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Merge branch 'master' into 'effective_magic'

# Conflicts:
#   CHANGELOG.md
This commit is contained in:
psi29a 2021-10-01 21:20:08 +00:00
commit 2c8c36fe5d
44 changed files with 264 additions and 278 deletions

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@ -229,6 +229,7 @@ Programmers
Yuri Krupenin Yuri Krupenin
zelurker zelurker
Noah Gooder Noah Gooder
Andrew Appuhamy (andrew-app)
Documentation Documentation
------------- -------------

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@ -21,6 +21,7 @@
Bug #5596: Effects in constant spells should not be merged Bug #5596: Effects in constant spells should not be merged
Bug #5621: Drained stats cannot be restored Bug #5621: Drained stats cannot be restored
Bug #5755: Active grid object paging - disappearing textures Bug #5755: Active grid object paging - disappearing textures
Bug #5766: Active grid object paging - disappearing textures
Bug #5788: Texture editing parses the selected indexes wrongly Bug #5788: Texture editing parses the selected indexes wrongly
Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention
Bug #5842: GetDisposition adds temporary disposition change from different actors Bug #5842: GetDisposition adds temporary disposition change from different actors
@ -40,6 +41,7 @@
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
Bug #6143: Capturing a screenshot makes engine to be a temporary unresponsive Bug #6143: Capturing a screenshot makes engine to be a temporary unresponsive
Bug #6165: Paralyzed player character can pickup items when the inventory is open Bug #6165: Paralyzed player character can pickup items when the inventory is open
Bug #6172: Some creatures can't open doors
Bug #6174: Spellmaking and Enchanting sliders differences from vanilla Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
Bug #6197: Infinite Casting Loop Bug #6197: Infinite Casting Loop
@ -49,6 +51,7 @@
Bug #6283: Avis Dorsey follows you after her death Bug #6283: Avis Dorsey follows you after her death
Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters Bug #6289: Keyword search in dialogues expected the text to be all ASCII characters
Bug #6302: Teleporting disabled actor breaks its disabled state Bug #6302: Teleporting disabled actor breaks its disabled state
Bug #6307: Pathfinding in Infidelities quest from Tribunal addon is broken
Feature #890: OpenMW-CS: Column filtering Feature #890: OpenMW-CS: Column filtering
Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
Feature #2780: A way to see current OpenMW version in the console Feature #2780: A way to see current OpenMW version in the console
@ -60,6 +63,7 @@
Feature #5198: Implement "Magic effect expired" event Feature #5198: Implement "Magic effect expired" event
Feature #5454: Clear active spells from actor when he disappears from scene Feature #5454: Clear active spells from actor when he disappears from scene
Feature #5489: MCP: Telekinesis fix for activators Feature #5489: MCP: Telekinesis fix for activators
Feature #5737: Handle instance move from one cell to another
Feature #5996: Support Lua scripts in OpenMW Feature #5996: Support Lua scripts in OpenMW
Feature #6017: Separate persistent and temporary cell references when saving Feature #6017: Separate persistent and temporary cell references when saving
Feature #6032: Reverse-z depth buffer Feature #6032: Reverse-z depth buffer

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@ -653,7 +653,8 @@ namespace MWBase
virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0; virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const = 0; virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors = nullptr) const = 0;
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0; virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;

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@ -38,15 +38,15 @@ namespace MWClass
} }
} }
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated); insertObjectPhysics(ptr, model, rotation, physics);
} }
void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Activator::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
if(!model.empty()) if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated); physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
} }
std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const

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@ -17,9 +17,9 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering ///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override; std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string. ///< \return name or ID; can return an empty string.

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@ -22,7 +22,7 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force); MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
} }
void Actor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Actor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
if (!model.empty()) if (!model.empty())
{ {

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@ -24,7 +24,7 @@ namespace MWClass
///< Adjust position to stand on ground. Must be called post model load ///< Adjust position to stand on ground. Must be called post model load
/// @param force do this even if the ptr is flying /// @param force do this even if the ptr is flying
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override; bool useAnim() const override;

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@ -106,15 +106,15 @@ namespace MWClass
} }
} }
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated); insertObjectPhysics(ptr, model, rotation, physics);
} }
void Container::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Container::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
if(!model.empty()) if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated); physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
} }
std::string Container::getModel(const MWWorld::ConstPtr &ptr) const std::string Container::getModel(const MWWorld::ConstPtr &ptr) const

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@ -42,8 +42,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering ///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override; std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string. ///< \return name or ID; can return an empty string.

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@ -55,9 +55,9 @@ namespace MWClass
} }
} }
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated); insertObjectPhysics(ptr, model, rotation, physics);
// Resume the door's opening/closing animation if it wasn't finished // Resume the door's opening/closing animation if it wasn't finished
if (ptr.getRefData().getCustomData()) if (ptr.getRefData().getCustomData())
@ -70,10 +70,10 @@ namespace MWClass
} }
} }
void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Door::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
if(!model.empty()) if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_Door, skipAnimated); physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_Door);
} }
bool Door::isDoor() const bool Door::isDoor() const

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@ -18,8 +18,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering ///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool isDoor() const override; bool isDoor() const override;

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@ -33,13 +33,13 @@ namespace MWClass
renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)); renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
} }
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
assert (ref->mBase != nullptr); assert (ref->mBase != nullptr);
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated); insertObjectPhysics(ptr, model, rotation, physics);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault)) if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0, MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
@ -47,11 +47,11 @@ namespace MWClass
MWSound::PlayMode::Loop); MWSound::PlayMode::Loop);
} }
void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Light::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
// TODO: add option somewhere to enable collision for placeable objects // TODO: add option somewhere to enable collision for placeable objects
if (!model.empty() && (ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry) == 0) if (!model.empty() && (ptr.get<ESM::Light>()->mBase->mData.mFlags & ESM::Light::Carry) == 0)
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated); physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
} }
bool Light::useAnim() const bool Light::useAnim() const

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@ -14,8 +14,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering ///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
bool useAnim() const override; bool useAnim() const override;

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@ -23,15 +23,15 @@ namespace MWClass
} }
} }
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
insertObjectPhysics(ptr, model, rotation, physics, skipAnimated); insertObjectPhysics(ptr, model, rotation, physics);
} }
void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Static::insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
if(!model.empty()) if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated); physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World);
} }
std::string Static::getModel(const MWWorld::ConstPtr &ptr) const std::string Static::getModel(const MWWorld::ConstPtr &ptr) const

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@ -14,8 +14,8 @@ namespace MWClass
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override; void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering ///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override; void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override; std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string. ///< \return name or ID; can return an empty string.

