diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 01e5c21559..a4c2f42f0f 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -184,7 +184,7 @@ namespace MWWorld::ContainerStoreIterator gem = container.end(); float gemCapacity = std::numeric_limits::max(); for (auto it = container.begin(MWWorld::ContainerStore::Type_Miscellaneous); it != container.end(); - ++it) + ++it) { if (it->getClass().isSoulGem(*it)) { @@ -1149,7 +1149,8 @@ namespace MWMechanics if (playerStats.getBounty() >= cutoff * iCrimeThresholdMultiplier) { mechanicsManager->startCombat(ptr, player, &cachedAllies.getActorsSidingWith(player)); - creatureStats.setHitAttemptActorId(playerClass.getCreatureStats(player) + creatureStats.setHitAttemptActorId( + playerClass.getCreatureStats(player) .getActorId()); // Stops the guard from quitting combat if player is unreachable } else