Prevent write to empty vector element

ccache_for_windows
Evil Eye 2 years ago
parent ceae2d664d
commit 25feea9b16

@ -278,6 +278,7 @@
Bug #6276: Deleted groundcover instances are not deleted in game
Bug #6294: Game crashes with empty pathgrid
Bug #6606: Quests with multiple IDs cannot always be restarted
Bug #6655: Constant effect absorb attribute causes the game to break
Feature #390: 3rd person look "over the shoulder"
Feature #832: OpenMW-CS: Handle deleted references
Feature #1536: Show more information about level on menu

@ -109,10 +109,6 @@ namespace MWGui
{
bool allowSelf = (effect->mData.mFlags & ESM::MagicEffect::CastSelf) != 0;
bool allowTouch = (effect->mData.mFlags & ESM::MagicEffect::CastTouch) && !mConstantEffect;
bool allowTarget = (effect->mData.mFlags & ESM::MagicEffect::CastTarget) && !mConstantEffect;
if (!allowSelf && !allowTouch && !allowTarget)
return; // TODO: Show an error message popup?
setMagicEffect(effect);
mEditing = false;
@ -617,6 +613,13 @@ namespace MWGui
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(mSelectedKnownEffectId);
bool allowSelf = (effect->mData.mFlags & ESM::MagicEffect::CastSelf) != 0;
bool allowTouch = (effect->mData.mFlags & ESM::MagicEffect::CastTouch) && !mConstantEffect;
bool allowTarget = (effect->mData.mFlags & ESM::MagicEffect::CastTarget) && !mConstantEffect;
if (!allowSelf && !allowTouch && !allowTarget)
return; // TODO: Show an error message popup?
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
delete mSelectSkillDialog;

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