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Merge branch 'master' into 'effective_magic'

# Conflicts:
#   CHANGELOG.md
This commit is contained in:
psi29a 2021-10-01 21:20:08 +00:00
commit 2c8c36fe5d
44 changed files with 264 additions and 278 deletions

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@ -229,6 +229,7 @@ Programmers
Yuri Krupenin
zelurker
Noah Gooder
Andrew Appuhamy (andrew-app)
Documentation
-------------

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@ -21,6 +21,7 @@
Bug #5596: Effects in constant spells should not be merged
Bug #5621: Drained stats cannot be restored
Bug #5755: Active grid object paging - disappearing textures
Bug #5766: Active grid object paging - disappearing textures
Bug #5788: Texture editing parses the selected indexes wrongly
Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention
Bug #5842: GetDisposition adds temporary disposition change from different actors
@ -40,6 +41,7 @@
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
Bug #6143: Capturing a screenshot makes engine to be a temporary unresponsive
Bug #6165: Paralyzed player character can pickup items when the inventory is open
Bug #6172: Some creatures can't open doors
Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
Bug #6197: Infinite Casting Loop
@ -49,6 +51,7 @@
Bug #6283: Avis Dorsey follows you after her death
Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters
Bug #6302: Teleporting disabled actor breaks its disabled state
Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken
Feature #890: OpenMW-CS: Column filtering
Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
Feature #2780: A way to see current OpenMW version in the console
@ -60,6 +63,7 @@
Feature #5198: Implement "Magic effect expired" event
Feature #5454: Clear active spells from actor when he disappears from scene
Feature #5489: MCP: Telekinesis fix for activators
Feature #5737: Handle instance move from one cell to another
Feature #5996: Support Lua scripts in OpenMW
Feature #6017: Separate persistent and temporary cell references when saving
Feature #6032: Reverse-z depth buffer

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@ -653,7 +653,8 @@ namespace MWBase
virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors = nullptr) const = 0;
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;

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@ -38,15 +38,15 @@ namespace MWClass
}
}
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated);
insertObjectPhysics(ptr, model, rotation, physics);
}
void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const

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@ -17,9 +17,9 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.

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@ -22,7 +22,7 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
}
void Actor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Actor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
if (!model.empty())
{

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@ -24,7 +24,7 @@ namespace MWClass
///< Adjust position to stand on ground. Must be called post model load
/// @param force do this even if the ptr is flying
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override;

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@ -106,15 +106,15 @@ namespace MWClass
}
}
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated);
insertObjectPhysics(ptr, model, rotation, physics);
}
void Container::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Container::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
std::string Container::getModel(const MWWorld::ConstPtr &ptr) const

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@ -42,8 +42,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.

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@ -55,9 +55,9 @@ namespace MWClass
}
}
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated);
insertObjectPhysics(ptr, model, rotation, physics);
// Resume the door's opening/closing animation if it wasn't finished
if (ptr.getRefData().getCustomData())
@ -70,10 +70,10 @@ namespace MWClass
}
}
void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_Door, skipAnimated);
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_Door);
}
bool Door::isDoor() const

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@ -18,8 +18,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool isDoor() const override;

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@ -33,13 +33,13 @@ namespace MWClass
renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != nullptr);
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated);
insertObjectPhysics(ptr, model, rotation, physics);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
@ -47,11 +47,11 @@ namespace MWClass
MWSound::PlayMode::Loop);
}
void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
// TODO: add option somewhere to enable collision for placeable objects
if (!model.empty() && (ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry) == 0)
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
bool Light::useAnim() const

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@ -14,8 +14,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override;

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@ -23,15 +23,15 @@ namespace MWClass
}
}
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated);
insertObjectPhysics(ptr, model, rotation, physics);
}
void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
}
std::string Static::getModel(const MWWorld::ConstPtr &ptr) const

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@ -14,8 +14,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.

