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Deduplicate effect list verification
Drop Potion-specific range check, it's irrelevant
This commit is contained in:
parent
ba20ba2c6c
commit
252ee7f8c4
6 changed files with 129 additions and 148 deletions
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@ -42,7 +42,7 @@ opencs_units (model/tools
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mandatoryid skillcheck classcheck factioncheck racecheck soundcheck regioncheck
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birthsigncheck spellcheck referencecheck referenceablecheck scriptcheck bodypartcheck
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startscriptcheck search searchoperation searchstage pathgridcheck soundgencheck magiceffectcheck
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mergestages gmstcheck topicinfocheck journalcheck enchantmentcheck
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mergestages gmstcheck topicinfocheck journalcheck enchantmentcheck effectlistcheck
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)
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opencs_hdrs (model/tools
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88
apps/opencs/model/tools/effectlistcheck.cpp
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88
apps/opencs/model/tools/effectlistcheck.cpp
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@ -0,0 +1,88 @@
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#include "effectlistcheck.hpp"
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#include <components/esm/attr.hpp>
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#include <components/esm3/effectlist.hpp>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadmgef.hpp>
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#include <components/esm3/loadskil.hpp>
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#include <apps/opencs/model/doc/messages.hpp>
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#include <apps/opencs/model/world/universalid.hpp>
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namespace CSMTools
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{
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void effectListCheck(
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const std::vector<ESM::IndexedENAMstruct>& list, CSMDoc::Messages& messages, const CSMWorld::UniversalId& id)
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{
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if (list.empty())
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{
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messages.add(id, "No magic effects", "", CSMDoc::Message::Severity_Warning);
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return;
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}
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size_t i = 1;
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for (const ESM::IndexedENAMstruct& effect : list)
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{
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const std::string number = std::to_string(i);
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// At the time of writing this effects, attributes and skills are mostly hardcoded
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if (effect.mData.mEffectID < 0 || effect.mData.mEffectID >= ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + ": invalid effect ID", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mSkill < -1 || effect.mData.mSkill >= ESM::Skill::Length)
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messages.add(id, "Effect #" + number + ": invalid skill", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mAttribute < -1 || effect.mData.mAttribute >= ESM::Attribute::Length)
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messages.add(id, "Effect #" + number + ": invalid attribute", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mRange < ESM::RT_Self || effect.mData.mRange > ESM::RT_Target)
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messages.add(id, "Effect #" + number + ": invalid range", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mArea < 0)
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messages.add(id, "Effect #" + number + ": negative area", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mDuration < 0)
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messages.add(id, "Effect #" + number + ": negative duration", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mMagnMin < 0)
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messages.add(
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id, "Effect #" + number + ": negative minimum magnitude", "", CSMDoc::Message::Severity_Error);
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if (effect.mData.mMagnMax < 0)
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messages.add(
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id, "Effect #" + number + ": negative maximum magnitude", "", CSMDoc::Message::Severity_Error);
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else if (effect.mData.mMagnMax == 0)
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messages.add(
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id, "Effect #" + number + ": zero maximum magnitude", "", CSMDoc::Message::Severity_Warning);
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if (effect.mData.mMagnMin > effect.mData.mMagnMax)
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messages.add(id, "Effect #" + number + ": minimum magnitude is higher than maximum magnitude", "",
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CSMDoc::Message::Severity_Error);
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++i;
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}
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}
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void ingredientEffectListCheck(
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const ESM::Ingredient& ingredient, CSMDoc::Messages& messages, const CSMWorld::UniversalId& id)
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{
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bool hasEffects = false;
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for (size_t i = 0; i < 4; i++)
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{
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if (ingredient.mData.mEffectID[i] == -1)
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continue;
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hasEffects = true;
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const std::string number = std::to_string(i + 1);
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if (ingredient.mData.mEffectID[i] < -1 || ingredient.mData.mEffectID[i] >= ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + ": invalid effect ID", "", CSMDoc::Message::Severity_Error);
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if (ingredient.mData.mSkills[i] < -1 || ingredient.mData.mSkills[i] >= ESM::Skill::Length)
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messages.add(id, "Effect #" + number + ": invalid skill", "", CSMDoc::Message::Severity_Error);
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if (ingredient.mData.mAttributes[i] < -1 || ingredient.mData.mAttributes[i] >= ESM::Attribute::Length)
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messages.add(id, "Effect #" + number + ": invalid attribute", "", CSMDoc::Message::Severity_Error);
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}
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if (!hasEffects)
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messages.add(id, "No magic effects", "", CSMDoc::Message::Severity_Warning);
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}
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}
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30
apps/opencs/model/tools/effectlistcheck.hpp
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30
apps/opencs/model/tools/effectlistcheck.hpp
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#ifndef CSM_TOOLS_EFFECTLISTCHECK_H
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#define CSM_TOOLS_EFFECTLISTCHECK_H
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#include <vector>
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namespace ESM
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{
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struct IndexedENAMstruct;
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struct Ingredient;
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}
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namespace CSMDoc
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{
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class Messages;
