Merge branch 'nifmisc' into 'master'

Miscellaneous NIF loader corrections

See merge request OpenMW/openmw!4052
master
psi29a 2 weeks ago
commit 26f0e6b22c

@ -53,6 +53,9 @@ namespace Bgsm
MaterialFile() = default;
virtual void read(BGSMStream& stream);
virtual ~MaterialFile() = default;
bool wrapT() const { return mClamp & 1; }
bool wrapS() const { return mClamp & 2; }
};
struct BGSMFile : MaterialFile

@ -338,6 +338,9 @@ namespace Nif
void read(NIFStream* nif) override;
void post(Reader& nif) override;
bool wrapT() const { return mClamp & 1; }
bool wrapS() const { return mClamp & 2; }
bool doubleSided() const { return mShaderFlags2 & BSLSFlag2_DoubleSided; }
bool treeAnim() const { return mShaderFlags2 & BSLSFlag2_TreeAnim; }
};
@ -366,6 +369,9 @@ namespace Nif
void read(NIFStream* nif) override;
bool wrapT() const { return mClamp & 1; }
bool wrapS() const { return mClamp & 2; }
bool useFalloff() const { return mShaderFlags1 & BSLSFlag1_Falloff; }
bool softEffect() const { return mShaderFlags1 & BSLSFlag1_SoftEffect; }
bool doubleSided() const { return mShaderFlags2 & BSLSFlag2_DoubleSided; }

@ -15,6 +15,15 @@ namespace NifOsg
META_StateAttribute(NifOsg, Fog, FOG)
int compare(const StateAttribute& sa) const override
{
if (const int base = osg::Fog::compare(sa); base != 0)
return base;
const Fog& rhs = static_cast<const Fog&>(sa);
COMPARE_StateAttribute_Parameter(mDepth);
return 0;
}
void setDepth(float depth) { mDepth = depth; }
float getDepth() const { return mDepth; }