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@ -99,8 +99,8 @@ namespace MWInput
// We keep track of our own mouse position, so that moving the mouse while in // We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor // game mode does not move the position of the GUI cursor
float uiScale = MWBase::Environment::get().getWindowManager()->getScalingFactor(); float uiScale = MWBase::Environment::get().getWindowManager()->getScalingFactor();
float xMove = xAxis * dt * 1500.0f / uiScale; float xMove = xAxis * dt * 1500.0f / uiScale * mGamepadCursorSpeed;
float yMove = yAxis * dt * 1500.0f / uiScale; float yMove = yAxis * dt * 1500.0f / uiScale * mGamepadCursorSpeed;
float mouseWheelMove = -zAxis * dt * 1500.0f; float mouseWheelMove = -zAxis * dt * 1500.0f;
if (xMove != 0 || yMove != 0 || mouseWheelMove != 0) if (xMove != 0 || yMove != 0 || mouseWheelMove != 0)

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@ -51,8 +51,8 @@ namespace MWLua
std::array<bool, MWWorld::InventoryStore::Slots> usedSlots; std::array<bool, MWWorld::InventoryStore::Slots> usedSlots;
std::fill(usedSlots.begin(), usedSlots.end(), false); std::fill(usedSlots.begin(), usedSlots.end(), false);
constexpr int anySlot = -1; static constexpr int anySlot = -1;
auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView, anySlot](int slot, const Item& item) -> bool auto tryEquipToSlot = [&actor, &store, &usedSlots, &worldView](int slot, const Item& item) -> bool
{ {
auto old_it = slot != anySlot ? store.getSlot(slot) : store.end(); auto old_it = slot != anySlot ? store.getSlot(slot) : store.end();
MWWorld::Ptr itemPtr; MWWorld::Ptr itemPtr;

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@ -47,8 +47,6 @@ namespace MWLua
return LObject(getId(r.mHitObject), worldView->getObjectRegistry()); return LObject(getId(r.mHitObject), worldView->getObjectRegistry());
}); });
constexpr int defaultCollisionType = MWPhysics::CollisionType_World | MWPhysics::CollisionType_HeightMap |
MWPhysics::CollisionType_Actor | MWPhysics::CollisionType_Door;
api["COLLISION_TYPE"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with( api["COLLISION_TYPE"] = LuaUtil::makeReadOnly(context.mLua->sol().create_table_with(
"World", MWPhysics::CollisionType_World, "World", MWPhysics::CollisionType_World,
"Door", MWPhysics::CollisionType_Door, "Door", MWPhysics::CollisionType_Door,
@ -56,12 +54,12 @@ namespace MWLua
"HeightMap", MWPhysics::CollisionType_HeightMap, "HeightMap", MWPhysics::CollisionType_HeightMap,
"Projectile", MWPhysics::CollisionType_Projectile, "Projectile", MWPhysics::CollisionType_Projectile,
"Water", MWPhysics::CollisionType_Water, "Water", MWPhysics::CollisionType_Water,
"Default", defaultCollisionType)); "Default", MWPhysics::CollisionType_Default));
api["castRay"] = [defaultCollisionType](const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options) api["castRay"] = [](const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
{ {
MWWorld::Ptr ignore; MWWorld::Ptr ignore;
int collisionType = defaultCollisionType; int collisionType = MWPhysics::CollisionType_Default;
float radius = 0; float radius = 0;
if (options) if (options)
{ {
@ -80,7 +78,7 @@ namespace MWLua
} }
}; };
// TODO: async raycasting // TODO: async raycasting
/*api["asyncCastRay"] = [luaManager = context.mLuaManager, defaultCollisionType]( /*api["asyncCastRay"] = [luaManager = context.mLuaManager](
const Callback& luaCallback, const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options) const Callback& luaCallback, const osg::Vec3f& from, const osg::Vec3f& to, sol::optional<sol::table> options)
{ {
std::function<void(MWPhysics::RayCastingResult)> callback = std::function<void(MWPhysics::RayCastingResult)> callback =

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@ -5,6 +5,7 @@
namespace MWMechanics namespace MWMechanics
{ {
Actor::Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation) Actor::Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation)
: mPositionAdjusted(false)
{ {
mCharacterController.reset(new CharacterController(ptr, animation)); mCharacterController.reset(new CharacterController(ptr, animation));
} }
@ -58,4 +59,14 @@ namespace MWMechanics
{ {
mIsTurningToPlayer = turning; mIsTurningToPlayer = turning;
} }
void Actor::setPositionAdjusted(bool adjusted)
{
mPositionAdjusted = adjusted;
}
bool Actor::getPositionAdjusted() const
{
return mPositionAdjusted;
}
} }

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@ -48,6 +48,9 @@ namespace MWMechanics
return mEngageCombat.update(duration); return mEngageCombat.update(duration);
} }
void setPositionAdjusted(bool adjusted);
bool getPositionAdjusted() const;
private: private:
std::unique_ptr<CharacterController> mCharacterController; std::unique_ptr<CharacterController> mCharacterController;
int mGreetingTimer{0}; int mGreetingTimer{0};
@ -55,6 +58,7 @@ namespace MWMechanics
GreetingState mGreetingState{Greet_None}; GreetingState mGreetingState{Greet_None};
bool mIsTurningToPlayer{false}; bool mIsTurningToPlayer{false};
Misc::DeviatingPeriodicTimer mEngageCombat{1.0f, 0.25f, Misc::Rng::deviate(0, 0.25f)}; Misc::DeviatingPeriodicTimer mEngageCombat{1.0f, 0.25f, Misc::Rng::deviate(0, 0.25f)};
bool mPositionAdjusted;
}; };
} }

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@ -1608,7 +1608,14 @@ namespace MWMechanics
continue; continue;
} }
else if (!isPlayer) else if (!isPlayer)
{
iter->first.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Actor); iter->first.getRefData().getBaseNode()->setNodeMask(MWRender::Mask_Actor);
if (!iter->second->getPositionAdjusted())
{
iter->first.getClass().adjustPosition(iter->first, false);
iter->second->setPositionAdjusted(true);
}
}
const bool isDead = iter->first.getClass().getCreatureStats(iter->first).isDead(); const bool isDead = iter->first.getClass().getCreatureStats(iter->first).isDead();
if (!isDead && (!godmode || !isPlayer) && iter->first.getClass().getCreatureStats(iter->first).isParalyzed()) if (!isDead && (!godmode || !isPlayer) && iter->first.getClass().getCreatureStats(iter->first).isParalyzed())

