Use string_view in modifyBaseInventory

crashfix_debugdraw
Evil Eye 2 years ago
parent 1f5277349c
commit 262b29ed40

@ -288,7 +288,7 @@ namespace MWClass
return !(ref->mBase->mFlags & ESM::Container::Organic);
}
void Container::modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const
void Container::modifyBaseInventory(std::string_view containerId, std::string_view itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Container>(containerId, itemId, amount);
}

@ -89,7 +89,7 @@ namespace MWClass
bool useAnim() const override;
void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
void modifyBaseInventory(std::string_view containerId, std::string_view itemId, int amount) const override;
};
}

@ -898,7 +898,7 @@ namespace MWClass
MWMechanics::setBaseAISetting<ESM::Creature>(id, setting, value);
}
void Creature::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
void Creature::modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Creature>(actorId, itemId, amount);
}

@ -138,7 +138,7 @@ namespace MWClass
void setBaseAISetting(const std::string& id, MWMechanics::AiSetting setting, int value) const override;
void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const override;
void modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const override;
float getWalkSpeed(const MWWorld::Ptr& ptr) const override;

@ -1495,7 +1495,7 @@ namespace MWClass
MWMechanics::setBaseAISetting<ESM::NPC>(id, setting, value);
}
void Npc::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
void Npc::modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::NPC>(actorId, itemId, amount);
}

@ -166,7 +166,7 @@ namespace MWClass
void setBaseAISetting(const std::string& id, MWMechanics::AiSetting setting, int value) const override;
void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const override;
void modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const override;
float getWalkSpeed(const MWWorld::Ptr& ptr) const override;

@ -10,12 +10,12 @@
#include <components/esm3/loadcont.hpp>
#include <algorithm>
#include <string>
#include <string_view>
namespace MWMechanics
{
template <class T>
void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount)
void modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount)
{
T copy = *MWBase::Environment::get().getWorld()->getStore().get<T>().find(actorId);
for (auto& it : copy.mInventory.mList)

@ -118,7 +118,7 @@ namespace MWScript
// Explicit calls to non-unique actors affect the base record
if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), std::string{item}, count);
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
return;
}
@ -126,7 +126,7 @@ namespace MWScript
if(ptr.getClass().getType() == ESM::Container::sRecordId && (!ptr.getRefData().getCustomData() ||
!ptr.getClass().getContainerStore(ptr).isResolved()))
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), std::string{item}, count);
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, count);
const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
for(const auto& container : ptrs)
@ -231,14 +231,14 @@ namespace MWScript
// Explicit calls to non-unique actors affect the base record
if(!R::implicit && ptr.getClass().isActor() && MWBase::Environment::get().getWorld()->getStore().getRefCount(ptr.getCellRef().getRefId()) > 1)
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), std::string{item}, -count);
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
return;
}
// Calls to unresolved containers affect the base record instead
else if(ptr.getClass().getType() == ESM::Container::sRecordId &&
(!ptr.getRefData().getCustomData() || !ptr.getClass().getContainerStore(ptr).isResolved()))
{
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), std::string{item}, -count);
ptr.getClass().modifyBaseInventory(ptr.getCellRef().getRefId(), item, -count);
const ESM::Container* baseRecord = MWBase::Environment::get().getWorld()->getStore().get<ESM::Container>().find(ptr.getCellRef().getRefId());
const auto& ptrs = MWBase::Environment::get().getWorld()->getAll(ptr.getCellRef().getRefId());
for(const auto& container : ptrs)

@ -64,7 +64,7 @@ namespace
}
ESM::LevelledListBase::LevelItem item;
item.mId = std::string{itemId};
item.mId = itemId;
item.mLevel = level;
list->mList.push_back(item);
}

@ -531,7 +531,7 @@ namespace MWWorld
throw std::runtime_error ("class does not have creature stats");
}
void Class::modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const
void Class::modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const
{
throw std::runtime_error ("class does not have an inventory store");
}

@ -368,7 +368,7 @@ namespace MWWorld
virtual void setBaseAISetting(const std::string& id, MWMechanics::AiSetting setting, int value) const;
virtual void modifyBaseInventory(const std::string& actorId, const std::string& itemId, int amount) const;
virtual void modifyBaseInventory(std::string_view actorId, std::string_view itemId, int amount) const;
};
}

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