@ -2176,8 +2176,8 @@ namespace NifOsg
Bgsm::MaterialFilePtr material, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
{
const unsigned int uvSet = 0;
const bool wrapS = (material->mClamp >> 1) & 0x1;
const bool wrapT = material->mClamp & 0x1;
const bool wrapS = material->wrapS();
const bool wrapT = material->wrapT();
if (material->mShaderType == Bgsm::ShaderType::Lighting)
{
const Bgsm::BGSMFile* bgsm = static_cast<const Bgsm::BGSMFile*>(material.get());
@ -2486,11 +2486,9 @@ namespace NifOsg
node->setUserValue("shaderRequired", shaderRequired);
osg::StateSet* stateset = node->getOrCreateStateSet();
clearBoundTextures(stateset, boundTextures);
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
const bool wrapT = texprop->mClamp & 0x1;
if (!texprop->mTextureSet.empty())
handleTextureSet(
texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
handleTextureSet(texprop->mTextureSet.getPtr(), texprop->wrapS(), texprop->wrapT(),
node->getName(), stateset, boundTextures);
handleTextureControllers(texprop, composite, stateset, animflags);
if (texprop->refraction())
SceneUtil::setupDistortion(*node, texprop->mRefraction.mStrength);
@ -2534,11 +2532,9 @@ namespace NifOsg
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
break;
}
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
const bool wrapT = texprop->mClamp & 0x1;
if (!texprop->mTextureSet.empty())
handleTextureSet(
texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
handleTextureSet(texprop->mTextureSet.getPtr(), texprop->wrapS(), texprop->wrapT(),
node->getName(), stateset, boundTextures);
handleTextureControllers(texprop, composite, stateset, animflags);
if (texprop->doubleSided())
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
@ -2566,11 +2562,9 @@ namespace NifOsg
if (!texprop->mSourceTexture.empty())
{
const unsigned int uvSet = 0;
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
const bool wrapT = texprop->mClamp & 0x1;
unsigned int texUnit = boundTextures.size();
attachExternalTexture(
"diffuseMap", texprop->mSourceTexture, wrapS, wrapT, uvSet, stateset, boundTextures);
attachExternalTexture("diffuseMap", texprop->mSourceTexture, texprop->wrapS(), texprop->wrapT(),
uvSet, stateset, boundTextures);
{
osg::ref_ptr<osg::TexMat> texMat(new osg::TexMat);
// This handles 20.2.0.7 UV settings like 4.0.0.2 UV settings (see NifOsg::UVController)
@ -2609,6 +2603,7 @@ namespace NifOsg
fog->setMode(osg::Fog::LINEAR);
fog->setColor(osg::Vec4f(fogprop->mColour, 1.f));
fog->setDepth(fogprop->mFogDepth);
fog = shareAttribute(fog);
stateset->setAttributeAndModes(fog, osg::StateAttribute::ON);
// Intentionally ignoring radial fog flag
// We don't really want to override the global setting
@ -2620,6 +2615,7 @@ namespace NifOsg
fog->setMode(osg::Fog::LINEAR);
fog->setStart(10000000);
fog->setEnd(10000000);
fog = shareAttribute(fog);
stateset->setAttributeAndModes(fog, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
}
break;
@ -2821,7 +2817,11 @@ namespace NifOsg
// While NetImmerse and Gamebryo support specular lighting, Morrowind has its support disabled.
if (mVersion <= Nif::NIFFile::VER_MW || !specEnabled)
{
mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
mat->setShininess(osg::Material::FRONT_AND_BACK, 0.f);
specStrength = 1.f;
}
if (lightmode == Nif::NiVertexColorProperty::LightMode::LightMode_Emissive)
{
@ -2852,32 +2852,31 @@ namespace NifOsg
mat->setColorMode(osg::Material::OFF);
}
if (!mPushedSorter && !hasSortAlpha && mHasStencilProperty)
setBin_Traversal(node->getOrCreateStateSet());
if (!mPushedSorter && !hasMatCtrl && mat->getColorMode() == osg::Material::OFF
&& mat->getEmission(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0, 0, 0, 1)
&& mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1, 1, 1, 1)
&& mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1, 1, 1, 1)
&& mat->getShininess(osg::Material::FRONT_AND_BACK) == 0
&& mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f))
if (hasMatCtrl || mat->getColorMode() != osg::Material::OFF
|| mat->getEmission(osg::Material::FRONT_AND_BACK) != osg::Vec4f(0, 0, 0, 1)
|| mat->getDiffuse(osg::Material::FRONT_AND_BACK) != osg::Vec4f(1, 1, 1, 1)
|| mat->getAmbient(osg::Material::FRONT_AND_BACK) != osg::Vec4f(1, 1, 1, 1)
|| mat->getShininess(osg::Material::FRONT_AND_BACK) != 0
|| mat->getSpecular(osg::Material::FRONT_AND_BACK) != osg::Vec4f(0.f, 0.f, 0.f, 0.f))
{
// default state, skip
return;
mat = shareAttribute(mat);
node->getOrCreateStateSet()->setAttributeAndModes(mat, osg::StateAttribute::ON);
}
mat = shareAttribute(mat);
osg::StateSet* stateset = node->getOrCreateStateSet();
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
if (emissiveMult != 1.f)
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
node->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
if (specStrength != 1.f)
stateset->addUniform(new osg::Uniform("specStrength", specStrength));
node->getOrCreateStateSet()->addUniform(new osg::Uniform("specStrength", specStrength));
if (!mPushedSorter)
{
if (!hasSortAlpha && mHasStencilProperty)
setBin_Traversal(node->getOrCreateStateSet());
return;
}
osg::StateSet* stateset = node->getOrCreateStateSet();
auto assignBin = [&](Nif::NiSortAdjustNode::SortingMode mode, int type) {
if (mode == Nif::NiSortAdjustNode::SortingMode::Off)
{

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