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@ -49,180 +49,265 @@ namespace Nif
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static std::map<std::string, CreateRecord> makeFactory()
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{
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return {
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// 4.0.0.2 refers to Bethesda variant of NetImmerse 4.0.0.2 file format
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// Gamebryo refers to files newer than 4.0.0.2
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// Bethesda refers to custom records Bethesda introduced post-4.0.0.2
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// NODES
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// NiNode-like nodes, 4.0.0.2
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{ "NiNode", &construct<NiNode, RC_NiNode> },
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{ "NiSwitchNode", &construct<NiSwitchNode, RC_NiSwitchNode> },
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{ "NiLODNode", &construct<NiLODNode, RC_NiLODNode> },
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{ "NiFltAnimationNode", &construct<NiFltAnimationNode, RC_NiFltAnimationNode> },
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{ "AvoidNode", &construct<NiNode, RC_AvoidNode> },
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{ "NiCollisionSwitch", &construct<NiNode, RC_NiCollisionSwitch> },
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{ "NiBSParticleNode", &construct<NiNode, RC_NiBSParticleNode> },
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{ "NiBSAnimationNode", &construct<NiNode, RC_NiBSAnimationNode> },
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{ "NiBillboardNode", &construct<NiBillboardNode, RC_NiBillboardNode> },
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{ "NiTriShape", &construct<NiTriShape, RC_NiTriShape> },
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{ "NiTriStrips", &construct<NiTriStrips, RC_NiTriStrips> },
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{ "NiLines", &construct<NiLines, RC_NiLines> },
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{ "NiParticles", &construct<NiParticles, RC_NiParticles> },
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{ "NiRotatingParticles", &construct<NiParticles, RC_NiParticles> },
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{ "NiAutoNormalParticles", &construct<NiParticles, RC_NiParticles> },
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{ "NiCamera", &construct<NiCamera, RC_NiCamera> },
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{ "NiBSAnimationNode", &construct<NiNode, RC_NiBSAnimationNode> },
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{ "NiBSParticleNode", &construct<NiNode, RC_NiBSParticleNode> },
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{ "NiCollisionSwitch", &construct<NiNode, RC_NiCollisionSwitch> },
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{ "NiSortAdjustNode", &construct<NiSortAdjustNode, RC_NiSortAdjustNode> },
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{ "RootCollisionNode", &construct<NiNode, RC_RootCollisionNode> },
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{ "NiTexturingProperty", &construct<NiTexturingProperty, RC_NiTexturingProperty> },
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{ "NiFogProperty", &construct<NiFogProperty, RC_NiFogProperty> },
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{ "NiMaterialProperty", &construct<NiMaterialProperty, RC_NiMaterialProperty> },
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{ "NiZBufferProperty", &construct<NiZBufferProperty, RC_NiZBufferProperty> },
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{ "NiAlphaProperty", &construct<NiAlphaProperty, RC_NiAlphaProperty> },
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{ "NiVertexColorProperty", &construct<NiVertexColorProperty, RC_NiVertexColorProperty> },
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{ "NiShadeProperty", &construct<NiShadeProperty, RC_NiShadeProperty> },
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{ "NiDitherProperty", &construct<NiDitherProperty, RC_NiDitherProperty> },
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{ "NiWireframeProperty", &construct<NiWireframeProperty, RC_NiWireframeProperty> },
