mirror of
https://github.com/OpenMW/openmw.git
synced 2025-10-17 21:16:38 +00:00
Update controller buttons for character creation and level up
This commit is contained in:
parent
263863f3f2
commit
2aa9847b24
8 changed files with 49 additions and 55 deletions
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@ -60,10 +60,9 @@ namespace MWGui
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if (Settings::gui().mControllerMenus)
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{
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mOkButton->setStateSelected(true);
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mControllerButtons.lStick = "#{sMouse}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sBack}";
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mControllerButtons.x = "#{sDone}";
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}
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updateBirths();
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@ -76,8 +75,17 @@ namespace MWGui
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getWidget(okButton, "OKButton");
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if (shown)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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mControllerButtons.x = "#{sNext}";
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}
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else if (Settings::gui().mControllerMenus)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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mControllerButtons.x = "#{sDone}";
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}
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else
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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@ -280,14 +288,7 @@ namespace MWGui
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bool BirthDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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if (mOkButtonFocus)
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onOkClicked(mOkButton);
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else
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onBackClicked(mBackButton);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_B)
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if (arg.button == SDL_CONTROLLER_BUTTON_B)
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{
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onBackClicked(mBackButton);
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}
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@ -307,13 +308,6 @@ namespace MWGui
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winMgr->setKeyFocusWidget(mBirthList);
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winMgr->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
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}
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else if ((arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT && mOkButtonFocus) ||
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(arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT && !mOkButtonFocus))
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{
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mOkButtonFocus = !mOkButtonFocus;
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mOkButton->setStateSelected(mOkButtonFocus);
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mBackButton->setStateSelected(!mOkButtonFocus);
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}
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return true;
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}
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@ -59,7 +59,6 @@ namespace MWGui
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ESM::RefId mCurrentBirthId;
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bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
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bool mOkButtonFocus = true;
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};
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}
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#endif
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@ -149,10 +149,9 @@ namespace MWGui
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if (Settings::gui().mControllerMenus)
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{
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mOkButton->setStateSelected(true);
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mControllerButtons.lStick = "#{sMouse}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sBack}";
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mControllerButtons.x = "#{sDone}";
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}
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updateClasses();
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@ -165,8 +164,17 @@ namespace MWGui
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getWidget(okButton, "OKButton");
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if (shown)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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mControllerButtons.x = "#{sNext}";
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}
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else if (Settings::gui().mControllerMenus)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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mControllerButtons.x = "#{sDone}";
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}
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else
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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@ -317,14 +325,7 @@ namespace MWGui
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bool PickClassDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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if (mOkButtonFocus)
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onOkClicked(mOkButton);
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else
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onBackClicked(mBackButton);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_B)
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if (arg.button == SDL_CONTROLLER_BUTTON_B)
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{
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onBackClicked(mBackButton);
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}
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@ -344,13 +345,6 @@ namespace MWGui
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winMgr->setKeyFocusWidget(mClassList);
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winMgr->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
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}
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else if ((arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT && mOkButtonFocus) ||
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(arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT && !mOkButtonFocus))
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{
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mOkButtonFocus = !mOkButtonFocus;
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mOkButton->setStateSelected(mOkButtonFocus);
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mBackButton->setStateSelected(!mOkButtonFocus);
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}
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return true;
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}
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@ -590,9 +584,9 @@ namespace MWGui
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if (Settings::gui().mControllerMenus)
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{
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okButton->setStateSelected(true);
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mControllerButtons.lStick = "#{sMouse}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sBack}";
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mControllerButtons.x = "#{sDone}";
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}
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// Set default skills, attributes
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@ -681,8 +675,17 @@ namespace MWGui
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getWidget(okButton, "OKButton");
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if (shown)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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mControllerButtons.x = "#{sNext}";
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}
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else if (Settings::gui().mControllerMenus)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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mControllerButtons.x = "#{sDone}";
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}
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else
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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@ -1150,6 +1153,8 @@ namespace MWGui
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// Make sure the edit box has focus
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
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mControllerButtons.a = "#{sOk}";
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}
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DescriptionDialog::~DescriptionDialog() {}
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@ -155,7 +155,6 @@ namespace MWGui
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ESM::RefId mCurrentClassId;
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bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
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bool mOkButtonFocus = true;
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};
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class SelectSpecializationDialog : public WindowModal
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@ -97,6 +97,8 @@ namespace MWGui
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mDisableGamepadCursor = true;
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.x = "#{sDone}";
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mOkButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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}
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center();
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@ -108,10 +108,9 @@ namespace MWGui
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if (Settings::gui().mControllerMenus)
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{
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mOkButton->setStateSelected(true);
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mControllerButtons.lStick = "#{sMouse}";
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sBack}";
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mControllerButtons.x = "#{sDone}";
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mControllerButtons.y = "#{sSex}";
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mControllerButtons.l1 = "#{sHair}";
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mControllerButtons.r1 = "#{sFace}";
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@ -128,8 +127,17 @@ namespace MWGui
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getWidget(okButton, "OKButton");
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if (shown)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
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mControllerButtons.x = "#{sNext}";
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}
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else if (Settings::gui().mControllerMenus)
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{
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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mControllerButtons.x = "#{sDone}";
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}
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else
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", {})));
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@ -463,14 +471,7 @@ namespace MWGui
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bool RaceDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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{
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if (mOkButtonFocus)
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onOkClicked(mOkButton);
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else
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onBackClicked(mBackButton);
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}
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else if (arg.button == SDL_CONTROLLER_BUTTON_B)
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if (arg.button == SDL_CONTROLLER_BUTTON_B)
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{
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onBackClicked(mBackButton);
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}
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@ -502,13 +503,6 @@ namespace MWGui
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winMgr->setKeyFocusWidget(mRaceList);
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winMgr->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
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}
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else if ((arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT && mOkButtonFocus) ||
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(arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT && !mOkButtonFocus))
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{
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mOkButtonFocus = !mOkButtonFocus;
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mOkButton->setStateSelected(mOkButtonFocus);
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mBackButton->setStateSelected(!mOkButtonFocus);
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}
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return true;
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}
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@ -124,7 +124,6 @@ namespace MWGui
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bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
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bool onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg) override;
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bool mOkButtonFocus = true;
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};
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}
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#endif
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@ -125,6 +125,8 @@ namespace MWGui
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mControllerButtons.a = "#{sSelect}";
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mControllerButtons.b = "#{sBack}";
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mControllerButtons.x = "#{sDone}";
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okButton->setCaption(
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MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
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}
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}
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