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Read BSLightingShaderPropertyUShortController
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@ -156,6 +156,8 @@ namespace Nif
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&construct<BSEffectShaderPropertyColorController, RC_BSLightingShaderPropertyColorController> },
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&construct<BSEffectShaderPropertyColorController, RC_BSLightingShaderPropertyColorController> },
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{ "BSLightingShaderPropertyFloatController",
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{ "BSLightingShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "BSLightingShaderPropertyUShortController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyUShortController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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{ "NiLightRadiusController", &construct<NiFloatInterpController, RC_NiLightRadiusController> },
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{ "NiLightRadiusController", &construct<NiFloatInterpController, RC_NiLightRadiusController> },
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@ -98,6 +98,7 @@ namespace Nif
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RC_BSLightingShaderProperty,
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RC_BSLightingShaderProperty,
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RC_BSLightingShaderPropertyColorController,
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RC_BSLightingShaderPropertyColorController,
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RC_BSLightingShaderPropertyFloatController,
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RC_BSLightingShaderPropertyFloatController,
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RC_BSLightingShaderPropertyUShortController,
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RC_BSLODTriShape,
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RC_BSLODTriShape,
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RC_BSMaterialEmittanceMultController,
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RC_BSMaterialEmittanceMultController,
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RC_BSMeshLODTriShape,
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RC_BSMeshLODTriShape,
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