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}
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namespace CSMWorld
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{
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class UniversalId;
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}
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namespace CSMTools
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{
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void effectListCheck(
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const std::vector<ESM::IndexedENAMstruct>& list, CSMDoc::Messages& messages, const CSMWorld::UniversalId& id);
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void ingredientEffectListCheck(
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const ESM::Ingredient& ingredient, CSMDoc::Messages& messages, const CSMWorld::UniversalId& id);
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}
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#endif
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@ -10,14 +10,14 @@
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#include <apps/opencs/model/world/idcollection.hpp>
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#include <apps/opencs/model/world/record.hpp>
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#include <components/esm/attr.hpp>
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#include <components/esm3/effectlist.hpp>
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#include <components/esm3/loadench.hpp>
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#include "../prefs/state.hpp"
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#include "../world/universalid.hpp"
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#include "effectlistcheck.hpp"
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CSMTools::EnchantmentCheckStage::EnchantmentCheckStage(const CSMWorld::IdCollection<ESM::Enchantment>& enchantments)
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: mEnchantments(enchantments)
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{
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@ -55,45 +55,5 @@ void CSMTools::EnchantmentCheckStage::perform(int stage, CSMDoc::Messages& messa
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if (enchantment.mData.mCost > enchantment.mData.mCharge)
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messages.add(id, "Cost is higher than charge", "", CSMDoc::Message::Severity_Error);
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if (enchantment.mEffects.mList.empty())
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{
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messages.add(id, "Enchantment doesn't have any magic effects", "", CSMDoc::Message::Severity_Warning);
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}
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else
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{
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std::vector<ESM::IndexedENAMstruct>::const_iterator effect = enchantment.mEffects.mList.begin();
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for (size_t i = 1; i <= enchantment.mEffects.mList.size(); i++)
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{
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const std::string number = std::to_string(i);
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// At the time of writing this effects, attributes and skills are mostly hardcoded
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if (effect->mData.mEffectID < 0 || effect->mData.mEffectID > ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + " is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mSkill < -1 || effect->mData.mSkill > ESM::Skill::Length)
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messages.add(
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id, "Effect #" + number + " affected skill is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mAttribute < -1 || effect->mData.mAttribute > ESM::Attribute::Length)
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messages.add(
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id, "Effect #" + number + " affected attribute is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mRange < 0 || effect->mData.mRange > 2)
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messages.add(id, "Effect #" + number + " range is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mArea < 0)
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messages.add(id, "Effect #" + number + " area is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mDuration < 0)
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messages.add(id, "Effect #" + number + " duration is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMin < 0)
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messages.add(
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id, "Effect #" + number + " minimum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMax < 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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else if (effect->mData.mMagnMax == 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is zero", "", CSMDoc::Message::Severity_Warning);
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if (effect->mData.mMagnMin > effect->mData.mMagnMax)
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messages.add(id, "Effect #" + number + " minimum magnitude is higher than maximum magnitude", "",
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CSMDoc::Message::Severity_Error);
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++effect;
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}
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}
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effectListCheck(enchantment.mEffects.mList, messages, id);
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}
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@ -38,6 +38,8 @@
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#include "../world/record.hpp"
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#include "../world/universalid.hpp"
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#include "effectlistcheck.hpp"
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namespace ESM
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{
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class Script;
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@ -331,47 +333,7 @@ void CSMTools::ReferenceableCheckStage::potionCheck(
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inventoryItemCheck<ESM::Potion>(potion, messages, id.toString());
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if (potion.mEffects.mList.empty())
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{
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messages.add(id, "Potion doesn't have any magic effects", "", CSMDoc::Message::Severity_Warning);
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}
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else
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{
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std::vector<ESM::IndexedENAMstruct>::const_iterator effect = potion.mEffects.mList.begin();
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for (size_t i = 1; i <= potion.mEffects.mList.size(); i++)
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{
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const std::string number = std::to_string(i);
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// At the time of writing this effects, attributes and skills are mostly hardcoded
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if (effect->mData.mEffectID < 0 || effect->mData.mEffectID > ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + " is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mSkill < -1 || effect->mData.mSkill > ESM::Skill::Length)
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messages.add(
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id, "Effect #" + number + " affected skill is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mAttribute < -1 || effect->mData.mAttribute > ESM::Attribute::Length)
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messages.add(
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id, "Effect #" + number + " affected attribute is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mRange != ESM::RT_Self)
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messages.add(id, "Effect #" + number + " range is not Self", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mArea < 0)
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messages.add(id, "Effect #" + number + " area is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mDuration < 0)
