Use components/to_utf8 to handle encodings.
Add an --encoding option for choosing between win1250, win1251 and
win1252 encodings for the imported ini file.
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default")
;
p_desc.add("ini",1).add("cfg",1);
@ -57,6 +62,10 @@ int main(int argc, char *argv[]) {