Merge branch 'namingiseverything' into 'master'

Rename updateState() back into updateWeaponState()

See merge request OpenMW/openmw!2202
check_span
Evil Eye 2 years ago
commit 299bd019df

@ -1110,7 +1110,7 @@ bool CharacterController::updateCarriedLeftVisible(const int weaptype) const
return mAnimation->updateCarriedLeftVisible(weaptype);
}
bool CharacterController::updateState(CharacterState idle)
bool CharacterController::updateWeaponState(CharacterState idle)
{
const auto world = MWBase::Environment::get().getWorld();
auto& prng = world->getPrng();
@ -2253,7 +2253,7 @@ void CharacterController::update(float duration)
if (!mSkipAnim)
{
refreshCurrentAnims(idlestate, movestate, jumpstate, updateState(idlestate));
refreshCurrentAnims(idlestate, movestate, jumpstate, updateWeaponState(idlestate));
updateIdleStormState(inwater);
}

@ -201,7 +201,7 @@ class CharacterController : public MWRender::Animation::TextKeyListener
void clearAnimQueue(bool clearPersistAnims = false);
bool updateState(CharacterState idle);
bool updateWeaponState(CharacterState idle);
void updateIdleStormState(bool inwater) const;
std::string chooseRandomAttackAnimation() const;

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