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	Made sure current player name is shown in name dialog.
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					 2 changed files with 1 additions and 1 deletions
				
			
		|  | @ -51,7 +51,6 @@ void TextInputDialog::open() | |||
| { | ||||
|     // Make sure the edit box has focus
 | ||||
|     MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit); | ||||
|     textEdit->setOnlyText(""); | ||||
|     setVisible(true); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -172,6 +172,7 @@ void WindowManager::updateVisible() | |||
|       nameDialog = new TextInputDialog(environment, gui->getViewSize()); | ||||
|       std::string sName = getGameSettingString("sName", "Name"); | ||||
|       nameDialog->setTextLabel(sName); | ||||
|       nameDialog->setTextInput(playerName); | ||||
|       nameDialog->setNextButtonShow(nameChosen); | ||||
|       nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone); | ||||
|       nameDialog->open(); | ||||
|  |  | |||
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