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Fix for explosion effects playing when the game is paused

This commit is contained in:
scrawl 2015-06-19 03:32:48 +02:00
parent e0dfc1425e
commit 2b53e5d965

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@ -350,7 +350,9 @@ namespace MWRender
void RenderingManager::update(float dt, bool paused)
{
if (!paused)
mEffectManager->update(dt);
mSky->update(dt);
mWater->update(dt);
mCamera->update(dt, paused);