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better underwater

This commit is contained in:
scrawl 2012-04-06 15:51:57 +02:00
parent ec3fe1ef00
commit 2976625b00
4 changed files with 39 additions and 10 deletions

View file

@ -69,7 +69,8 @@ Water::Water (Ogre::Camera *camera, SkyManager* sky, const ESM::Cell* cell) :
mReflectionTarget = rtt; mReflectionTarget = rtt;
} }
mWater->setMaterial(createMaterial()); createMaterial();
mWater->setMaterial(mMaterial);
} }
void Water::setActive(bool active) void Water::setActive(bool active)
@ -120,6 +121,15 @@ void Water::checkUnderwater(float y)
try { try {
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false); CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", false);
} catch(...) {} } catch(...) {}
// tell the shader we are not underwater
Ogre::Pass* pass = mMaterial->getTechnique(0)->getPass(0);
if (pass->hasFragmentProgram() && pass->getFragmentProgramParameters()->_findNamedConstantDefinition("isUnderwater", false))
pass->getFragmentProgramParameters()->setNamedConstant("isUnderwater", Real(0));
if (mReflectionTarget)
mReflectionTarget->setActive(mActive);
mIsUnderwater = false; mIsUnderwater = false;
} }
@ -128,6 +138,15 @@ void Water::checkUnderwater(float y)
try { try {
CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true); CompositorManager::getSingleton().setCompositorEnabled(mViewport, "Water", true);
} catch(...) {} } catch(...) {}
// tell the shader we are underwater
Ogre::Pass* pass = mMaterial->getTechnique(0)->getPass(0);
if (pass->hasFragmentProgram() && pass->getFragmentProgramParameters()->_findNamedConstantDefinition("isUnderwater", false))
pass->getFragmentProgramParameters()->setNamedConstant("isUnderwater", Real(1));
if (mReflectionTarget)
mReflectionTarget->setActive(false);
mIsUnderwater = true; mIsUnderwater = true;
} }
} }
@ -146,10 +165,15 @@ void Water::preRenderTargetUpdate(const RenderTargetEvent& evt)
if (evt.source == mReflectionTarget) if (evt.source == mReflectionTarget)
{ {
mWater->setVisible(false); mWater->setVisible(false);
// Some messy code to get the skybox to show up at all
// The problem here is that it gets clipped by the water plane
// Therefore scale it up a bit
Vector3 pos = mCamera->getRealPosition(); Vector3 pos = mCamera->getRealPosition();
pos.y = mTop*2 - pos.y; pos.y = mTop*2 - pos.y;
mSky->setSkyPosition(pos); mSky->setSkyPosition(pos);
mSky->scaleSky(mCamera->getFarClipDistance() / 1000.f); mSky->scaleSky(mCamera->getFarClipDistance() / 1000.f);
mCamera->enableCustomNearClipPlane(Plane(Vector3::UNIT_Y, mTop)); mCamera->enableCustomNearClipPlane(Plane(Vector3::UNIT_Y, mTop));
mCamera->enableReflection(Plane(Vector3::UNIT_Y, mTop)); mCamera->enableReflection(Plane(Vector3::UNIT_Y, mTop));
} }
@ -170,9 +194,9 @@ void Water::postRenderTargetUpdate(const RenderTargetEvent& evt)
} }
} }
Ogre::MaterialPtr Water::createMaterial() void Water::createMaterial()
{ {
MaterialPtr mat = MaterialManager::getSingleton().getByName("Water"); mMaterial = MaterialManager::getSingleton().getByName("Water");
// these have to be set in code // these have to be set in code
std::string textureNames[32]; std::string textureNames[32];
@ -180,28 +204,26 @@ Ogre::MaterialPtr Water::createMaterial()
{ {
textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds"; textureNames[i] = "textures\\water\\water" + StringConverter::toString(i, 2, '0') + ".dds";
} }
mat->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2); mMaterial->getTechnique(1)->getPass(0)->getTextureUnitState(0)->setAnimatedTextureName(textureNames, 32, 2);
// use technique without shaders if reflection is disabled // use technique without shaders if reflection is disabled
if (mReflectionTarget == 0) if (mReflectionTarget == 0)
mat->removeTechnique(0); mMaterial->removeTechnique(0);
if (Settings::Manager::getBool("shader", "Water")) if (Settings::Manager::getBool("shader", "Water"))
{ {
CompositorInstance* compositor = CompositorManager::getSingleton().getCompositorChain(mViewport)->getCompositor("gbuffer"); CompositorInstance* compositor = CompositorManager::getSingleton().getCompositorChain(mViewport)->getCompositor("gbuffer");
TexturePtr colorTexture = compositor->getTextureInstance("mrt_output", 0); TexturePtr colorTexture = compositor->getTextureInstance("mrt_output", 0);
TextureUnitState* tus = mat->getTechnique(0)->getPass(0)->getTextureUnitState("refractionMap"); TextureUnitState* tus = mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState("refractionMap");
if (tus != 0) if (tus != 0)
tus->setTexture(colorTexture); tus->setTexture(colorTexture);
TexturePtr depthTexture = compositor->getTextureInstance("mrt_output", 1); TexturePtr depthTexture = compositor->getTextureInstance("mrt_output", 1);
tus = mat->getTechnique(0)->getPass(0)->getTextureUnitState("depthMap"); tus = mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState("depthMap");
if (tus != 0) if (tus != 0)
tus->setTexture(depthTexture); tus->setTexture(depthTexture);
} }
return mat;
} }
void Water::setViewportBackground(const ColourValue& bg) void Water::setViewportBackground(const ColourValue& bg)

