added gui manager skeleton and a cmake fix

pull/7/head
Marc Zinnschlag 15 years ago
parent 505a972faa
commit 2c63d67ceb

@ -63,6 +63,12 @@ set(GAMESOUND_HEADER
apps/openmw/mwsound/extensions.hpp)
source_group(apps\\openmw\\mwsound FILES ${GAMESOUND} ${GAMESOUND_HEADER})
set(GAMEGUI
apps/openmw/mwgui/guimanager.cpp)
set(GAMEGUI_HEADER
apps/openmw/mwgui/guimanager.hpp)
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI} ${GAMEGUI_HEADER})
set(GAMEWORLD
apps/openmw/mwworld/world.cpp)
set(GAMEWORLD_HEADER
@ -74,9 +80,9 @@ set(GAMEWORLD_HEADER
source_group(apps\\openmw\\mwworld FILES ${GAMEWORLD} ${GAMEWORLD_HEADER})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEWORLD})
set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT} ${GAMESCRIPT} ${GAMESOUND} ${GAMEGUI} ${GAMEWORLD})
set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER} ${GAMESCRIPT_HEADER}
${GAMESOUND_HEADER} ${GAMEWORLD_HEADER})
${GAMESOUND_HEADER} ${GAMEGUI_HEADER} ${GAMEWORLD_HEADER})
# source directory: components
@ -231,22 +237,11 @@ endif (CMAKE_COMPILER_IS_GNUCC)
# Main executable
add_executable(openmw
${BSA} ${BSA_HEADER}
${TOOLS} ${TOOLS_HEADER}
${OGRE} ${OGRE_HEADER}
${INPUT} ${INPUT_HEADER}
${NIF} ${NIF_HEADER}
${NIFOGRE} ${NIFOGRE_HEADER}
${MANGLE_VFS}
${GAME}
${ESM_STORE} ${ESM_STORE_HEADER}
${GAMEREND} ${GAMEREND_HEADER}
# ???
# MACOSX_BUNDLE
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${APPS} ${APPS_HEADER}
${ESM_HEADER}
${APPLE_BUNDLE_RESOURCES}
)

@ -17,6 +17,8 @@
#include "mwsound/soundmanager.hpp"
#include "mwgui/guimanager.hpp"
#include "mwworld/world.hpp"
#include "mwworld/ptr.hpp"
#include "mwworld/environment.hpp"
@ -80,6 +82,7 @@ OMW::Engine::~Engine()
mspCommandServer->stop();
delete mEnvironment.mWorld;
delete mEnvironment.mGuiManager;
delete mEnvironment.mSoundManager;
delete mEnvironment.mGlobalScripts;
delete mScriptManager;
@ -192,6 +195,8 @@ void OMW::Engine::go()
// Create the world
mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mCellName, mNewGame);
mEnvironment.mGuiManager = new MWGui::GuiManager;
mEnvironment.mSoundManager = new MWSound::SoundManager;
MWScript::registerExtensions (mExtensions);

@ -0,0 +1,67 @@
#include "guimanager.hpp"
#include <iostream>
namespace MWGui
{
void GuiManager::showBirthDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::showClassDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::showNameDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::showRaceDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::showReviewDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::enableInventoryWindow()
{
std::cout << "" << std::endl;
}
void GuiManager::enableMagicWindow()
{
std::cout << "" << std::endl;
}
void GuiManager::enableMapWindow()
{
std::cout << "" << std::endl;
}
void GuiManager::enableStatsMenu()
{
std::cout << "" << std::endl;
}
void GuiManager::enableLevelUpDialogue()
{
std::cout << "" << std::endl;
}
void GuiManager::showRestDialogue()
{
std::cout << "" << std::endl;
}
bool GuiManager::isGuiActive() const
{
return false;
}
}

@ -0,0 +1,48 @@
#ifndef GAME_SOUND_GUIMANAGER_H
#define GAME_SOUND_GUIMANAGER_H
namespace MWGui
{
class GuiManager
{
public:
void showBirthDialogue();
///< Birthsign (part of the character generation process)
void showClassDialogue();
///< Class selection (part of the character generation process)
void showNameDialogue();
///< Enter character name (part of the character generation process)
void showRaceDialogue();
///< Race selection (part of the character generation process)
void showReviewDialogue();
///< Character generation review (final part of the character generation process)
void enableInventoryWindow();
///< Initially disabled.
void enableMagicWindow();
///< Initially disabled.
void enableMapWindow();
///< Initially disabled.
void enableStatsMenu();
///< Initially disabled.
void enableLevelUpDialogue();
///< Rest/Level-up. Initially disabled.
void showRestDialogue();
///< Rest dialogue: ask player how many hours he wants to sleep.
bool isGuiActive() const;
///< Any non-HUD GUI element active (dialogues and windows)?
};
}
#endif

@ -11,6 +11,11 @@ namespace MWScript
class GlobalScripts;
}
namespace MWGui
{
class GuiManager;
}
namespace MWWorld
{
class World;
@ -19,11 +24,14 @@ namespace MWWorld
class Environment
{
public:
Environment() : mWorld (0), mSoundManager (0), mGlobalScripts (0), mFrameDuration (0) {}
Environment()
: mWorld (0), mSoundManager (0), mGlobalScripts (0), mGuiManager (0), mFrameDuration (0)
{}
World *mWorld;
MWSound::SoundManager *mSoundManager;
MWScript::GlobalScripts *mGlobalScripts;
MWGui::GuiManager *mGuiManager;
float mFrameDuration;
};
}

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