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@ -34,6 +34,11 @@ namespace
const float actorTolerance = 2 * speed * duration + 1.2 * std::max(halfExtents.x(), halfExtents.y()); const float actorTolerance = 2 * speed * duration + 1.2 * std::max(halfExtents.x(), halfExtents.y());
return std::max(MWMechanics::MIN_TOLERANCE, actorTolerance); return std::max(MWMechanics::MIN_TOLERANCE, actorTolerance);
} }
bool canOpenDoors(const MWWorld::Ptr& ptr)
{
return ptr.getClass().isBipedal(ptr) || ptr.getClass().hasInventoryStore(ptr);
}
} }
MWMechanics::AiPackage::AiPackage(AiPackageTypeId typeId, const Options& options) : MWMechanics::AiPackage::AiPackage(AiPackageTypeId typeId, const Options& options) :
@ -118,7 +123,7 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
if (!isDestReached && timerStatus == Misc::TimerStatus::Elapsed) if (!isDestReached && timerStatus == Misc::TimerStatus::Elapsed)
{ {
if (actor.getClass().isBipedal(actor)) if (canOpenDoors(actor))
openDoors(actor); openDoors(actor);
const bool wasShortcutting = mIsShortcutting; const bool wasShortcutting = mIsShortcutting;
@ -232,7 +237,7 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor)
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance(); static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance();
const MWWorld::Ptr door = getNearbyDoor(actor, distance); const MWWorld::Ptr door = getNearbyDoor(actor, distance);
if (!door.isEmpty() && actor.getClass().isBipedal(actor)) if (!door.isEmpty() && canOpenDoors(actor))
{ {
openDoors(actor); openDoors(actor);
} }
@ -443,9 +448,13 @@ DetourNavigator::Flags MWMechanics::AiPackage::getNavigatorFlags(const MWWorld::
result |= DetourNavigator::Flag_swim; result |= DetourNavigator::Flag_swim;
if (actorClass.canWalk(actor) && actor.getClass().getWalkSpeed(actor) > 0) if (actorClass.canWalk(actor) && actor.getClass().getWalkSpeed(actor) > 0)
{
result |= DetourNavigator::Flag_walk; result |= DetourNavigator::Flag_walk;
if (getTypeId() == AiPackageTypeId::Travel)
result |= DetourNavigator::Flag_usePathgrid;
}
if (actorClass.isBipedal(actor) && getTypeId() != AiPackageTypeId::Wander) if (canOpenDoors(actor) && getTypeId() != AiPackageTypeId::Wander)
result |= DetourNavigator::Flag_openDoor; result |= DetourNavigator::Flag_openDoor;
return result; return result;
@ -457,20 +466,31 @@ DetourNavigator::AreaCosts MWMechanics::AiPackage::getAreaCosts(const MWWorld::P
const DetourNavigator::Flags flags = getNavigatorFlags(actor); const DetourNavigator::Flags flags = getNavigatorFlags(actor);
const MWWorld::Class& actorClass = actor.getClass(); const MWWorld::Class& actorClass = actor.getClass();
if (flags & DetourNavigator::Flag_swim) const float swimSpeed = (flags & DetourNavigator::Flag_swim) == 0
costs.mWater = divOrMax(costs.mWater, actorClass.getSwimSpeed(actor)); ? 0.0f
: actorClass.getSwimSpeed(actor);
if (flags & DetourNavigator::Flag_walk) const float walkSpeed = [&]
{ {
float walkCost; if ((flags & DetourNavigator::Flag_walk) == 0)
return 0.0f;
if (getTypeId() == AiPackageTypeId::Wander) if (getTypeId() == AiPackageTypeId::Wander)
walkCost = divOrMax(1.0, actorClass.getWalkSpeed(actor)); return actorClass.getWalkSpeed(actor);
else return actorClass.getRunSpeed(actor);
walkCost = divOrMax(1.0, actorClass.getRunSpeed(actor)); } ();
costs.mDoor = costs.mDoor * walkCost;
costs.mPathgrid = costs.mPathgrid * walkCost; const float maxSpeed = std::max(swimSpeed, walkSpeed);
costs.mGround = costs.mGround * walkCost;
} if (maxSpeed == 0)
return costs;
const float swimFactor = swimSpeed / maxSpeed;
const float walkFactor = walkSpeed / maxSpeed;
costs.mWater = divOrMax(costs.mWater, swimFactor);
costs.mDoor = divOrMax(costs.mDoor, walkFactor);
costs.mPathgrid = divOrMax(costs.mPathgrid, walkFactor);
costs.mGround = divOrMax(costs.mGround, walkFactor);
return costs; return costs;
} }

View file

@ -1,5 +1,7 @@
#include "aitravel.hpp" #include "aitravel.hpp"
#include <algorithm>
#include <components/esm/aisequence.hpp> #include <components/esm/aisequence.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -23,6 +25,11 @@ bool isWithinMaxRange(const osg::Vec3f& pos1, const osg::Vec3f& pos2)
return (pos1 - pos2).length2() <= 7168*7168; return (pos1 - pos2).length2() <= 7168*7168;
} }
float getActorRadius(const MWWorld::ConstPtr& actor)
{
const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
return std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
}
} }
namespace MWMechanics namespace MWMechanics
@ -70,16 +77,24 @@ namespace MWMechanics
// Unfortunately, with vanilla assets destination is sometimes blocked by other actor. // Unfortunately, with vanilla assets destination is sometimes blocked by other actor.
// If we got close to target, check for actors nearby. If they are, finish AI package. // If we got close to target, check for actors nearby. If they are, finish AI package.
int destinationTolerance = 64; if (mDestinationCheck.update(duration) == Misc::TimerStatus::Elapsed)
if (distance(actorPos, targetPos) <= destinationTolerance)
{ {
std::vector<MWWorld::Ptr> targetActors; std::vector<MWWorld::Ptr> occupyingActors;
std::pair<MWWorld::Ptr, osg::Vec3f> result = MWBase::Environment::get().getWorld()->getHitContact(actor, destinationTolerance, targetActors); if (isAreaOccupiedByOtherActor(actor, targetPos, &occupyingActors))
if (!result.first.isEmpty())
{ {
actor.getClass().getMovementSettings(actor).mPosition[1] = 0; const float actorRadius = getActorRadius(actor);
return true; const float distanceToTarget = distance(actorPos, targetPos);
for (const MWWorld::Ptr& other : occupyingActors)
{
const float otherRadius = getActorRadius(other);
const auto [minRadius, maxRadius] = std::minmax(actorRadius, otherRadius);
constexpr float toleranceFactor = 1.25;
if (minRadius * toleranceFactor + maxRadius > distanceToTarget)
{
actor.getClass().getMovementSettings(actor).mPosition[1] = 0;
return true;
}
}
} }
} }

View file

@ -52,6 +52,8 @@ namespace MWMechanics
const float mZ; const float mZ;
const bool mHidden; const bool mHidden;
AiReactionTimer mDestinationCheck;
}; };
struct AiInternalTravel final : public AiTravel struct AiInternalTravel final : public AiTravel

