1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2026-02-01 11:18:27 +00:00

Move canUsePower docs to the right place (#8903)

This commit is contained in:
Alexei Kotov 2026-01-10 00:00:52 +03:00
parent acb36cb7c6
commit 2b357fbb9d

View file

@ -329,12 +329,6 @@
-- @param #any recordOrId A record or string record ID. Valid records are @{openmw.core#Spell}, enchanted @{#Item}, @{#IngredientRecord}, or @{#PotionRecord}.
-- @return true if spell is active, false otherwise
---
-- If true, the actor has not used this power in the last 24h. Will return true for powers the actor does not have.
-- @function [parent=#ActorActiveSpells] canUsePower
-- @param self
-- @param #any spellOrId A @{openmw.core#Spell} or string record id.
---
-- Remove an active spell based on active spell ID (see @{openmw_core#ActiveSpell.activeSpellId}). Can only be used in global scripts or on self. Can only be used to remove spells with the temporary flag set (see @{openmw_core#ActiveSpell.temporary}).
-- @function [parent=#ActorActiveSpells] remove
@ -384,7 +378,7 @@
-- @param openmw.core#GameObject actor
-- @return #ActorSpells
--- List of spells with additional functions add/remove/clear (modification are allowed only in global scripts or on self).
--- List of spells (modifications are only allowed in global scripts or on self).
-- @type ActorSpells
-- @usage -- print available spells
-- local mySpells = types.Actor.spells(self)
@ -422,6 +416,12 @@
-- @function [parent=#ActorSpells] clear
-- @param self
---
-- If true, the actor has not used this power in the last 24h. Will return true for powers the actor does not have.
-- @function [parent=#ActorSpells] canUsePower
-- @param self
-- @param #any spellOrId A @{openmw.core#Spell} or string record ID.
--- Values affect how much each attribute can be increased at level up, and are all reset to 0 upon level up.
-- @type SkillIncreasesForAttributeStats
-- @field #number agility Number of contributions to agility for the next level up.