View file

@ -34,7 +34,8 @@ namespace MWRender {
SkyManager* mSky; SkyManager* mSky;
Ogre::MaterialPtr createMaterial(); void createMaterial();
Ogre::MaterialPtr mMaterial;
Ogre::RenderTarget* mReflectionTarget; Ogre::RenderTarget* mReflectionTarget;

View file

@ -48,6 +48,7 @@ void main_fp
, uniform float far , uniform float far
, uniform float4 fogParams , uniform float4 fogParams
, uniform float4 fogColour , uniform float4 fogColour
, uniform float isUnderwater
) )
{ {
@ -91,6 +92,7 @@ void main_fp
float specular = pow(max(dot(normal.xyz, halfVector.xyz), 0), 64); float specular = pow(max(dot(normal.xyz, halfVector.xyz), 0), 64);
float opacity = depth1 * saturate(reflectionFactor + specular); float opacity = depth1 * saturate(reflectionFactor + specular);
opacity *= (1-isUnderwater);
reflection.xyz += lightSpecularColour0.xyz * specular; reflection.xyz += lightSpecularColour0.xyz * specular;

View file

@ -43,6 +43,8 @@ material Water
{ {
pass pass
{ {
cull_hardware none
vertex_program_ref Water_VP vertex_program_ref Water_VP
{ {
param_named_auto camPosObjSpace camera_position_object_space param_named_auto camPosObjSpace camera_position_object_space
@ -56,6 +58,7 @@ material Water
param_named_auto far far_clip_distance param_named_auto far far_clip_distance
param_named_auto lightPosObjSpace0 light_position_object_space 0 param_named_auto lightPosObjSpace0 light_position_object_space 0
param_named_auto lightSpecularColour0 light_specular_colour 0 param_named_auto lightSpecularColour0 light_specular_colour 0
param_named isUnderwater float 0
} }
texture_unit reflectionMap texture_unit reflectionMap
@ -85,6 +88,7 @@ material Water
scheme Map scheme Map
pass pass
{ {
cull_hardware none
scene_blend alpha_blend scene_blend alpha_blend
depth_write off depth_write off
diffuse 0 0 0 1 diffuse 0 0 0 1