View file

@ -85,14 +85,6 @@ namespace MWMechanics
return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor); return MWBase::Environment::get().getWorld()->castRay(position, visibleDestination, mask, actor);
} }
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr &actor, const osg::Vec3f& destination)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor);
}
void stopMovement(const MWWorld::Ptr& actor) void stopMovement(const MWWorld::Ptr& actor)
{ {
actor.getClass().getMovementSettings(actor).mPosition[0] = 0; actor.getClass().getMovementSettings(actor).mPosition[0] = 0;

View file

@ -4,6 +4,8 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "movement.hpp" #include "movement.hpp"
@ -72,6 +74,15 @@ namespace MWMechanics
return MWWorld::Ptr(); // none found return MWWorld::Ptr(); // none found
} }
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
std::vector<MWWorld::Ptr>* occupyingActors)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingHalfExtents(actor);
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, actor, occupyingActors);
}
ObstacleCheck::ObstacleCheck() ObstacleCheck::ObstacleCheck()
: mWalkState(WalkState::Initial) : mWalkState(WalkState::Initial)
, mStateDuration(0) , mStateDuration(0)

View file

@ -3,9 +3,12 @@
#include <osg/Vec3f> #include <osg/Vec3f>
#include <vector>
namespace MWWorld namespace MWWorld
{ {
class Ptr; class Ptr;
class ConstPtr;
} }
namespace MWMechanics namespace MWMechanics
@ -21,6 +24,9 @@ namespace MWMechanics
/** \return Pointer to the door, or empty pointer if none exists **/ /** \return Pointer to the door, or empty pointer if none exists **/
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist); const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
std::vector<MWWorld::Ptr>* occupyingActors = nullptr);
class ObstacleCheck class ObstacleCheck
{ {
public: public:

View file

@ -397,7 +397,7 @@ namespace MWMechanics
mPath.clear(); mPath.clear();
} }
if (status != DetourNavigator::Status::NavMeshNotFound && mPath.empty()) if (status != DetourNavigator::Status::NavMeshNotFound && mPath.empty() && (flags & DetourNavigator::Flag_usePathgrid) == 0)
{ {
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents,
flags | DetourNavigator::Flag_usePathgrid, areaCosts, endTolerance, pathType, std::back_inserter(mPath)); flags | DetourNavigator::Flag_usePathgrid, areaCosts, endTolerance, pathType, std::back_inserter(mPath));

View file

@ -22,28 +22,36 @@ namespace MWPhysics
return nearest.distance(position) < radius; return nearest.distance(position) < radius;
} }
template <class OnCollision>
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{ {
public: public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object, HasSphereCollisionCallback(const btVector3& position, const btScalar radius, btCollisionObject* object,
const int mask, const int group) const int mask, const int group, OnCollision* onCollision)
: mPosition(position), : mPosition(position),
mRadius(radius), mRadius(radius),
mCollisionObject(object), mCollisionObject(object),
mCollisionFilterMask(mask), mCollisionFilterMask(mask),
mCollisionFilterGroup(group) mCollisionFilterGroup(group),
mOnCollision(onCollision)
{ {
} }
bool process(const btBroadphaseProxy* proxy) override bool process(const btBroadphaseProxy* proxy) override
{ {
if (mResult) if (mResult && mOnCollision == nullptr)
return false; return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject); const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (collisionObject == mCollisionObject) if (collisionObject == mCollisionObject
|| !needsCollision(*proxy)
|| !testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius))
return true; return true;
if (needsCollision(*proxy)) mResult = true;
mResult = testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius); if (mOnCollision != nullptr)
{
(*mOnCollision)(collisionObject);
return true;
}
return !mResult; return !mResult;
} }
@ -58,6 +66,7 @@ namespace MWPhysics
btCollisionObject* mCollisionObject; btCollisionObject* mCollisionObject;
int mCollisionFilterMask; int mCollisionFilterMask;
int mCollisionFilterGroup; int mCollisionFilterGroup;
OnCollision* mOnCollision;
bool mResult = false; bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const bool needsCollision(const btBroadphaseProxy& proxy) const

View file

@ -492,7 +492,7 @@ namespace MWPhysics
return heightField->second.get(); return heightField->second.get();
} }
void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType, bool skipAnimated) void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType)
{ {
if (ptr.mRef->mData.mPhysicsPostponed) if (ptr.mRef->mData.mPhysicsPostponed)
return; return;
@ -500,9 +500,6 @@ namespace MWPhysics
if (!shapeInstance || !shapeInstance->getCollisionShape()) if (!shapeInstance || !shapeInstance->getCollisionShape())
return; return;
if (skipAnimated && shapeInstance->isAnimated())
return;
assert(!getObject(ptr)); assert(!getObject(ptr));
auto obj = std::make_shared<Object>(ptr, shapeInstance, rotation, collisionType, mTaskScheduler.get()); auto obj = std::make_shared<Object>(ptr, shapeInstance, rotation, collisionType, mTaskScheduler.get());
@ -923,7 +920,8 @@ namespace MWPhysics
CollisionType_Actor|CollisionType_Projectile); CollisionType_Actor|CollisionType_Projectile);
} }
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
{ {
btCollisionObject* object = nullptr; btCollisionObject* object = nullptr;
const auto it = mActors.find(ignore.mRef); const auto it = mActors.find(ignore.mRef);
@ -934,7 +932,19 @@ namespace MWPhysics
const auto aabbMax = bulletPosition + btVector3(radius, radius, radius); const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
const int mask = MWPhysics::CollisionType_Actor; const int mask = MWPhysics::CollisionType_Actor;
const int group = 0xff; const int group = 0xff;
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group); if (occupyingActors == nullptr)
{
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group,
static_cast<void (*)(const btCollisionObject*)>(nullptr));
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}
const auto onCollision = [&] (const btCollisionObject* object)
{
if (PtrHolder* holder = static_cast<PtrHolder*>(object->getUserPointer()))
occupyingActors->push_back(holder->getPtr());
};
HasSphereCollisionCallback callback(bulletPosition, radius, object, mask, group, &onCollision);
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback); mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult(); return callback.getResult();
} }

View file

@ -128,7 +128,7 @@ namespace MWPhysics
void setWaterHeight(float height); void setWaterHeight(float height);
void disableWater(); void disableWater();
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType = CollisionType_World, bool skipAnimated = false); void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, osg::Quat rotation, int collisionType = CollisionType_World);
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh); void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius); int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius);
@ -252,7 +252,8 @@ namespace MWPhysics
std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function); std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
} }
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const; bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const; void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
void reportCollision(const btVector3& position, const btVector3& normal); void reportCollision(const btVector3& position, const btVector3& normal);