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{ "NiSpecularProperty", &construct<NiSpecularProperty, RC_NiSpecularProperty> },
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{ "NiStencilProperty", &construct<NiStencilProperty, RC_NiStencilProperty> },
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{ "NiVisController", &construct<NiVisController, RC_NiVisController> },
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// NiNode-like nodes, Bethesda
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{ "BSBlastNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDamageStage", &construct<BSRangeNode, RC_NiNode> },
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{ "BSFadeNode", &construct<NiNode, RC_NiNode> },
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{ "BSLeafAnimNode", &construct<NiNode, RC_NiNode> },
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{ "BSMultiBoundNode", &construct<BSMultiBoundNode, RC_NiNode> },
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{ "BSOrderedNode", &construct<BSOrderedNode, RC_NiNode> },
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{ "BSRangeNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSTreeNode", &construct<BSTreeNode, RC_NiNode> },
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{ "BSValueNode", &construct<BSValueNode, RC_NiNode> },
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// Switch nodes, 4.0.0.2
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{ "NiSwitchNode", &construct<NiSwitchNode, RC_NiSwitchNode> },
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{ "NiFltAnimationNode", &construct<NiFltAnimationNode, RC_NiFltAnimationNode> },
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{ "NiLODNode", &construct<NiLODNode, RC_NiLODNode> },
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// NiSequence nodes, 4.0.0.2
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{ "NiSequenceStreamHelper", &construct<NiSequenceStreamHelper, RC_NiSequenceStreamHelper> },
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// NiSequence nodes, Gamebryo
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{ "NiSequence", &construct<NiSequence, RC_NiSequence> },
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{ "NiControllerSequence", &construct<NiControllerSequence, RC_NiControllerSequence> },
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// Other nodes, 4.0.0.2
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{ "NiCamera", &construct<NiCamera, RC_NiCamera> },
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// ACCUMULATORS
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// 4.0.0.2
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{ "NiAlphaAccumulator", &construct<NiAlphaAccumulator, RC_NiAlphaAccumulator> },
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{ "NiClusterAccumulator", &construct<NiClusterAccumulator, RC_NiClusterAccumulator> },
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// CONTROLLERS
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// 4.0.0.2
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{ "NiAlphaController", &construct<NiAlphaController, RC_NiAlphaController> },
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{ "NiBSPArrayController", &construct<NiBSPArrayController, RC_NiBSPArrayController> },
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{ "NiFlipController", &construct<NiFlipController, RC_NiFlipController> },
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{ "NiGeomMorpherController", &construct<NiGeomMorpherController, RC_NiGeomMorpherController> },
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{ "NiKeyframeController", &construct<NiKeyframeController, RC_NiKeyframeController> },
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{ "NiAlphaController", &construct<NiAlphaController, RC_NiAlphaController> },
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{ "NiRollController", &construct<NiRollController, RC_NiRollController> },
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{ "NiUVController", &construct<NiUVController, RC_NiUVController> },
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{ "NiPathController", &construct<NiPathController, RC_NiPathController> },
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{ "NiLookAtController", &construct<NiLookAtController, RC_NiLookAtController> },
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{ "NiMaterialColorController", &construct<NiMaterialColorController, RC_NiMaterialColorController> },
