Update base_anim file settings

symlink-ci
Nelsson Huotari 4 years ago
parent 5b88d16a50
commit 2c67f34c6d

@ -955,33 +955,62 @@ defer aabb update = true
# Loading arbitrary meshes is not advised and may cause instability.
load unsupported nif files = false
[Groundcover]
# enable separate groundcover handling
enabled = false
# A groundcover density (0.0 <= value <= 1.0)
# 1.0 means 100% density
density = 1.0
# A maximum distance in cells on which groundcover is rendered.
distance = 1
# A minimum size of groundcover chunk in cells (0.125, 0.25, 0.5, 1.0)
min chunk size = 0.5
# 3rd person base animation model that looks also for the corresponding kf-file
xbaseanim = meshes\xbase_anim.nif
# 3rd person base model with textkeys-data
baseanim = meshes\base_anim.nif
# 1st person base animation model that looks also for corresponding kf-file
xbaseanim1st = meshes\xbase_anim.1st.nif
# 3rd person beast race base model with textkeys-data
baseanimkna = meshes\base_animkna.nif
# 1st person beast race base animation model
baseanimkna1st = meshes\base_animkna.1st.nif
# 3rd person female base animation model
xbaseanimfemale = meshes/xbase_anim_female.nif
# 3rd person female base model with textkeys-data
baseanimfemale = meshes/base_anim_female.nif
# 1st person female base model with textkeys-data
baseanimfemale1st = meshes\base_anim_female.1st.nif
# 3rd person werewolf skin
wolfskin = meshes\wolf\skin.nif
# 1st person werewolf skin
wolfskin1st = meshes\wolf\skin.1st.nif
# Argonian smimkna
xargonianswimkna = meshes/xargonian_swimkna.nif
# File to load xbaseanim 3rd person animations
xbaseanimkf = meshes\xbase_anim.kf
# File to load xbaseanim 3rd person animations
xbaseanim1stkf = meshes\xbase_anim.1st.kf
# File to load xbaseanim animations from
xbaseanimfemalekf = meshes/xbase_anim_female.kf
# File to load xargonianswimkna animations from
xargonianswimknakf = meshes/xargonian_swimkna.kf
[Groundcover]
# enable separate groundcover handling
enabled = false
# A groundcover density (0.0 <= value <= 1.0)
# 1.0 means 100% density
density = 1.0
# A maximum distance in cells on which groundcover is rendered.
distance = 1
# A minimum size of groundcover chunk in cells (0.125, 0.25, 0.5, 1.0)
min chunk size = 0.5

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