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@ -99,8 +99,8 @@ namespace MWInput
// We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor
float uiScale = MWBase::Environment::get().getWindowManager()->getScalingFactor();
float xMove = xAxis * dt * 1500.0f / uiScale;
float yMove = yAxis * dt * 1500.0f / uiScale;
float xMove = xAxis * dt * 1500.0f / uiScale * mGamepadCursorSpeed;
float yMove = yAxis * dt * 1500.0f / uiScale * mGamepadCursorSpeed;
float mouseWheelMove = -zAxis * dt * 1500.0f;
if (xMove != 0 || yMove != 0 || mouseWheelMove != 0)

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@ -51,8 +51,8 @@ namespace MWLua
std::array<bool, MWWorld::InventoryStore::Slots> usedSlots;
std::fill(usedSlots.begin(), usedSlots.end(), false);
constexpr int anySlot = -1;
auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView, anySlot](int slot, const Item& item) -> bool
static constexpr int anySlot = -1;
auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView](int slot, const Item& item) -> bool
{
auto old_it = slot != anySlot ? store.getSlot(slot) : store.end();
MWWorld::Ptr itemPtr;

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@ -47,8 +47,6 @@ namespace MWLua
return LObject(getId(r.mHitObject), worldView->getObjectRegistry());
});
constexpr int defaultCollisionType = MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap |
MWPhysics::CollisionType_Actor | MWPhysics::CollisionType_Door;
api["COLLISION_TYPE"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
"World", MWPhysics::CollisionType_World,
"Door", MWPhysics::CollisionType_Door,
@ -56,12 +54,12 @@ namespace MWLua
"HeightMap", MWPhysics::CollisionType_HeightMap,
"Projectile", MWPhysics::CollisionType_Projectile,
"Water", MWPhysics::CollisionType_Water,
"Default", defaultCollisionType));
"Default", MWPhysics::CollisionType_Default));
api["castRay"] = [defaultCollisionType](const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
api["castRay"] = [](const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
{
MWWorld::Ptr ignore;
int collisionType = defaultCollisionType;
int collisionType = MWPhysics::CollisionType_Default;
float radius = 0;
if (options)
{
@ -80,7 +78,7 @@ namespace MWLua
}
};
// TODO: async raycasting
/*api["asyncCastRay"] = [luaManager = context.mLuaManager, defaultCollisionType](
/*api["asyncCastRay"] = [luaManager = context.mLuaManager](
const Callback& luaCallback, const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
{
std::function<void(MWPhysics::RayCastingResult)> callback =

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@ -5,6 +5,7 @@
namespace MWMechanics
{
Actor::Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation)
: mPositionAdjusted(false)
{
mCharacterController.reset(new CharacterController(ptr, animation));
}
@ -58,4 +59,14 @@ namespace MWMechanics
{
mIsTurningToPlayer = turning;
}
void Actor::setPositionAdjusted(bool adjusted)
{
mPositionAdjusted = adjusted;
}
bool Actor::getPositionAdjusted() const
{
return mPositionAdjusted;
}
}

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@ -48,6 +48,9 @@ namespace MWMechanics
return mEngageCombat.update(duration);
}
void setPositionAdjusted(bool adjusted);
bool getPositionAdjusted() const;
private:
std::unique_ptr<CharacterController> mCharacterController;
int mGreetingTimer{0};
@ -55,6 +58,7 @@ namespace MWMechanics
GreetingState mGreetingState{Greet_None};
bool mIsTurningToPlayer{false};
Misc::DeviatingPeriodicTimer mEngageCombat{1.0f, 0.25f, Misc::Rng::deviate(0, 0.25f)};
bool mPositionAdjusted;
};
}

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@ -1608,7 +1608,14 @@ namespace MWMechanics
continue;
}
else if (!isPlayer)
{
iter->first.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Actor);
if (!iter->second->getPositionAdjusted())
{
iter->first.getClass().adjustPosition(iter->first, false);
iter->second->setPositionAdjusted(true);
}
}
const bool isDead = iter->first.getClass().getCreatureStats(iter->first).isDead();
if (!isDead && (!godmode || !isPlayer) && iter->first.getClass().getCreatureStats(iter->first).isParalyzed())

