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size_t -> uint32_t
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2 changed files with 2 additions and 2 deletions
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@ -2540,7 +2540,7 @@ namespace MWMechanics
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void CharacterController::playBlendedAnimation(const std::string& groupname, const MWRender::AnimPriority& priority,
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void CharacterController::playBlendedAnimation(const std::string& groupname, const MWRender::AnimPriority& priority,
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int blendMask, bool autodisable, float speedmult, std::string_view start, std::string_view stop,
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int blendMask, bool autodisable, float speedmult, std::string_view start, std::string_view stop,
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float startpoint, size_t loops, bool loopfallback) const
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float startpoint, uint32_t loops, bool loopfallback) const
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{
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{
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if (mLuaAnimations)
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if (mLuaAnimations)
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MWBase::Environment::get().getLuaManager()->playAnimation(mPtr, groupname, priority, blendMask, autodisable,
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MWBase::Environment::get().getLuaManager()->playAnimation(mPtr, groupname, priority, blendMask, autodisable,
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@ -276,7 +276,7 @@ namespace MWMechanics
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void playBlendedAnimation(const std::string& groupname, const MWRender::AnimPriority& priority, int blendMask,
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void playBlendedAnimation(const std::string& groupname, const MWRender::AnimPriority& priority, int blendMask,
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bool autodisable, float speedmult, std::string_view start, std::string_view stop, float startpoint,
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bool autodisable, float speedmult, std::string_view start, std::string_view stop, float startpoint,
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size_t loops, bool loopfallback = false) const;
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uint32_t loops, bool loopfallback = false) const;
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bool playGroup(std::string_view groupname, int mode, uint32_t count, bool scripted = false);
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bool playGroup(std::string_view groupname, int mode, uint32_t count, bool scripted = false);
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bool playGroupLua(std::string_view groupname, float speed, std::string_view startKey, std::string_view stopKey,
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bool playGroupLua(std::string_view groupname, float speed, std::string_view startKey, std::string_view stopKey,
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uint32_t loops, bool forceLoop);
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uint32_t loops, bool forceLoop);
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