improved the help text for --script-run; updated readme.txt

pull/21/head
Marc Zinnschlag 13 years ago
parent fd6c155118
commit 2ccecd839b

@ -131,7 +131,7 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
->default_value(false), "enable console-only script functionality")
("script-run", bpo::value<std::string>()->default_value(""),
"set a file that is execute in the console on startup\n\n"
"select a file that is executed in the console on startup\n\n"
"Note: The file contains a list of script lines, but not a complete scripts. "
"That means no begin/end and no variable declarations.")

@ -66,9 +66,16 @@ Allowed options:
--debug [=arg(=1)] (=0) debug mode
--nosound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scri
pts) at startup
--script-console [=arg(=1)] (=0) enable console-only script functionality
--script-run arg select a file that is executed in the consol
e on startup
Note: The file contains a list of script
lines, but not a complete scripts. That mean
s no begin/end and no variable declarations.
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding
)
--encoding arg (=win1252) Character encoding used in OpenMW game messa

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