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{ "NiBSPArrayController", &construct<NiBSPArrayController, RC_NiBSPArrayController> },
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{ "NiParticleSystemController", &construct<NiParticleSystemController, RC_NiParticleSystemController> },
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{ "NiFlipController", &construct<NiFlipController, RC_NiFlipController> },
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{ "NiPathController", &construct<NiPathController, RC_NiPathController> },
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{ "NiRollController", &construct<NiRollController, RC_NiRollController> },
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{ "NiUVController", &construct<NiUVController, RC_NiUVController> },
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{ "NiVisController", &construct<NiVisController, RC_NiVisController> },
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// Gamebryo
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{ "NiControllerManager", &construct<NiControllerManager, RC_NiControllerManager> },
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{ "NiTransformController", &construct<NiKeyframeController, RC_NiKeyframeController> },
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{ "NiTextureTransformController",
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&construct<NiTextureTransformController, RC_NiTextureTransformController> },
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{ "NiMultiTargetTransformController",
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&construct<NiMultiTargetTransformController, RC_NiMultiTargetTransformController> },
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// Bethesda
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{ "BSMaterialEmittanceMultController",
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&construct<NiFloatInterpController, RC_BSMaterialEmittanceMultController> },
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{ "BSRefractionFirePeriodController",
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&construct<NiSingleInterpController, RC_BSRefractionFirePeriodController> },
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{ "BSRefractionStrengthController",
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&construct<NiFloatInterpController, RC_BSRefractionStrengthController> },
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{ "BSEffectShaderPropertyColorController",
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&construct<BSEffectShaderPropertyColorController, RC_BSEffectShaderPropertyColorController> },
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{ "BSEffectShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSEffectShaderPropertyFloatController> },
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{ "BSLightingShaderPropertyColorController",
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&construct<BSEffectShaderPropertyColorController, RC_BSLightingShaderPropertyColorController> },
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{ "BSLightingShaderPropertyFloatController",
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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// Interpolators, Gamebryo
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{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
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{ "NiBlendFloatInterpolator", &construct<NiBlendFloatInterpolator, RC_NiBlendFloatInterpolator> },
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{ "NiBlendPoint3Interpolator", &construct<NiBlendPoint3Interpolator, RC_NiBlendPoint3Interpolator> },
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{ "NiBlendTransformInterpolator",
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&construct<NiBlendTransformInterpolator, RC_NiBlendTransformInterpolator> },
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{ "NiBoolInterpolator", &construct<NiBoolInterpolator, RC_NiBoolInterpolator> },
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{ "NiBoolTimelineInterpolator", &construct<NiBoolInterpolator, RC_NiBoolTimelineInterpolator> },
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{ "NiColorInterpolator", &construct<NiColorInterpolator, RC_NiColorInterpolator> },