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@ -34,6 +34,11 @@ namespace
const float actorTolerance = 2 * speed * duration + 1.2 * std::max(halfExtents.x(), halfExtents.y());
return std::max(MWMechanics::MIN_TOLERANCE, actorTolerance);
}
bool canOpenDoors(const MWWorld::Ptr& ptr)
{
return ptr.getClass().isBipedal(ptr) || ptr.getClass().hasInventoryStore(ptr);
}
}
MWMechanics::AiPackage::AiPackage(AiPackageTypeId typeId, const Options& options) :
@ -118,7 +123,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
if (!isDestReached && timerStatus == Misc::TimerStatus::Elapsed)
{
if (actor.getClass().isBipedal(actor))
if (canOpenDoors(actor))
openDoors(actor);
const bool wasShortcutting = mIsShortcutting;
@ -232,7 +237,7 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor)
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
const MWWorld::Ptr door = getNearbyDoor(actor, distance);
if (!door.isEmpty() && actor.getClass().isBipedal(actor))
if (!door.isEmpty() && canOpenDoors(actor))
{
openDoors(actor);
}
@ -443,9 +448,13 @@ DetourNavigator::Flags MWMechanics::AiPackage::getNavigatorFlags(const MWWorld::
result |= DetourNavigator::Flag_swim;
if (actorClass.canWalk(actor) && actor.getClass().getWalkSpeed(actor) > 0)
{
result |= DetourNavigator::Flag_walk;
if (getTypeId() == AiPackageTypeId::Travel)
result |= DetourNavigator::Flag_usePathgrid;
}
if (actorClass.isBipedal(actor) && getTypeId() != AiPackageTypeId::Wander)
if (canOpenDoors(actor) && getTypeId() != AiPackageTypeId::Wander)
result |= DetourNavigator::Flag_openDoor;
return result;
@ -457,20 +466,31 @@ DetourNavigator::AreaCosts MWMechanics::AiPackage::getAreaCosts(const MWWorld::P
const DetourNavigator::Flags flags = getNavigatorFlags(actor);
const MWWorld::Class& actorClass = actor.getClass();
if (flags & DetourNavigator::Flag_swim)
costs.mWater = divOrMax(costs.mWater, actorClass.getSwimSpeed(actor));
const float swimSpeed = (flags & DetourNavigator::Flag_swim) == 0
? 0.0f
: actorClass.getSwimSpeed(actor);
if (flags & DetourNavigator::Flag_walk)
const float walkSpeed = [&]
{
float walkCost;
if ((flags & DetourNavigator::Flag_walk) == 0)
return 0.0f;
if (getTypeId() == AiPackageTypeId::Wander)
walkCost = divOrMax(1.0, actorClass.getWalkSpeed(actor));
else
walkCost = divOrMax(1.0, actorClass.getRunSpeed(actor));
costs.mDoor = costs.mDoor * walkCost;
costs.mPathgrid = costs.mPathgrid * walkCost;
costs.mGround = costs.mGround * walkCost;
}
return actorClass.getWalkSpeed(actor);
return actorClass.getRunSpeed(actor);
} ();
const float maxSpeed = std::max(swimSpeed, walkSpeed);
if (maxSpeed == 0)
return costs;
const float swimFactor = swimSpeed / maxSpeed;
const float walkFactor = walkSpeed / maxSpeed;
costs.mWater = divOrMax(costs.mWater, swimFactor);
costs.mDoor = divOrMax(costs.mDoor, walkFactor);
costs.mPathgrid = divOrMax(costs.mPathgrid, walkFactor);
costs.mGround = divOrMax(costs.mGround, walkFactor);
return costs;
}

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@ -1,5 +1,7 @@
#include "aitravel.hpp"
#include <algorithm>
#include <components/esm/aisequence.hpp>
#include "../mwbase/environment.hpp"
@ -23,6 +25,11 @@ bool isWithinMaxRange(const osg::Vec3f& pos1, const osg::Vec3f& pos2)
return (pos1 - pos2).length2() <= 7168*7168;
}
float getActorRadius(const MWWorld::ConstPtr& actor)
{
const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
return std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
}
}
namespace MWMechanics
@ -70,16 +77,24 @@ namespace MWMechanics
// Unfortunately, with vanilla assets destination is sometimes blocked by other actor.
// If we got close to target, check for actors nearby. If they are, finish AI package.
int destinationTolerance = 64;
if (distance(actorPos, targetPos) <= destinationTolerance)
if (mDestinationCheck.update(duration) == Misc::TimerStatus::Elapsed)
{
std::vector<MWWorld::Ptr> targetActors;
std::pair<MWWorld::Ptr, osg::Vec3f> result = MWBase::Environment::get().getWorld()->getHitContact(actor, destinationTolerance, targetActors);
if (!result.first.isEmpty())
std::vector<MWWorld::Ptr> occupyingActors;
if (isAreaOccupiedByOtherActor(actor, targetPos, &occupyingActors))
{
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
return true;
const float actorRadius = getActorRadius(actor);
const float distanceToTarget = distance(actorPos, targetPos);
for (const MWWorld::Ptr& other : occupyingActors)
{
const float otherRadius = getActorRadius(other);
const auto [minRadius, maxRadius] = std::minmax(actorRadius, otherRadius);
constexpr float toleranceFactor = 1.25;
if (minRadius * toleranceFactor + maxRadius > distanceToTarget)
{
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
}
}

