1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-31 21:45:35 +00:00

Merge branch 'hardlanding' into 'master'

Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
This commit is contained in:
psi29a 2021-01-11 20:46:42 +00:00
commit 29fdcb3fa1
2 changed files with 5 additions and 0 deletions

View file

@ -88,6 +88,7 @@
Bug #5703: OpenMW-CS menu system crashing on XFCE
Bug #5706: AI sequences stop looping after the saved game is reloaded
Bug #5731: Editor: skirts are invisible on characters
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
Bug #5762: Movement solver is insufficiently robust
Feature #390: 3rd person look "over the shoulder"

View file

@ -883,7 +883,11 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
}
if(!cls.getCreatureStats(mPtr).isDead())
{
mIdleState = CharState_Idle;
if (cls.getCreatureStats(mPtr).getFallHeight() > 0)
mJumpState = JumpState_InAir;
}
else
{
const MWMechanics::CreatureStats& cStats = mPtr.getClass().getCreatureStats(mPtr);