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{ "NiFloatInterpolator", &construct<NiFloatInterpolator, RC_NiFloatInterpolator> },
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{ "NiPoint3Interpolator", &construct<NiPoint3Interpolator, RC_NiPoint3Interpolator> },
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{ "NiTransformInterpolator", &construct<NiTransformInterpolator, RC_NiTransformInterpolator> },
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// DATA
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// 4.0.0.2
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{ "NiColorData", &construct<NiColorData, RC_NiColorData> },
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{ "NiFloatData", &construct<NiFloatData, RC_NiFloatData> },
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{ "NiKeyframeData", &construct<NiKeyframeData, RC_NiKeyframeData> },
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{ "NiMorphData", &construct<NiMorphData, RC_NiMorphData> },
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{ "NiPalette", &construct<NiPalette, RC_NiPalette> },
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{ "NiPixelData", &construct<NiPixelData, RC_NiPixelData> },
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{ "NiPosData", &construct<NiPosData, RC_NiPosData> },
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{ "NiSourceTexture", &construct<NiSourceTexture, RC_NiSourceTexture> },
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{ "NiUVData", &construct<NiUVData, RC_NiUVData> },
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{ "NiVisData", &construct<NiVisData, RC_NiVisData> },
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// Gamebryo
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{ "NiBoolData", &construct<NiBoolData, RC_NiBoolData> },
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{ "NiDefaultAVObjectPalette", &construct<NiDefaultAVObjectPalette, RC_NiDefaultAVObjectPalette> },
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{ "NiTransformData", &construct<NiKeyframeData, RC_NiKeyframeData> },
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// Bethesda
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{ "BSShaderTextureSet", &construct<BSShaderTextureSet, RC_BSShaderTextureSet> },
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// DYNAMIC EFFECTS
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// 4.0.0.2
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{ "NiAmbientLight", &construct<NiLight, RC_NiLight> },
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{ "NiDirectionalLight", &construct<NiLight, RC_NiLight> },
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{ "NiPointLight", &construct<NiPointLight, RC_NiLight> },
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{ "NiSpotLight", &construct<NiSpotLight, RC_NiLight> },
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{ "NiTextureEffect", &construct<NiTextureEffect, RC_NiTextureEffect> },
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// EXTRA DATA
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// 4.0.0.2
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{ "NiExtraData", &construct<NiExtraData, RC_NiExtraData> },
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{ "NiVertWeightsExtraData", &construct<NiVertWeightsExtraData, RC_NiVertWeightsExtraData> },
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{ "NiTextKeyExtraData", &construct<NiTextKeyExtraData, RC_NiTextKeyExtraData> },
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{ "NiStringExtraData", &construct<NiStringExtraData, RC_NiStringExtraData> },
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{ "NiGravity", &construct<NiGravity, RC_NiGravity> },
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{ "NiPlanarCollider", &construct<NiPlanarCollider, RC_NiPlanarCollider> },
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{ "NiSphericalCollider", &construct<NiSphericalCollider, RC_NiSphericalCollider> },
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{ "NiParticleGrowFade", &construct<NiParticleGrowFade, RC_NiParticleGrowFade> },
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{ "NiParticleColorModifier", &construct<NiParticleColorModifier, RC_NiParticleColorModifier> },
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{ "NiParticleRotation", &construct<NiParticleRotation, RC_NiParticleRotation> },
