Merge branch 'hardlanding' into 'master'

Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
pull/3042/head
psi29a 4 years ago
commit 29fdcb3fa1

@ -88,6 +88,7 @@
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5731: Editor: skirts are invisible on characters
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Feature #390: 3rd person look "over the shoulder"

@ -883,7 +883,11 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
}
if(!cls.getCreatureStats(mPtr).isDead())
{
mIdleState = CharState_Idle;
if (cls.getCreatureStats(mPtr).getFallHeight() > 0)
mJumpState = JumpState_InAir;
}
else
{
const MWMechanics::CreatureStats& cStats = mPtr.getClass().getCreatureStats(mPtr);

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