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messages.add(id, "Effect #" + number + " duration is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMin < 0)
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messages.add(
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id, "Effect #" + number + " minimum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMax < 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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else if (effect->mData.mMagnMax == 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is zero", "", CSMDoc::Message::Severity_Warning);
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if (effect->mData.mMagnMin > effect->mData.mMagnMax)
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messages.add(id, "Effect #" + number + " minimum magnitude is higher than maximum magnitude", "",
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CSMDoc::Message::Severity_Error);
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++effect;
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}
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}
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effectListCheck(potion.mEffects.mList, messages, id);
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// Check that mentioned scripts exist
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scriptCheck<ESM::Potion>(potion, messages, id.toString());
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@ -607,27 +569,7 @@ void CSMTools::ReferenceableCheckStage::ingredientCheck(
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// Check that mentioned scripts exist
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scriptCheck<ESM::Ingredient>(ingredient, messages, id.toString());
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bool hasEffects = false;
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for (size_t i = 0; i < 4; i++)
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{
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if (ingredient.mData.mEffectID[i] == -1)
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continue;
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hasEffects = true;
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const std::string number = std::to_string(i + 1);
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// At the time of writing this effects, attributes and skills are mostly hardcoded
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if (ingredient.mData.mEffectID[i] < -1 || ingredient.mData.mEffectID[i] > ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + " is invalid", "", CSMDoc::Message::Severity_Error);
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if (ingredient.mData.mSkills[i] < -1 || ingredient.mData.mSkills[i] > ESM::Skill::Length)
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messages.add(id, "Effect #" + number + " affected skill is invalid", "", CSMDoc::Message::Severity_Error);
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if (ingredient.mData.mAttributes[i] < -1 || ingredient.mData.mAttributes[i] > ESM::Attribute::Length)
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messages.add(
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id, "Effect #" + number + " affected attribute is invalid", "", CSMDoc::Message::Severity_Error);
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}
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if (!hasEffects)
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messages.add(id, "Ingredient doesn't have any magic effects", "", CSMDoc::Message::Severity_Warning);
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ingredientEffectListCheck(ingredient, messages, id);
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}
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void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
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@ -9,11 +9,12 @@
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#include <apps/opencs/model/world/record.hpp>
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#include <apps/opencs/model/world/universalid.hpp>
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#include <components/esm/attr.hpp>
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#include <components/esm3/loadspel.hpp>
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#include "../prefs/state.hpp"
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#include "effectlistcheck.hpp"
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CSMTools::SpellCheckStage::SpellCheckStage(const CSMWorld::IdCollection<ESM::Spell>& spells)
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: mSpells(spells)
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{
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if (spell.mData.mCost < 0)
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messages.add(id, "Spell cost is negative", "", CSMDoc::Message::Severity_Error);
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if (spell.mEffects.mList.empty())
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{
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messages.add(id, "Spell doesn't have any magic effects", "", CSMDoc::Message::Severity_Warning);
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}
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else
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{
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std::vector<ESM::IndexedENAMstruct>::const_iterator effect = spell.mEffects.mList.begin();
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for (size_t i = 1; i <= spell.mEffects.mList.size(); i++)
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{
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const std::string number = std::to_string(i);
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// At the time of writing this effects, attributes and skills are mostly hardcoded
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if (effect->mData.mEffectID < 0 || effect->mData.mEffectID > ESM::MagicEffect::Length)
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messages.add(id, "Effect #" + number + " is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mSkill < -1 || effect->mData.mSkill > ESM::Skill::Length)
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messages.add(
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id, "Effect #" + number + " affected skill is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mAttribute < -1 || effect->mData.mAttribute > ESM::Attribute::Length)
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messages.add(
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id, "Effect #" + number + " affected attribute is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mRange < 0 || effect->mData.mRange > 2)
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messages.add(id, "Effect #" + number + " range is invalid", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mArea < 0)
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messages.add(id, "Effect #" + number + " area is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mDuration < 0)
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messages.add(id, "Effect #" + number + " duration is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMin < 0)
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messages.add(
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id, "Effect #" + number + " minimum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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if (effect->mData.mMagnMax < 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is negative", "", CSMDoc::Message::Severity_Error);
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else if (effect->mData.mMagnMax == 0)
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messages.add(
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id, "Effect #" + number + " maximum magnitude is zero", "", CSMDoc::Message::Severity_Warning);
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if (effect->mData.mMagnMin > effect->mData.mMagnMax)
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messages.add(id, "Effect #" + number + " minimum magnitude is higher than maximum magnitude", "",
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CSMDoc::Message::Severity_Error);
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++effect;
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}
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}
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effectListCheck(spell.mEffects.mList, messages, id);
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}
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