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{ "NiFloatData", &construct<NiFloatData, RC_NiFloatData> },
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{ "NiTriShapeData", &construct<NiTriShapeData, RC_NiTriShapeData> },
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{ "NiTriStripsData", &construct<NiTriStripsData, RC_NiTriStripsData> },
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{ "NiLinesData", &construct<NiLinesData, RC_NiLinesData> },
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{ "NiVisData", &construct<NiVisData, RC_NiVisData> },
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{ "NiColorData", &construct<NiColorData, RC_NiColorData> },
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{ "NiPixelData", &construct<NiPixelData, RC_NiPixelData> },
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{ "NiMorphData", &construct<NiMorphData, RC_NiMorphData> },
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{ "NiKeyframeData", &construct<NiKeyframeData, RC_NiKeyframeData> },
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{ "NiSkinData", &construct<NiSkinData, RC_NiSkinData> },
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{ "NiUVData", &construct<NiUVData, RC_NiUVData> },
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{ "NiPosData", &construct<NiPosData, RC_NiPosData> },
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{ "NiParticlesData", &construct<NiParticlesData, RC_NiParticlesData> },
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{ "NiRotatingParticlesData", &construct<NiRotatingParticlesData, RC_NiParticlesData> },
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{ "NiAutoNormalParticlesData", &construct<NiParticlesData, RC_NiParticlesData> },
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{ "NiSequenceStreamHelper", &construct<NiSequenceStreamHelper, RC_NiSequenceStreamHelper> },
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{ "NiSourceTexture", &construct<NiSourceTexture, RC_NiSourceTexture> },
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{ "NiSkinInstance", &construct<NiSkinInstance, RC_NiSkinInstance> },
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{ "NiLookAtController", &construct<NiLookAtController, RC_NiLookAtController> },
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{ "NiPalette", &construct<NiPalette, RC_NiPalette> },
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{ "NiIntegerExtraData", &construct<NiIntegerExtraData, RC_NiIntegerExtraData> },
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{ "NiIntegersExtraData", &construct<NiIntegersExtraData, RC_NiIntegersExtraData> },
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{ "NiTextKeyExtraData", &construct<NiTextKeyExtraData, RC_NiTextKeyExtraData> },
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{ "NiVertWeightsExtraData", &construct<NiVertWeightsExtraData, RC_NiVertWeightsExtraData> },
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// Gamebryo
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{ "NiBinaryExtraData", &construct<NiBinaryExtraData, RC_NiBinaryExtraData> },
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{ "NiBooleanExtraData", &construct<NiBooleanExtraData, RC_NiBooleanExtraData> },
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{ "NiVectorExtraData", &construct<NiVectorExtraData, RC_NiVectorExtraData> },
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{ "NiColorExtraData", &construct<NiVectorExtraData, RC_NiColorExtraData> },
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{ "NiFloatExtraData", &construct<NiFloatExtraData, RC_NiFloatExtraData> },
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{ "NiFloatsExtraData", &construct<NiFloatsExtraData, RC_NiFloatsExtraData> },
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{ "NiIntegerExtraData", &construct<NiIntegerExtraData, RC_NiIntegerExtraData> },
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{ "NiIntegersExtraData", &construct<NiIntegersExtraData, RC_NiIntegersExtraData> },
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{ "NiVectorExtraData", &construct<NiVectorExtraData, RC_NiVectorExtraData> },
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{ "NiStringPalette", &construct<NiStringPalette, RC_NiStringPalette> },
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{ "NiBoolData", &construct<NiBoolData, RC_NiBoolData> },