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@ -52,6 +52,8 @@ namespace MWMechanics
const float mZ;
const bool mHidden;
AiReactionTimer mDestinationCheck;
};
struct AiInternalTravel final : public AiTravel

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@ -85,14 +85,6 @@ namespace MWMechanics
return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor);
}
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr &actor, const osg::Vec3f& destination)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor);
}
void stopMovement(const MWWorld::Ptr& actor)
{
actor.getClass().getMovementSettings(actor).mPosition[0] = 0;

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@ -4,6 +4,8 @@
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "movement.hpp"
@ -72,6 +74,15 @@ namespace MWMechanics
return MWWorld::Ptr(); // none found
}
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
std::vector<MWWorld::Ptr>* occupyingActors)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor, occupyingActors);
}
ObstacleCheck::ObstacleCheck()
: mWalkState(WalkState::Initial)
, mStateDuration(0)

View file

@ -3,9 +3,12 @@
#include <osg/Vec3f>
#include <vector>
namespace MWWorld
{
class Ptr;
class ConstPtr;
}
namespace MWMechanics
@ -21,6 +24,9 @@ namespace MWMechanics
/** \return Pointer to the door, or empty pointer if none exists **/
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
std::vector<MWWorld::Ptr>* occupyingActors = nullptr);
class ObstacleCheck
{
public:

View file

@ -397,7 +397,7 @@ namespace MWMechanics
mPath.clear();
}
if (status != DetourNavigator::Status::NavMeshNotFound && mPath.empty())
if (status != DetourNavigator::Status::NavMeshNotFound && mPath.empty() && (flags & DetourNavigator::Flag_usePathgrid) == 0)
{
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents,
flags | DetourNavigator::Flag_usePathgrid, areaCosts, endTolerance, pathType, std::back_inserter(mPath));

View file

@ -22,28 +22,36 @@ namespace MWPhysics
return nearest.distance(position) < radius;
}
template <class OnCollision>
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{
public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object,
const int mask, const int group)
const int mask, const int group, OnCollision* onCollision)
: mPosition(position),
mRadius(radius),
mCollisionObject(object),
mCollisionFilterMask(mask),
mCollisionFilterGroup(group)
mCollisionFilterGroup(group),
mOnCollision(onCollision)
{
}
bool process(const btBroadphaseProxy* proxy) override
{
if (mResult)
if (mResult && mOnCollision == nullptr)
return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (collisionObject == mCollisionObject)
if (collisionObject == mCollisionObject
|| !needsCollision(*proxy)
|| !testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius))
return true;
if (needsCollision(*proxy))
mResult = testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius);
mResult = true;
if (mOnCollision != nullptr)
{
(*mOnCollision)(collisionObject);
return true;
}
return !mResult;
}
@ -58,6 +66,7 @@ namespace MWPhysics
btCollisionObject* mCollisionObject;
int mCollisionFilterMask;
int mCollisionFilterGroup;
OnCollision* mOnCollision;
bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const

View file

@ -492,7 +492,7 @@ namespace MWPhysics
return heightField->second.get();
}
void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType, bool skipAnimated)
void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType)
{
if (ptr.mRef->mData.mPhysicsPostponed)
return;
@ -500,9 +500,6 @@ namespace MWPhysics
if (!shapeInstance || !shapeInstance->getCollisionShape())
return;
if (skipAnimated && shapeInstance->isAnimated())
return;
assert(!getObject(ptr));
auto obj = std::make_shared<Object>(ptr, shapeInstance, rotation, collisionType, mTaskScheduler.get());
@ -923,7 +920,8 @@ namespace MWPhysics
CollisionType_Actor|CollisionType_Projectile);
}
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
{
btCollisionObject* object = nullptr;
const auto it = mActors.find(ignore.mRef);
@ -934,7 +932,19 @@ namespace MWPhysics
const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
const int mask = MWPhysics::CollisionType_Actor;
const int group = 0xff;
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group);
if (occupyingActors == nullptr)
{
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group,
static_cast<void (*)(const btCollisionObject*)>(nullptr));
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}
const auto onCollision = [&] (const btCollisionObject* object)
{
if (PtrHolder* holder = static_cast<PtrHolder*>(object->getUserPointer()))
occupyingActors->push_back(holder->getPtr());
};
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group, &onCollision);
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}