View file

@ -486,6 +486,7 @@ namespace MWRender
defaultMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1)); defaultMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f)); defaultMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(0.f, 0.f, 0.f, 0.f));
sceneRoot->getOrCreateStateSet()->setAttribute(defaultMat); sceneRoot->getOrCreateStateSet()->setAttribute(defaultMat);
sceneRoot->getOrCreateStateSet()->addUniform(new osg::Uniform("emissiveMult", 1.f));
mFog.reset(new FogManager()); mFog.reset(new FogManager());

View file

@ -25,16 +25,6 @@ namespace MWWorld
} }
}; };
struct ListObjectsVisitor
{
std::vector<MWWorld::Ptr> mObjects;
bool operator() (const MWWorld::Ptr& ptr)
{
mObjects.push_back (ptr);
return true;
}
};
} }
#endif #endif

View file

@ -30,12 +30,12 @@ namespace MWWorld
} }
void Class::insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Class::insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{ {
} }
void Class::insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const void Class::insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const
{} {}
bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const bool Class::apply (const MWWorld::Ptr& ptr, const std::string& id, const MWWorld::Ptr& actor) const

View file

@ -78,9 +78,9 @@ namespace MWWorld
} }
virtual void insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const; virtual void insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const; virtual void insertObject(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const;
///< Add reference into a cell for rendering (default implementation: don't render anything). ///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const; virtual void insertObjectPhysics(const Ptr& ptr, const std::string& mesh, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics) const;
virtual std::string getName (const ConstPtr& ptr) const = 0; virtual std::string getName (const ConstPtr& ptr) const = 0;
///< \return name or ID; can return an empty string. ///< \return name or ID; can return an empty string.