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{ "NiSkinPartition", &construct<NiSkinPartition, RC_NiSkinPartition> },
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{ "BSXFlags", &construct<NiIntegerExtraData, RC_BSXFlags> },
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// Bethesda bounds
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{ "BSBound", &construct<BSBound, RC_BSBound> },
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{ "NiTransformData", &construct<NiKeyframeData, RC_NiKeyframeData> },
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{ "BSFadeNode", &construct<NiNode, RC_NiNode> },
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{ "BSLeafAnimNode", &construct<NiNode, RC_NiNode> },
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{ "BSTreeNode", &construct<BSTreeNode, RC_NiNode> },
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{ "BSValueNode", &construct<BSValueNode, RC_NiNode> },
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{ "BSOrderedNode", &construct<BSOrderedNode, RC_NiNode> },
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{ "BSMultiBoundNode", &construct<BSMultiBoundNode, RC_NiNode> },
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{ "BSRangeNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSBlastNode", &construct<BSRangeNode, RC_NiNode> },
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{ "BSDamageStage", &construct<BSRangeNode, RC_NiNode> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "BSMaterialEmittanceMultController",
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&construct<NiFloatInterpController, RC_BSMaterialEmittanceMultController> },
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{ "BSRefractionFirePeriodController",
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&construct<NiSingleInterpController, RC_BSRefractionFirePeriodController> },
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|
|
|
|
{ "BSRefractionStrengthController",
|
|
|
|
|
&construct<NiFloatInterpController, RC_BSRefractionStrengthController> },
|
|
|
|
|
{ "NiFloatInterpolator", &construct<NiFloatInterpolator, RC_NiFloatInterpolator> },
|
|
|
|
|
{ "NiBoolInterpolator", &construct<NiBoolInterpolator, RC_NiBoolInterpolator> },
|
|
|
|
|
{ "NiBoolTimelineInterpolator", &construct<NiBoolInterpolator, RC_NiBoolTimelineInterpolator> },
|
|
|
|
|
{ "NiPoint3Interpolator", &construct<NiPoint3Interpolator, RC_NiPoint3Interpolator> },
|
|
|
|
|
{ "NiTransformController", &construct<NiKeyframeController, RC_NiKeyframeController> },
|
|
|
|
|
{ "NiMultiTargetTransformController",
|
|
|
|
|
&construct<NiMultiTargetTransformController, RC_NiMultiTargetTransformController> },
|
|
|
|
|
{ "NiTransformInterpolator", &construct<NiTransformInterpolator, RC_NiTransformInterpolator> },
|
|
|
|
|
{ "NiColorInterpolator", &construct<NiColorInterpolator, RC_NiColorInterpolator> },
|
|
|
|
|
{ "BSShaderTextureSet", &construct<BSShaderTextureSet, RC_BSShaderTextureSet> },
|
|
|
|
|
{ "BSLODTriShape", &construct<BSLODTriShape, RC_BSLODTriShape> },
|
|
|
|
|
{ "BSShaderProperty", &construct<BSShaderProperty, RC_BSShaderProperty> },
|
|
|
|
|
{ "BSShaderPPLightingProperty", &construct<BSShaderPPLightingProperty, RC_BSShaderPPLightingProperty> },
|
|
|
|
|
{ "BSShaderNoLightingProperty", &construct<BSShaderNoLightingProperty, RC_BSShaderNoLightingProperty> },
|
|
|
|
|
{ "BSMultiBound", &construct<BSMultiBound, RC_BSMultiBound> },
|
|
|
|
|
{ "BSMultiBoundOBB", &construct<BSMultiBoundOBB, RC_BSMultiBoundOBB> },
|
|
|
|
|
{ "BSMultiBoundSphere", &construct<BSMultiBoundSphere, RC_BSMultiBoundSphere> },
|
|
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|
|
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|
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|
|
// Bethesda markers
|
|
|
|
|
{ "BSFurnitureMarker", &construct<BSFurnitureMarker, RC_BSFurnitureMarker> },
|
|
|
|
|
{ "BSFurnitureMarkerNode", &construct<BSFurnitureMarker, RC_BSFurnitureMarker> },
|
|
|
|
|
{ "BSInvMarker", &construct<BSInvMarker, RC_BSInvMarker> },
|
|
|
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|
|
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|
|
// Other Bethesda records
|
|
|
|
|
{ "BSBehaviorGraphExtraData", &construct<BSBehaviorGraphExtraData, RC_BSBehaviorGraphExtraData> },
|
|
|
|
|
{ "BSXFlags", &construct<NiIntegerExtraData, RC_BSXFlags> },
|
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|
|
