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Only attempt attacks in an attack stance

This commit is contained in:
Alexei Kotov 2023-02-19 02:59:33 +03:00
parent a43b6fba4b
commit 2b56ab327c

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@ -131,7 +131,7 @@ local function onInputAction(action)
if action == input.ACTION.Jump then
attemptJump = true
elseif action == input.ACTION.Use then
startAttack = true
startAttack = Actor.stance(self) ~= Actor.STANCE.Nothing
elseif action == input.ACTION.AutoMove and not movementControlsOverridden then
autoMove = not autoMove
elseif action == input.ACTION.AlwaysRun and not movementControlsOverridden then