View file

@ -128,7 +128,7 @@ namespace MWPhysics
void setWaterHeight(float height);
void disableWater();
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType = CollisionType_World, bool skipAnimated = false);
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType = CollisionType_World);
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius);
@ -252,7 +252,8 @@ namespace MWPhysics
std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
}
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
void reportCollision(const btVector3& position, const btVector3& normal);

View file

@ -486,6 +486,7 @@ namespace MWRender
defaultMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
sceneRoot->getOrCreateStateSet()->setAttribute(defaultMat);
sceneRoot->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", 1.f));
mFog.reset(new FogManager());

View file

@ -25,16 +25,6 @@ namespace MWWorld
}
};
struct ListObjectsVisitor
{
std::vector<MWWorld::Ptr> mObjects;
bool operator() (const MWWorld::Ptr& ptr)
{
mObjects.push_back (ptr);
return true;
}
};
}
#endif

View file

@ -30,12 +30,12 @@ namespace MWWorld
}
void Class::insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Class::insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{
}
void Class::insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
void Class::insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{}
bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const

View file

@ -78,9 +78,9 @@ namespace MWWorld
}
virtual void insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const;
virtual void insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const;
virtual void insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const;
virtual std::string getName (const ConstPtr& ptr) const = 0;
///< \return name or ID; can return an empty string.

