Merge branch 'funky_casts' into 'master'

Remove unecessary casts and prevent nullptr dereference in getWalkSpeed

Closes #6871

See merge request OpenMW/openmw!2133
LTO-timing^2
psi29a 3 years ago
commit 28ef22a58d

@ -956,7 +956,7 @@ namespace MWClass
{
// TODO: This function is called several times per frame for each NPC.
// It would be better to calculate it only once per frame for each NPC and save the result in CreatureStats.
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const MWMechanics::NpcStats& stats = getNpcStats(ptr);
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if ((!godmode && stats.isParalyzed()) || stats.getKnockedDown() || stats.isDead())
return 0.f;
@ -964,8 +964,7 @@ namespace MWClass
const MWBase::World *world = MWBase::Environment::get().getWorld();
const GMST& gmst = getGmst();
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
const MWMechanics::MagicEffects &mageffects = stats.getMagicEffects();
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
@ -981,7 +980,7 @@ namespace MWClass
else if(mageffects.get(ESM::MagicEffect::Levitate).getMagnitude() > 0 &&
world->isLevitationEnabled())
{
float flySpeed = 0.01f*(npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified() +
float flySpeed = 0.01f*(stats.getAttribute(ESM::Attribute::Speed).getModified() +
mageffects.get(ESM::MagicEffect::Levitate).getMagnitude());
flySpeed = gmst.fMinFlySpeed->mValue.getFloat() + flySpeed*(gmst.fMaxFlySpeed->mValue.getFloat() - gmst.fMinFlySpeed->mValue.getFloat());
flySpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat() * normalizedEncumbrance;
@ -995,7 +994,7 @@ namespace MWClass
else
moveSpeed = getWalkSpeed(ptr);
if(npcdata->mNpcStats.isWerewolf() && running && npcdata->mNpcStats.getDrawState() == MWMechanics::DrawState_Nothing)
if(stats.isWerewolf() && running && stats.getDrawState() == MWMechanics::DrawState_Nothing)
moveSpeed *= gmst.fWereWolfRunMult->mValue.getFloat();
return moveSpeed;
@ -1006,14 +1005,13 @@ namespace MWClass
if(getEncumbrance(ptr) > getCapacity(ptr))
return 0.f;
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const MWMechanics::NpcStats& stats = getNpcStats(ptr);
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if ((!godmode && stats.isParalyzed()) || stats.getKnockedDown() || stats.isDead())
return 0.f;
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const GMST& gmst = getGmst();
const MWMechanics::MagicEffects &mageffects = npcdata->mNpcStats.getMagicEffects();
const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects();
const float encumbranceTerm = gmst.fJumpEncumbranceBase->mValue.getFloat() +
gmst.fJumpEncumbranceMultiplier->mValue.getFloat() *
(1.0f - Npc::getNormalizedEncumbrance(ptr));
@ -1034,7 +1032,7 @@ namespace MWClass
if(stats.getStance(MWMechanics::CreatureStats::Stance_Run))
x *= gmst.fJumpRunMultiplier->mValue.getFloat();
x *= npcdata->mNpcStats.getFatigueTerm();
x *= stats.getFatigueTerm();
x -= -Constants::GravityConst * Constants::UnitsPerMeter;
x /= 3.0f;
@ -1467,12 +1465,12 @@ namespace MWClass
float Npc::getWalkSpeed(const MWWorld::Ptr& ptr) const
{
const GMST& gmst = getGmst();
const NpcCustomData* npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const MWMechanics::NpcStats& stats = getNpcStats(ptr);
const float normalizedEncumbrance = getNormalizedEncumbrance(ptr);
const bool sneaking = MWBase::Environment::get().getMechanicsManager()->isSneaking(ptr);
float walkSpeed = gmst.fMinWalkSpeed->mValue.getFloat()
+ 0.01f * npcdata->mNpcStats.getAttribute(ESM::Attribute::Speed).getModified()
+ 0.01f * stats.getAttribute(ESM::Attribute::Speed).getModified()
* (gmst.fMaxWalkSpeed->mValue.getFloat() - gmst.fMinWalkSpeed->mValue.getFloat());
walkSpeed *= 1.0f - gmst.fEncumberedMoveEffect->mValue.getFloat()*normalizedEncumbrance;
walkSpeed = std::max(0.0f, walkSpeed);
@ -1493,9 +1491,8 @@ namespace MWClass
float Npc::getSwimSpeed(const MWWorld::Ptr& ptr) const
{
const MWBase::World* world = MWBase::Environment::get().getWorld();
const MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
const NpcCustomData* npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const MWMechanics::MagicEffects& mageffects = npcdata->mNpcStats.getMagicEffects();
const MWMechanics::NpcStats& stats = getNpcStats(ptr);
const MWMechanics::MagicEffects& mageffects = stats.getMagicEffects();
const bool swimming = world->isSwimming(ptr);
const bool inair = !world->isOnGround(ptr) && !swimming && !world->isFlying(ptr);
const bool running = stats.getStance(MWMechanics::CreatureStats::Stance_Run)

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