View file

@ -104,7 +104,7 @@ namespace
} }
void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics, void addObject(const MWWorld::Ptr& ptr, MWPhysics::PhysicsSystem& physics,
MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs, bool onlyPhysics) MWRender::RenderingManager& rendering, std::set<ESM::RefNum>& pagedRefs)
{ {
if (ptr.getRefData().getBaseNode() || physics.getActor(ptr)) if (ptr.getRefData().getBaseNode() || physics.getActor(ptr))
{ {
@ -114,12 +114,6 @@ namespace
std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS()); std::string model = getModel(ptr, rendering.getResourceSystem()->getVFS());
const auto rotation = makeNodeRotation(ptr, RotationOrder::direct); const auto rotation = makeNodeRotation(ptr, RotationOrder::direct);
if (onlyPhysics && !physics.getObject(ptr) && !ptr.getClass().isActor())
{
// When we preload physics object we need to skip animated objects. They are dependant on the scene graph which doesn't yet exist.
ptr.getClass().insertObject (ptr, model, rotation, physics, true);
return;
}
const ESM::RefNum& refnum = ptr.getCellRef().getRefNum(); const ESM::RefNum& refnum = ptr.getCellRef().getRefNum();
if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end()) if (!refnum.hasContentFile() || pagedRefs.find(refnum) == pagedRefs.end())
@ -137,8 +131,7 @@ namespace
// Restore effect particles // Restore effect particles
MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr); MWBase::Environment::get().getWorld()->applyLoopingParticles(ptr);
if (!physics.getObject(ptr)) ptr.getClass().insertObject (ptr, model, rotation, physics);
ptr.getClass().insertObject (ptr, model, rotation, physics);
MWBase::Environment::get().getLuaManager()->objectAddedToScene(ptr); MWBase::Environment::get().getLuaManager()->objectAddedToScene(ptr);
} }
@ -201,11 +194,10 @@ namespace
{ {
MWWorld::CellStore& mCell; MWWorld::CellStore& mCell;
Loading::Listener* mLoadingListener; Loading::Listener* mLoadingListener;
bool mOnlyObjects;
std::vector<MWWorld::Ptr> mToInsert; std::vector<MWWorld::Ptr> mToInsert;
InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener, bool onlyObjects); InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener);
bool operator() (const MWWorld::Ptr& ptr); bool operator() (const MWWorld::Ptr& ptr);
@ -213,8 +205,8 @@ namespace
void insert(AddObject&& addObject); void insert(AddObject&& addObject);
}; };
InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener, bool onlyObjects) InsertVisitor::InsertVisitor (MWWorld::CellStore& cell, Loading::Listener* loadingListener)
: mCell(cell), mLoadingListener(loadingListener), mOnlyObjects(onlyObjects) : mCell(cell), mLoadingListener(loadingListener)
{} {}
bool InsertVisitor::operator() (const MWWorld::Ptr& ptr) bool InsertVisitor::operator() (const MWWorld::Ptr& ptr)
@ -230,7 +222,7 @@ namespace
{ {
for (MWWorld::Ptr& ptr : mToInsert) for (MWWorld::Ptr& ptr : mToInsert)
{ {
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled() && (!mOnlyObjects || !ptr.getClass().isActor())) if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
{ {
try try
{ {
@ -248,16 +240,6 @@ namespace
} }
} }
struct PositionVisitor
{
bool operator() (const MWWorld::Ptr& ptr)
{
if (!ptr.getRefData().isDeleted() && ptr.getRefData().isEnabled())
ptr.getClass().adjustPosition (ptr, false);
return true;
}
};
int getCellPositionDistanceToOrigin(const std::pair<int, int>& cellPosition) int getCellPositionDistanceToOrigin(const std::pair<int, int>& cellPosition)
{ {
return std::abs(cellPosition.first) + std::abs(cellPosition.second); return std::abs(cellPosition.first) + std::abs(cellPosition.second);
@ -324,39 +306,12 @@ namespace MWWorld
mRendering.update (duration, paused); mRendering.update (duration, paused);
} }
void Scene::unloadInactiveCell (CellStore* cell) void Scene::unloadCell(CellStore* cell)
{ {
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
ListObjectsVisitor visitor;
cell->forEach(visitor);
for (const auto& ptr : visitor.mObjects)
{
mPhysics->remove(ptr);
ptr.mRef->mData.mPhysicsPostponed = false;
}
if (cell->getCell()->isExterior())
{
const auto cellX = cell->getCell()->getGridX();
const auto cellY = cell->getCell()->getGridY();
mPhysics->removeHeightField(cellX, cellY);
}
mInactiveCells.erase(cell);
}
void Scene::deactivateCell(CellStore* cell)
{
assert(mInactiveCells.find(cell) != mInactiveCells.end());
if (mActiveCells.find(cell) == mActiveCells.end()) if (mActiveCells.find(cell) == mActiveCells.end())
return; return;
Log(Debug::Info) << "Deactivate cell " << cell->getCell()->getDescription(); Log(Debug::Info) << "Unloading cell " << cell->getCell()->getDescription();
ListAndResetObjectsVisitor visitor; ListAndResetObjectsVisitor visitor;
@ -367,8 +322,8 @@ namespace MWWorld
if (const auto object = mPhysics->getObject(ptr)) if (const auto object = mPhysics->getObject(ptr))
{ {
mNavigator.removeObject(DetourNavigator::ObjectId(object)); mNavigator.removeObject(DetourNavigator::ObjectId(object));
if (object->isAnimated()) mPhysics->remove(ptr);
mPhysics->remove(ptr); ptr.mRef->mData.mPhysicsPostponed = false;
} }
else if (mPhysics->getActor(ptr)) else if (mPhysics->getActor(ptr))
{ {
@ -386,6 +341,8 @@ namespace MWWorld
{ {
if (mPhysics->getHeightField(cellX, cellY) != nullptr) if (mPhysics->getHeightField(cellX, cellY) != nullptr)
mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY)); mNavigator.removeHeightfield(osg::Vec2i(cellX, cellY));
mPhysics->removeHeightField(cellX, cellY);
} }
if (cell->getCell()->hasWater()) if (cell->getCell()->hasWater())
@ -408,12 +365,11 @@ namespace MWWorld
mActiveCells.erase(cell); mActiveCells.erase(cell);
} }
void Scene::activateCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn) void Scene::loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn)
{ {
using DetourNavigator::HeightfieldShape; using DetourNavigator::HeightfieldShape;
assert(mActiveCells.find(cell) == mActiveCells.end()); assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) != mInactiveCells.end());
mActiveCells.insert(cell); mActiveCells.insert(cell);
Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription(); Log(Debug::Info) << "Loading cell " << cell->getCell()->getDescription();
@ -425,13 +381,25 @@ namespace MWWorld
if (cell->getCell()->isExterior()) if (cell->getCell()->isExterior())
{ {
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
const float verts = ESM::Land::LAND_SIZE;
const float worldsize = ESM::Land::REAL_SIZE;
if (data)
{
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cellX, cellY, worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
if (const auto heightField = mPhysics->getHeightField(cellX, cellY)) if (const auto heightField = mPhysics->getHeightField(cellX, cellY))
{ {
const osg::Vec2i cellPosition(cellX, cellY); const osg::Vec2i cellPosition(cellX, cellY);
const btVector3& origin = heightField->getCollisionObject()->getWorldTransform().getOrigin(); const btVector3& origin = heightField->getCollisionObject()->getWorldTransform().getOrigin();
const osg::Vec3f shift(origin.x(), origin.y(), origin.z()); const osg::Vec3f shift(origin.x(), origin.y(), origin.z());
const osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* const data = land == nullptr ? nullptr : land->getData(ESM::Land::DATA_VHGT);
const HeightfieldShape shape = [&] () -> HeightfieldShape const HeightfieldShape shape = [&] () -> HeightfieldShape
{ {
if (data == nullptr) if (data == nullptr)
@ -462,7 +430,7 @@ namespace MWWorld
if (respawn) if (respawn)
cell->respawn(); cell->respawn();
insertCell(*cell, loadingListener, false); insertCell(*cell, loadingListener);
mRendering.addCell(cell); mRendering.addCell(cell);
@ -511,49 +479,14 @@ namespace MWWorld
mPreloader->notifyLoaded(cell); mPreloader->notifyLoaded(cell);
} }
void Scene::loadInactiveCell(CellStore *cell, Loading::Listener* loadingListener)
{
assert(mActiveCells.find(cell) == mActiveCells.end());
assert(mInactiveCells.find(cell) == mInactiveCells.end());
mInactiveCells.insert(cell);
Log(Debug::Info) << "Loading inactive cell " << cell->getCell()->getDescription();
if (cell->getCell()->isExterior())
{
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
const int cellX = cell->getCell()->getGridX();
const int cellY = cell->getCell()->getGridY();
osg::ref_ptr<const ESMTerrain::LandObject> land = mRendering.getLandManager()->getLand(cellX, cellY);
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr;
if (data)
{
mPhysics->addHeightField (data->mHeights, cellX, cellY, worldsize / (verts-1), verts, data->mMinHeight, data->mMaxHeight, land.get());
}
else
{
static std::vector<float> defaultHeight;
defaultHeight.resize(verts*verts, ESM::Land::DEFAULT_HEIGHT);
mPhysics->addHeightField (&defaultHeight[0], cellX, cellY, worldsize / (verts-1), verts, ESM::Land::DEFAULT_HEIGHT, ESM::Land::DEFAULT_HEIGHT, land.get());
}
}
insertCell(*cell, loadingListener, true);
}
void Scene::clear() void Scene::clear()
{ {
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); ) for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{ {
auto* cell = *iter++; auto* cell = *iter++;
deactivateCell(cell); unloadCell (cell);
unloadInactiveCell (cell);
} }
assert(mActiveCells.empty()); assert(mActiveCells.empty());
assert(mInactiveCells.empty());
mCurrentCell = nullptr; mCurrentCell = nullptr;
mPreloader->clear(); mPreloader->clear();
@ -595,7 +528,7 @@ namespace MWWorld
void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent) void Scene::changeCellGrid (const osg::Vec3f &pos, int playerCellX, int playerCellY, bool changeEvent)
{ {
for (auto iter = mInactiveCells.begin(); iter != mInactiveCells.end(); ) for (auto iter = mActiveCells.begin(); iter != mActiveCells.end(); )
{ {
auto* cell = *iter++; auto* cell = *iter++;
if (cell->getCell()->isExterior()) if (cell->getCell()->isExterior())
@ -603,16 +536,10 @@ namespace MWWorld
const auto dx = std::abs(playerCellX - cell->getCell()->getGridX()); const auto dx = std::abs(playerCellX - cell->getCell()->getGridX());
const auto dy = std::abs(playerCellY - cell->getCell()->getGridY()); const auto dy = std::abs(playerCellY - cell->getCell()->getGridY());
if (dx > mHalfGridSize || dy > mHalfGridSize) if (dx > mHalfGridSize || dy > mHalfGridSize)
deactivateCell(cell); unloadCell(cell);
if (dx > mHalfGridSize+1 || dy > mHalfGridSize+1)
unloadInactiveCell(cell);
} }
else else
{ unloadCell (cell);
deactivateCell(cell);
unloadInactiveCell(cell);
}
} }
mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY); mCurrentGridCenter = osg::Vec2i(playerCellX, playerCellY);
@ -662,7 +589,6 @@ namespace MWWorld
} }
auto cellsPositionsToLoad = cellsToLoad(mActiveCells,mHalfGridSize); auto cellsPositionsToLoad = cellsToLoad(mActiveCells,mHalfGridSize);
auto cellsPositionsToLoadInactive = cellsToLoad(mInactiveCells,mHalfGridSize+1);
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
Loading::ScopedLoad load(loadingListener); Loading::ScopedLoad load(loadingListener);
@ -685,26 +611,12 @@ namespace MWWorld
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs); return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
}); });
std::sort(cellsPositionsToLoadInactive.begin(), cellsPositionsToLoadInactive.end(),
[&] (const std::pair<int, int>& lhs, const std::pair<int, int>& rhs) {
return getCellPositionPriority(lhs) < getCellPositionPriority(rhs);
});
// Load cells
for (const auto& [x,y] : cellsPositionsToLoadInactive)
{
if (!isCellInCollection(x, y, mInactiveCells))
{
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
loadInactiveCell (cell, loadingListener);
}
}
for (const auto& [x,y] : cellsPositionsToLoad) for (const auto& [x,y] : cellsPositionsToLoad)
{ {
if (!isCellInCollection(x, y, mActiveCells)) if (!isCellInCollection(x, y, mActiveCells))
{ {
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y); CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
activateCell (cell, loadingListener, changeEvent); loadCell (cell, loadingListener, changeEvent);
} }
} }
@ -737,17 +649,15 @@ namespace MWWorld
loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")..."); loadingListener->setLabel("Testing exterior cells ("+std::to_string(i)+"/"+std::to_string(cells.getExtSize())+")...");
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY); CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(it->mData.mX, it->mData.mY);
loadInactiveCell(cell, nullptr); loadCell(cell, nullptr, false);
activateCell(cell, nullptr, false);
auto iter = mInactiveCells.begin(); auto iter = mActiveCells.begin();
while (iter != mInactiveCells.end()) while (iter != mActiveCells.end())
{ {
if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() && if (it->isExterior() && it->mData.mX == (*iter)->getCell()->getGridX() &&
it->mData.mY == (*iter)->getCell()->getGridY()) it->mData.mY == (*iter)->getCell()->getGridY())
{ {
deactivateCell(*iter); unloadCell(*iter);
unloadInactiveCell(*iter);
break; break;
} }
@ -785,18 +695,16 @@ namespace MWWorld
loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")..."); loadingListener->setLabel("Testing interior cells ("+std::to_string(i)+"/"+std::to_string(cells.getIntSize())+")...");
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName); CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(it->mName);
loadInactiveCell(cell, nullptr); loadCell(cell, nullptr, false);
activateCell(cell, nullptr, false);
auto iter = mInactiveCells.begin(); auto iter = mActiveCells.begin();
while (iter != mInactiveCells.end()) while (iter != mActiveCells.end())
{ {
assert (!(*iter)->getCell()->isExterior()); assert (!(*iter)->getCell()->isExterior());
if (it->mName == (*iter)->getCell()->mName) if (it->mName == (*iter)->getCell()->mName)
{ {
deactivateCell(*iter); unloadCell(*iter);
unloadInactiveCell(*iter);
break; break;
} }
@ -915,21 +823,18 @@ namespace MWWorld
Log(Debug::Info) << "Changing to interior"; Log(Debug::Info) << "Changing to interior";
// unload // unload
for (auto iter = mInactiveCells.begin(); iter!=mInactiveCells.end(); ) for (auto iter = mActiveCells.begin(); iter!=mActiveCells.end(); )
{ {
auto* cellToUnload = *iter++; auto* cellToUnload = *iter++;
deactivateCell(cellToUnload); unloadCell(cellToUnload);
unloadInactiveCell(cellToUnload);
} }
assert(mActiveCells.empty()); assert(mActiveCells.empty());
assert(mInactiveCells.empty());
loadingListener->setProgressRange(cell->count()); loadingListener->setProgressRange(cell->count());
// Load cell. // Load cell.
mPagedRefs.clear(); mPagedRefs.clear();
loadInactiveCell (cell, loadingListener); loadCell(cell, loadingListener, changeEvent);
activateCell (cell, loadingListener, changeEvent);
changePlayerCell(cell, position, adjustPlayerPos); changePlayerCell(cell, position, adjustPlayerPos);
@ -979,26 +884,19 @@ namespace MWWorld
mCellChanged = false; mCellChanged = false;
} }
void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener, bool onlyObjects) void Scene::insertCell (CellStore &cell, Loading::Listener* loadingListener)
{ {
InsertVisitor insertVisitor(cell, loadingListener, onlyObjects); InsertVisitor insertVisitor(cell, loadingListener);
cell.forEach (insertVisitor); cell.forEach (insertVisitor);
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs, onlyObjects); }); insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mRendering, mPagedRefs); });
if (!onlyObjects) insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
{
insertVisitor.insert([&] (const MWWorld::Ptr& ptr) { addObject(ptr, *mPhysics, mNavigator); });
// do adjustPosition (snapping actors to ground) after objects are loaded, so we don't depend on the loading order
PositionVisitor posVisitor;
cell.forEach (posVisitor);
}
} }
void Scene::addObjectToScene (const Ptr& ptr) void Scene::addObjectToScene (const Ptr& ptr)
{ {
try try
{ {
addObject(ptr, *mPhysics, mRendering, mPagedRefs, false); addObject(ptr, *mPhysics, mRendering, mPagedRefs);
addObject(ptr, *mPhysics, mNavigator); addObject(ptr, *mPhysics, mNavigator);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale()); MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr(); const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();

