diff --git a/files/shaders/compatibility/water.frag b/files/shaders/compatibility/water.frag index 26872be468..6936476c74 100644 --- a/files/shaders/compatibility/water.frag +++ b/files/shaders/compatibility/water.frag @@ -148,7 +148,7 @@ void main(void) #if @radialFog float radialDepth = distance(position.xyz, cameraPos); - // TODO: Figure out how to properly radialise refraction depth and thus underwater fog + // TODO: Figure out how to properly radialise refraction depth and thus underwater fog // while avoiding oddities when the water plane is close to the clipping plane #if @reverseZ radialise = radialDepth / linearDepth;