View file

@ -104,7 +104,7 @@ namespace
}
void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs, bool onlyPhysics)
MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
{
if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
{
@ -114,12 +114,6 @@ namespace
std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
if (onlyPhysics && !physics.getObject(ptr) && !ptr.getClass().isActor())
{
// When we preload physics object we need to skip animated objects. They are dependant on the scene graph which doesn't yet exist.
ptr.getClass().insertObject (ptr, model, rotation, physics, true);
return;
}
const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
@ -137,8 +131,7 @@ namespace
// Restore effect particles
MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
if (!physics.getObject(ptr))
ptr.getClass().insertObject (ptr, model, rotation, physics);
ptr.getClass().insertObject (ptr, model, rotation, physics);
MWBase::Environment::get().getLuaManager()->objectAddedToScene(ptr);
}
@ -201,11 +194,10 @@ namespace
{
MWWorld::CellStore& mCell;
Loading::Listener* mLoadingListener;
bool mOnlyObjects;
std::vector<MWWorld::Ptr> mToInsert;
InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener, bool onlyObjects);
InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener);
bool operator() (const MWWorld::Ptr& ptr);
@ -213,8 +205,8 @@ namespace
void insert(AddObject&& addObject);
};
InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener, bool onlyObjects)
: mCell(cell), mLoadingListener(loadingListener), mOnlyObjects(onlyObjects)
InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener)
: mCell(cell), mLoadingListener(loadingListener)
{}
bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
@ -230,7 +222,7 @@ namespace
{
for (MWWorld::Ptr& ptr : mToInsert)
{
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled() && (!mOnlyObjects || !ptr.getClass().isActor()))
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
{
try
{
@ -248,16 +240,6 @@ namespace
}
}
struct PositionVisitor
{
bool operator() (const MWWorld::Ptr& ptr)
{
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
ptr.getClass().adjustPosition (ptr, false);
return true;
}
};
int getCellPositionDistanceToOrigin(const std::pair<int, int>& cellPosition)
{
return std::abs(cellPosition.first) + std::abs(cellPosition.second);
@ -324,39 +306,12 @@ namespace MWWorld
mRendering.update (duration, paused);
}
void Scene::unloadInactiveCell (CellStore* cell)
void Scene::unloadCell(CellStore* cell)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
ListObjectsVisitor visitor;
cell->forEach(visitor);
for (const auto& ptr : visitor.mObjects)
{
mPhysics->remove(ptr);
ptr.mRef->mData.mPhysicsPostponed = false;
}
if (cell->getCell()->isExterior())
{
const auto cellX = cell->getCell()->getGridX();
const auto cellY = cell->getCell()->getGridY();
mPhysics->removeHeightField(cellX, cellY);
}
mInactiveCells.erase(cell);
}
void Scene::deactivateCell(CellStore* cell)
{
assert(mInactiveCells.find(cell) != mInactiveCells.end());
if (mActiveCells.find(cell) == mActiveCells.end())
return;
Log(Debug::Info) << "Deactivate cell " << cell->getCell()->getDescription();
Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
ListAndResetObjectsVisitor visitor;
@ -367,8 +322,8 @@ namespace MWWorld
if (const auto object = mPhysics->getObject(ptr))
{
mNavigator.removeObject(DetourNavigator::ObjectId(object));
if (object->isAnimated())
mPhysics->remove(ptr);
mPhysics->remove(ptr);
ptr.mRef->mData.mPhysicsPostponed = false;
}
else if (mPhysics->getActor(ptr))
{
@ -386,6 +341,8 @@ namespace MWWorld
{
if (mPhysics->getHeightField(cellX, cellY) != nullptr)
mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY));
mPhysics->removeHeightField(cellX, cellY);
}
if (cell->getCell()->hasWater())
@ -408,12 +365,11 @@ namespace MWWorld
mActiveCells.erase(cell);
}
void Scene::activateCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn)
void Scene::loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn)
{
using DetourNavigator::HeightfieldShape;
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
mActiveCells.insert(cell);
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
@ -425,13 +381,25 @@ namespace MWWorld
if (cell->getCell()->isExterior())
{
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
const float verts = ESM::Land::LAND_SIZE;
const float worldsize = ESM::Land::REAL_SIZE;
if (data)
{
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cellX, cellY, worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
{
const osg::Vec2i cellPosition(cellX, cellY);
const btVector3& origin = heightField->getCollisionObject()->getWorldTransform().getOrigin();
const osg::Vec3f shift(origin.x(), origin.y(), origin.z());
const osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* const data = land == nullptr ? nullptr : land->getData(ESM::Land::DATA_VHGT);
const HeightfieldShape shape = [&] () -> HeightfieldShape
{
if (data == nullptr)
@ -462,7 +430,7 @@ namespace MWWorld
if (respawn)
cell->respawn();
insertCell(*cell, loadingListener, false);
insertCell(*cell, loadingListener);
mRendering.addCell(cell);
@ -511,49 +479,14 @@ namespace MWWorld
mPreloader->notifyLoaded(cell);