View file

@ -77,7 +77,6 @@ namespace MWWorld
CellStore* mCurrentCell; // the cell the player is in CellStore* mCurrentCell; // the cell the player is in
CellStoreCollection mActiveCells; CellStoreCollection mActiveCells;
CellStoreCollection mInactiveCells;
bool mCellChanged; bool mCellChanged;
MWPhysics::PhysicsSystem *mPhysics; MWPhysics::PhysicsSystem *mPhysics;
MWRender::RenderingManager& mRendering; MWRender::RenderingManager& mRendering;
@ -100,7 +99,7 @@ namespace MWWorld
std::vector<osg::ref_ptr<SceneUtil::WorkItem>> mWorkItems; std::vector<osg::ref_ptr<SceneUtil::WorkItem>> mWorkItems;
void insertCell(CellStore &cell, Loading::Listener* loadingListener, bool onlyObjects); void insertCell(CellStore &cell, Loading::Listener* loadingListener);
osg::Vec2i mCurrentGridCenter; osg::Vec2i mCurrentGridCenter;
// Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center // Load and unload cells as necessary to create a cell grid with "X" and "Y" in the center
@ -116,10 +115,8 @@ namespace MWWorld
osg::Vec4i gridCenterToBounds(const osg::Vec2i &centerCell) const; osg::Vec4i gridCenterToBounds(const osg::Vec2i &centerCell) const;
osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const; osg::Vec2i getNewGridCenter(const osg::Vec3f &pos, const osg::Vec2i *currentGridCenter = nullptr) const;
void unloadInactiveCell(CellStore* cell); void unloadCell(CellStore* cell);
void deactivateCell(CellStore* cell); void loadCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn);
void activateCell(CellStore *cell, Loading::Listener* loadingListener, bool respawn);
void loadInactiveCell(CellStore *cell, Loading::Listener* loadingListener);
public: public:

View file

@ -3923,9 +3923,10 @@ namespace MWWorld
return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal); return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
} }
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
{ {
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore); return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore, occupyingActors);
} }
void World::reportStats(unsigned int frameNumber, osg::Stats& stats) const void World::reportStats(unsigned int frameNumber, osg::Stats& stats) const

View file

@ -735,7 +735,8 @@ namespace MWWorld
bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override; bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const override; bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
const MWWorld::ConstPtr& ignore, std::vector<MWWorld::Ptr>* occupyingActors) const override;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const override; void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;

View file

@ -328,6 +328,12 @@ namespace LuaUtil
std::make_heap(mHoursTimersQueue.begin(), mHoursTimersQueue.end()); std::make_heap(mHoursTimersQueue.begin(), mHoursTimersQueue.end());
} }
ScriptsContainer::~ScriptsContainer()
{
for (auto& [_, script] : mScripts)
script.mHiddenData[ScriptId::KEY] = sol::nil;
}
void ScriptsContainer::removeAllScripts() void ScriptsContainer::removeAllScripts()
{ {
for (auto& [_, script] : mScripts) for (auto& [_, script] : mScripts)

View file

@ -75,7 +75,7 @@ namespace LuaUtil
ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix); ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix);
ScriptsContainer(const ScriptsContainer&) = delete; ScriptsContainer(const ScriptsContainer&) = delete;
ScriptsContainer(ScriptsContainer&&) = delete; ScriptsContainer(ScriptsContainer&&) = delete;
virtual ~ScriptsContainer() { removeAllScripts(); } virtual ~ScriptsContainer();
// Adds package that will be available (via `require`) for all scripts in the container. // Adds package that will be available (via `require`) for all scripts in the container.
// Automatically applies LuaUtil::makeReadOnly to the package. // Automatically applies LuaUtil::makeReadOnly to the package.

View file

@ -1134,8 +1134,6 @@ namespace NifOsg
trans->addChild(toAttach); trans->addChild(toAttach);
parentNode->addChild(trans); parentNode->addChild(trans);
} }
// create partsys stateset in order to pass in ShaderVisitor like all other Drawables
partsys->getOrCreateStateSet();
} }
void handleNiGeometryData(osg::Geometry *geometry, const Nif::NiGeometryData* data, const std::vector<unsigned int>& boundTextures, const std::string& name) void handleNiGeometryData(osg::Geometry *geometry, const Nif::NiGeometryData* data, const std::vector<unsigned int>& boundTextures, const std::string& name)
@ -1923,8 +1921,6 @@ namespace NifOsg
void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite, void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
bool hasVertexColors, int animflags) bool hasVertexColors, int animflags)
{ {
osg::StateSet* stateset = node->getOrCreateStateSet();
// Specular lighting is enabled by default, but there's a quirk... // Specular lighting is enabled by default, but there's a quirk...
bool specEnabled = true; bool specEnabled = true;
osg::ref_ptr<osg::Material> mat (new osg::Material); osg::ref_ptr<osg::Material> mat (new osg::Material);
@ -2006,15 +2002,15 @@ namespace NifOsg
if (blendFunc->getDestination() == GL_DST_ALPHA) if (blendFunc->getDestination() == GL_DST_ALPHA)
blendFunc->setDestination(GL_ONE); blendFunc->setDestination(GL_ONE);
blendFunc = shareAttribute(blendFunc); blendFunc = shareAttribute(blendFunc);
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON); node->getOrCreateStateSet()->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
bool noSort = (alphaprop->flags>>13)&1; bool noSort = (alphaprop->flags>>13)&1;
if (!noSort) if (!noSort)
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); node->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
else else
stateset->setRenderBinToInherit(); node->getOrCreateStateSet()->setRenderBinToInherit();
} }
else else if (osg::StateSet* stateset = node->getStateSet())
{ {
stateset->removeAttribute(osg::StateAttribute::BLENDFUNC); stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
stateset->removeMode(GL_BLEND); stateset->removeMode(GL_BLEND);
@ -2025,9 +2021,9 @@ namespace NifOsg
{ {
osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f)); osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f));
alphaFunc = shareAttribute(alphaFunc); alphaFunc = shareAttribute(alphaFunc);
stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON); node->getOrCreateStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
} }
else else if (osg::StateSet* stateset = node->getStateSet())
{ {
stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC); stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
stateset->removeMode(GL_ALPHA_TEST); stateset->removeMode(GL_ALPHA_TEST);
@ -2083,8 +2079,10 @@ namespace NifOsg
mat = shareAttribute(mat); mat = shareAttribute(mat);
osg::StateSet* stateset = node->getOrCreateStateSet();
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON); stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult)); if (emissiveMult != 1.f)
stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
} }
}; };

View file

@ -116,7 +116,6 @@ namespace Shader
, mImageManager(imageManager) , mImageManager(imageManager)
, mDefaultShaderPrefix(defaultShaderPrefix) , mDefaultShaderPrefix(defaultShaderPrefix)
{ {
mRequirements.emplace_back();
} }
void ShaderVisitor::setForceShaders(bool force) void ShaderVisitor::setForceShaders(bool force)
@ -421,7 +420,10 @@ namespace Shader
void ShaderVisitor::pushRequirements(osg::Node& node) void ShaderVisitor::pushRequirements(osg::Node& node)
{ {
mRequirements.push_back(mRequirements.back()); if (mRequirements.empty())
mRequirements.emplace_back();
else
mRequirements.push_back(mRequirements.back());
mRequirements.back().mNode = &node; mRequirements.back().mNode = &node;
} }

View file

@ -29,7 +29,7 @@ Savegames
+--------------+-----------------------------------------------------------------------------------------------------+ +--------------+-----------------------------------------------------------------------------------------------------+
| OS | Location | | OS | Location |
+==============+=====================================================================================================+ +==============+=====================================================================================================+
| Linux | ``$HOME/.local/share/openmw/saves`` | | Linux | ``$HOME/.local/share/openmw/saves`` |
+--------------+-----------------------------------------------------------------------------------------------------+ +--------------+-----------------------------------------------------------------------------------------------------+
| Mac | ``$HOME/Library/Application\ Support/openmw/saves`` | | Mac | ``$HOME/Library/Application\ Support/openmw/saves`` |
+--------------+---------------+-------------------------------------------------------------------------------------+ +--------------+---------------+-------------------------------------------------------------------------------------+