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|
|
// GEOMETRY
|
|
|
|
|
|
|
|
|
|
// 4.0.0.2
|
|
|
|
|
{ "NiAutoNormalParticles", &construct<NiParticles, RC_NiParticles> },
|
|
|
|
|
{ "NiAutoNormalParticlesData", &construct<NiParticlesData, RC_NiParticlesData> },
|
|
|
|
|
{ "NiLines", &construct<NiLines, RC_NiLines> },
|
|
|
|
|
{ "NiLinesData", &construct<NiLinesData, RC_NiLinesData> },
|
|
|
|
|
{ "NiParticles", &construct<NiParticles, RC_NiParticles> },
|
|
|
|
|
{ "NiParticlesData", &construct<NiParticlesData, RC_NiParticlesData> },
|
|
|
|
|
{ "NiRotatingParticles", &construct<NiParticles, RC_NiParticles> },
|
|
|
|
|
{ "NiRotatingParticlesData", &construct<NiRotatingParticlesData, RC_NiParticlesData> },
|
|
|
|
|
{ "NiSkinData", &construct<NiSkinData, RC_NiSkinData> },
|
|
|
|
|
{ "NiSkinInstance", &construct<NiSkinInstance, RC_NiSkinInstance> },
|
|
|
|
|
{ "NiSkinPartition", &construct<NiSkinPartition, RC_NiSkinPartition> },
|
|
|
|
|
{ "NiTriShape", &construct<NiTriShape, RC_NiTriShape> },
|
|
|
|
|
{ "NiTriShapeData", &construct<NiTriShapeData, RC_NiTriShapeData> },
|
|
|
|
|
{ "NiTriStrips", &construct<NiTriStrips, RC_NiTriStrips> },
|
|
|
|
|
{ "NiTriStripsData", &construct<NiTriStripsData, RC_NiTriStripsData> },
|
|
|
|
|
|
|
|
|
|
// Bethesda
|
|
|
|
|
{ "BSDismemberSkinInstance", &construct<BSDismemberSkinInstance, RC_BSDismemberSkinInstance> },
|
|
|
|
|
{ "BSTriShape", &construct<BSTriShape, RC_BSTriShape> },
|
|
|
|
|
{ "BSLODTriShape", &construct<BSLODTriShape, RC_BSLODTriShape> },
|
|
|
|
|
|
|
|
|
|
// PARTICLES
|
|
|
|
|
|
|
|
|
|
// Modifiers, 4.0.0.2
|
|
|
|
|
{ "NiGravity", &construct<NiGravity, RC_NiGravity> },
|
|
|
|
|
{ "NiParticleColorModifier", &construct<NiParticleColorModifier, RC_NiParticleColorModifier> },
|
|
|
|
|
{ "NiParticleGrowFade", &construct<NiParticleGrowFade, RC_NiParticleGrowFade> },
|
|
|
|
|
{ "NiParticleRotation", &construct<NiParticleRotation, RC_NiParticleRotation> },
|
|
|
|
|
|
|
|
|
|
// Colliders, 4.0.0.2
|
|
|
|
|
{ "NiPlanarCollider", &construct<NiPlanarCollider, RC_NiPlanarCollider> },
|
|
|
|
|
{ "NiSphericalCollider", &construct<NiSphericalCollider, RC_NiSphericalCollider> },
|
|
|
|
|
|
|
|
|
|
// PHYSICS
|
|
|
|
|
|
|
|
|
|
// Collision objects, Gamebryo
|
|
|
|
|
{ "NiCollisionObject", &construct<NiCollisionObject, RC_NiCollisionObject> },
|
|
|
|
|
|
|
|
|
|
// Collision objects, Bethesda
|
|
|
|
|
{ "bhkCollisionObject", &construct<bhkCollisionObject, RC_bhkCollisionObject> },
|
|
|
|
|
{ "bhkSPCollisionObject", &construct<bhkCollisionObject, RC_bhkCollisionObject> },
|
|
|
|
|
{ "bhkPCollisionObject", &construct<bhkCollisionObject, RC_bhkCollisionObject> },
|
|
|
|
|
{ "BSDismemberSkinInstance", &construct<BSDismemberSkinInstance, RC_BSDismemberSkinInstance> },
|
|
|
|
|
{ "NiControllerManager", &construct<NiControllerManager, RC_NiControllerManager> },
|
|
|
|
|
{ "bhkSPCollisionObject", &construct<bhkCollisionObject, RC_bhkCollisionObject> },
|
|
|
|
|
|
|
|
|
|
// Constraint records, Bethesda
|
|
|
|
|
{ "bhkHingeConstraint", &construct<bhkHingeConstraint, RC_bhkHingeConstraint> },
|
|
|
|
|
{ "bhkLimitedHingeConstraint", &construct<bhkLimitedHingeConstraint, RC_bhkLimitedHingeConstraint> },
|
|
|
|
|
{ "bhkRagdollConstraint", &construct<bhkRagdollConstraint, RC_bhkRagdollConstraint> },
|
|
|
|
|
|
|
|
|
|
// Physics body records, Bethesda
|
|
|
|
|
{ "bhkRigidBody", &construct<bhkRigidBody, RC_bhkRigidBody> },
|
|
|
|
|
{ "bhkRigidBodyT", &construct<bhkRigidBody, RC_bhkRigidBodyT> },
|
|
|
|
|
|
|
|
|
|
// Physics geometry records, Bethesda
|
|
|
|
|
{ "bhkBoxShape", &construct<bhkBoxShape, RC_bhkBoxShape> },
|
|
|
|
|
{ "bhkCapsuleShape", &construct<bhkCapsuleShape, RC_bhkCapsuleShape> },
|
|
|
|
|
{ "bhkCompressedMeshShape", &construct<bhkCompressedMeshShape, RC_bhkCompressedMeshShape> },
|
|
|
|
|
{ "bhkCompressedMeshShapeData", &construct<bhkCompressedMeshShapeData, RC_bhkCompressedMeshShapeData> },
|
|
|
|
|
{ "bhkConvexTransformShape", &construct<bhkConvexTransformShape, RC_bhkConvexTransformShape> },
|
|
|
|
|
{ "bhkConvexVerticesShape", &construct<bhkConvexVerticesShape, RC_bhkConvexVerticesShape> },
|
|
|
|
|
{ "bhkListShape", &construct<bhkListShape, RC_bhkListShape> },
|
|
|
|
|
{ "bhkMoppBvTreeShape", &construct<bhkMoppBvTreeShape, RC_bhkMoppBvTreeShape> },
|
|
|
|
|
{ "bhkNiTriStripsShape", &construct<bhkNiTriStripsShape, RC_bhkNiTriStripsShape> },
|
|
|
|
|
{ "bhkPackedNiTriStripsShape", &construct<bhkPackedNiTriStripsShape, RC_bhkPackedNiTriStripsShape> },