}
void Scene::loadInactiveCell(CellStore *cell, Loading::Listener* loadingListener)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) == mInactiveCells.end());
mInactiveCells.insert(cell);
Log(Debug::Info) << "Loading inactive cell " << cell->getCell()->getDescription();
if (cell->getCell()->isExterior())
{
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
if (data)
{
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cellX, cellY, worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
}
insertCell(*cell, loadingListener, true);
}
void Scene::clear()
{
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{
auto* cell = *iter++;
deactivateCell(cell);
unloadInactiveCell (cell);
unloadCell (cell);
}
assert(mActiveCells.empty());
assert(mInactiveCells.empty());
mCurrentCell = nullptr;
mPreloader->clear();
@ -595,7 +528,7 @@ namespace MWWorld
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
{
for (auto iter = mInactiveCells.begin(); iter != mInactiveCells.end(); )
for (auto iter = mActiveCells.begin(); iter != mActiveCells.end(); )
{
auto* cell = *iter++;
if (cell->getCell()->isExterior())
@ -603,16 +536,10 @@ namespace MWWorld
const auto dx = std::abs(playerCellX - cell->getCell()->getGridX());
const auto dy = std::abs(playerCellY - cell->getCell()->getGridY());
if (dx > mHalfGridSize || dy > mHalfGridSize)
deactivateCell(cell);
if (dx > mHalfGridSize+1 || dy > mHalfGridSize+1)
unloadInactiveCell(cell);
unloadCell(cell);
}
else
{
deactivateCell(cell);
unloadInactiveCell(cell);
}
unloadCell (cell);
}
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
@ -662,7 +589,6 @@ namespace MWWorld
}
auto cellsPositionsToLoad = cellsToLoad(mActiveCells,mHalfGridSize);
auto cellsPositionsToLoadInactive = cellsToLoad(mInactiveCells,mHalfGridSize+1);
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
Loading::ScopedLoad load(loadingListener);
@ -685,26 +611,12 @@ namespace MWWorld
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
});
std::sort(cellsPositionsToLoadInactive.begin(), cellsPositionsToLoadInactive.end(),
[&] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) {
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
});
// Load cells
for (const auto& [x,y] : cellsPositionsToLoadInactive)
{
if (!isCellInCollection(x, y, mInactiveCells))
{
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
loadInactiveCell (cell, loadingListener);
}
}
for (const auto& [x,y] : cellsPositionsToLoad)
{
if (!isCellInCollection(x, y, mActiveCells))
{
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
activateCell (cell, loadingListener, changeEvent);
loadCell (cell, loadingListener, changeEvent);
}
}
@ -737,17 +649,15 @@ namespace MWWorld
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
loadInactiveCell(cell, nullptr);
activateCell(cell, nullptr, false);
loadCell(cell, nullptr, false);
auto iter = mInactiveCells.begin();
while (iter != mInactiveCells.end())
auto iter = mActiveCells.begin();
while (iter != mActiveCells.end())
{
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
it->mData.mY == (*iter)->getCell()->getGridY())
{
deactivateCell(*iter);
unloadInactiveCell(*iter);
unloadCell(*iter);
break;
}
@ -785,18 +695,16 @@ namespace MWWorld
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
loadInactiveCell(cell, nullptr);
activateCell(cell, nullptr, false);
loadCell(cell, nullptr, false);
auto iter = mInactiveCells.begin();
while (iter != mInactiveCells.end())
auto iter = mActiveCells.begin();
while (iter != mActiveCells.end())
{
assert (!(*iter)->getCell()->isExterior());
if (it->mName == (*iter)->getCell()->mName)
{
deactivateCell(*iter);
unloadInactiveCell(*iter);
unloadCell(*iter);
break;
}
@ -915,21 +823,18 @@ namespace MWWorld
Log(Debug::Info) << "Changing to interior";
// unload
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); )
for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{
auto* cellToUnload = *iter++;
deactivateCell(cellToUnload);
unloadInactiveCell(cellToUnload);
unloadCell(cellToUnload);
}
assert(mActiveCells.empty());
assert(mInactiveCells.empty());
loadingListener->setProgressRange(cell->count());
// Load cell.
mPagedRefs.clear();
loadInactiveCell (cell, loadingListener);
activateCell (cell, loadingListener, changeEvent);
loadCell(cell, loadingListener, changeEvent);
changePlayerCell(cell, position, adjustPlayerPos);
@ -979,26 +884,19 @@ namespace MWWorld
mCellChanged = false;
}
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyObjects)
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener)
{
InsertVisitor insertVisitor(cell, loadingListener, onlyObjects);
InsertVisitor insertVisitor(cell, loadingListener);
cell.forEach (insertVisitor);
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs, onlyObjects); });
if (!onlyObjects)
{
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
PositionVisitor posVisitor;
cell.forEach (posVisitor);
}
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
}
void Scene::addObjectToScene (const Ptr& ptr)
{
try
{
addObject(ptr, *mPhysics, mRendering, mPagedRefs, false);
addObject(ptr, *mPhysics, mRendering, mPagedRefs);
addObject(ptr, *mPhysics, mNavigator);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();

