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return getExterior(cellIndex);
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}
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@ -83,7 +83,7 @@ namespace ESM
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return isEsm4Ext(worldspaceId) ? Constants::ESM4CellSizeInUnits : Constants::CellSizeInUnits;
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}
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inline ESM::ExteriorCellLocation positionToCellIndex(
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inline ESM::ExteriorCellLocation positionToExteriorCellLocation(
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float x, float y, ESM::RefId worldspaceId = ESM::Cell::sDefaultWorldspaceId)
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{
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const float cellSize = getCellSize(worldspaceId);
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