View file

@ -77,7 +77,6 @@ namespace MWWorld
CellStore* mCurrentCell; // the cell the player is in
CellStoreCollection mActiveCells;
CellStoreCollection mInactiveCells;
bool mCellChanged;
MWPhysics::PhysicsSystem *mPhysics;
MWRender::RenderingManager& mRendering;
@ -100,7 +99,7 @@ namespace MWWorld
std::vector<osg::ref_ptr<SceneUtil::WorkItem>> mWorkItems;
void insertCell(CellStore &cell, Loading::Listener* loadingListener, bool onlyObjects);
void insertCell(CellStore &cell, Loading::Listener* loadingListener);
osg::Vec2i mCurrentGridCenter;
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
@ -116,10 +115,8 @@ namespace MWWorld
osg::Vec4i gridCenterToBounds(const osg::Vec2i &centerCell) const;
osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const;
void unloadInactiveCell(CellStore* cell);
void deactivateCell(CellStore* cell);
void activateCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn);
void loadInactiveCell(CellStore *cell, Loading::Listener* loadingListener);
void unloadCell(CellStore* cell);
void loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn);
public:

View file

@ -3923,9 +3923,10 @@ namespace MWWorld
return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
}
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
{
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore);
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore, occupyingActors);
}
void World::reportStats(unsigned int frameNumber, osg::Stats& stats) const

View file

@ -735,7 +735,8 @@ namespace MWWorld
bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const override;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;

View file

@ -328,6 +328,12 @@ namespace LuaUtil
std::make_heap(mHoursTimersQueue.begin(), mHoursTimersQueue.end());
}
ScriptsContainer::~ScriptsContainer()
{
for (auto& [_, script] : mScripts)
script.mHiddenData[ScriptId::KEY] = sol::nil;
}
void ScriptsContainer::removeAllScripts()
{
for (auto& [_, script] : mScripts)

View file

@ -75,7 +75,7 @@ namespace LuaUtil
ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix);
ScriptsContainer(const ScriptsContainer&) = delete;
ScriptsContainer(ScriptsContainer&&) = delete;
virtual ~ScriptsContainer() { removeAllScripts(); }
virtual ~ScriptsContainer();
// Adds package that will be available (via `require`) for all scripts in the container.
// Automatically applies LuaUtil::makeReadOnly to the package.

View file

@ -1134,8 +1134,6 @@ namespace NifOsg
trans->addChild(toAttach);
parentNode->addChild(trans);
}
// create partsys stateset in order to pass in ShaderVisitor like all other Drawables
partsys->getOrCreateStateSet();
}
void handleNiGeometryData(osg::Geometry *geometry, const Nif::NiGeometryData* data, const std::vector<unsigned int>& boundTextures, const std::string& name)
@ -1923,8 +1921,6 @@ namespace NifOsg
void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
bool hasVertexColors, int animflags)
{
osg::StateSet* stateset = node->getOrCreateStateSet();
// Specular lighting is enabled by default, but there's a quirk...
bool specEnabled = true;
osg::ref_ptr<osg::Material> mat (new osg::Material);
@ -2006,15 +2002,15 @@ namespace NifOsg
if (blendFunc->getDestination() == GL_DST_ALPHA)
blendFunc->setDestination(GL_ONE);
blendFunc = shareAttribute(blendFunc);
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
node->getOrCreateStateSet()->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
bool noSort = (alphaprop->flags>>13)&1;
if (!noSort)
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
node->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
else
stateset->setRenderBinToInherit();
node->getOrCreateStateSet()->setRenderBinToInherit();
}
else
else if (osg::StateSet* stateset = node->getStateSet())
{
stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
stateset->removeMode(GL_BLEND);
@ -2025,9 +2021,9 @@ namespace NifOsg
{
osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f));
alphaFunc = shareAttribute(alphaFunc);
stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
node->getOrCreateStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
}
else
else if (osg::StateSet* stateset = node->getStateSet())
{
stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
stateset->removeMode(GL_ALPHA_TEST);
@ -2083,8 +2079,10 @@ namespace NifOsg
mat = shareAttribute(mat);
osg::StateSet* stateset = node->getOrCreateStateSet();
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
if (emissiveMult != 1.f)
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
}
};

View file

@ -116,7 +116,6 @@ namespace Shader
, mImageManager(imageManager)
, mDefaultShaderPrefix(defaultShaderPrefix)
{
mRequirements.emplace_back();
}
void ShaderVisitor::setForceShaders(bool force)
@ -421,7 +420,10 @@ namespace Shader
void ShaderVisitor::pushRequirements(osg::Node& node)
{
mRequirements.push_back(mRequirements.back());
if (mRequirements.empty())
mRequirements.emplace_back();
else
mRequirements.push_back(mRequirements.back());
mRequirements.back().mNode = &node;
}

View file

@ -29,7 +29,7 @@ Savegames
+--------------+-----------------------------------------------------------------------------------------------------+
| OS | Location |
+==============+=====================================================================================================+
| Linux | ``$HOME/.local/share/openmw/saves`` |
| Linux | ``$HOME/.local/share/openmw/saves`` |
+--------------+-----------------------------------------------------------------------------------------------------+
| Mac | ``$HOME/Library/Application\ Support/openmw/saves`` |
+--------------+---------------+-------------------------------------------------------------------------------------+