|
|
|
|
|
{ "hkPackedNiTriStripsData", &construct<hkPackedNiTriStripsData, RC_hkPackedNiTriStripsData> },
|
|
|
|
|
{ "bhkConvexVerticesShape", &construct<bhkConvexVerticesShape, RC_bhkConvexVerticesShape> },
|
|
|
|
|
{ "bhkConvexTransformShape", &construct<bhkConvexTransformShape, RC_bhkConvexTransformShape> },
|
|
|
|
|
{ "bhkTransformShape", &construct<bhkConvexTransformShape, RC_bhkConvexTransformShape> },
|
|
|
|
|
{ "bhkSimpleShapePhantom", &construct<bhkSimpleShapePhantom, RC_bhkSimpleShapePhantom> },
|
|
|
|
|
{ "bhkBoxShape", &construct<bhkBoxShape, RC_bhkBoxShape> },
|
|
|
|
|
{ "bhkCapsuleShape", &construct<bhkCapsuleShape, RC_bhkCapsuleShape> },
|
|
|
|
|
{ "bhkSphereShape", &construct<bhkSphereShape, RC_bhkSphereShape> },
|
|
|
|
|
{ "bhkListShape", &construct<bhkListShape, RC_bhkListShape> },
|
|
|
|
|
{ "bhkRigidBody", &construct<bhkRigidBody, RC_bhkRigidBody> },
|
|
|
|
|
{ "bhkRigidBodyT", &construct<bhkRigidBody, RC_bhkRigidBodyT> },
|
|
|
|
|
{ "bhkRagdollConstraint", &construct<bhkRagdollConstraint, RC_bhkRagdollConstraint> },
|
|
|
|
|
{ "bhkHingeConstraint", &construct<bhkHingeConstraint, RC_bhkHingeConstraint> },
|
|
|
|
|
{ "bhkLimitedHingeConstraint", &construct<bhkLimitedHingeConstraint, RC_bhkLimitedHingeConstraint> },
|
|
|
|
|
{ "bhkTransformShape", &construct<bhkConvexTransformShape, RC_bhkConvexTransformShape> },
|
|
|
|
|
|
|
|
|
|
// PROPERTIES
|
|
|
|
|
|
|
|
|
|
// 4.0.0.2
|
|
|
|
|
{ "NiAlphaProperty", &construct<NiAlphaProperty, RC_NiAlphaProperty> },
|
|
|
|
|
{ "NiDitherProperty", &construct<NiDitherProperty, RC_NiDitherProperty> },
|
|
|
|
|
{ "NiFogProperty", &construct<NiFogProperty, RC_NiFogProperty> },
|
|
|
|
|
{ "NiMaterialProperty", &construct<NiMaterialProperty, RC_NiMaterialProperty> },
|
|
|
|
|
{ "NiShadeProperty", &construct<NiShadeProperty, RC_NiShadeProperty> },
|
|
|
|
|
{ "NiSpecularProperty", &construct<NiSpecularProperty, RC_NiSpecularProperty> },
|
|
|
|
|
{ "NiStencilProperty", &construct<NiStencilProperty, RC_NiStencilProperty> },
|
|
|
|
|
{ "NiTexturingProperty", &construct<NiTexturingProperty, RC_NiTexturingProperty> },
|
|
|
|
|
{ "NiVertexColorProperty", &construct<NiVertexColorProperty, RC_NiVertexColorProperty> },
|
|
|
|
|
{ "NiWireframeProperty", &construct<NiWireframeProperty, RC_NiWireframeProperty> },
|
|
|
|
|
{ "NiZBufferProperty", &construct<NiZBufferProperty, RC_NiZBufferProperty> },
|
|
|
|
|
|
|
|
|
|
// Shader properties, Bethesda
|
|
|
|
|
{ "BSShaderProperty", &construct<BSShaderProperty, RC_BSShaderProperty> },
|
|
|
|
|
{ "BSShaderPPLightingProperty", &construct<BSShaderPPLightingProperty, RC_BSShaderPPLightingProperty> },
|
|
|
|
|
{ "BSShaderNoLightingProperty", &construct<BSShaderNoLightingProperty, RC_BSShaderNoLightingProperty> },
|
|
|
|
|
{ "BSLightingShaderProperty", &construct<BSLightingShaderProperty, RC_BSLightingShaderProperty> },
|
|
|
|
|
{ "BSEffectShaderProperty", &construct<BSEffectShaderProperty, RC_BSEffectShaderProperty> },
|
|
|
|
|
{ "NiSortAdjustNode", &construct<NiSortAdjustNode, RC_NiSortAdjustNode> },
|
|
|
|
|
{ "NiClusterAccumulator", &construct<NiClusterAccumulator, RC_NiClusterAccumulator> },
|
|
|
|
|
{ "NiAlphaAccumulator", &construct<NiAlphaAccumulator, RC_NiAlphaAccumulator> },
|
|
|
|
|
{ "NiSequence", &construct<NiSequence, RC_NiSequence> },
|
|
|
|
|
{ "NiControllerSequence", &construct<NiControllerSequence, RC_NiControllerSequence> },
|
|
|
|
|
{ "NiDefaultAVObjectPalette", &construct<NiDefaultAVObjectPalette, RC_NiDefaultAVObjectPalette> },
|
|
|
|
|
{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
|
|
|
|
|
{ "NiBlendFloatInterpolator", &construct<NiBlendFloatInterpolator, RC_NiBlendFloatInterpolator> },
|
|
|
|
|
{ "NiBlendPoint3Interpolator", &construct<NiBlendPoint3Interpolator, RC_NiBlendPoint3Interpolator> },
|
|
|
|
|
{ "NiBlendTransformInterpolator",
|
|
|
|
|
&construct<NiBlendTransformInterpolator, RC_NiBlendTransformInterpolator> },
|
|
|
|
|
{ "bhkCompressedMeshShape", &construct<bhkCompressedMeshShape, RC_bhkCompressedMeshShape> },
|
|
|
|
|
{ "bhkCompressedMeshShapeData", &construct<bhkCompressedMeshShapeData, RC_bhkCompressedMeshShapeData> },
|
|
|
|
|
{ "BSMultiBound", &construct<BSMultiBound, RC_BSMultiBound> },
|
|
|
|
|
{ "BSMultiBoundOBB", &construct<BSMultiBoundOBB, RC_BSMultiBoundOBB> },
|
|
|
|
|
{ "BSMultiBoundSphere", &construct<BSMultiBoundSphere, RC_BSMultiBoundSphere> },
|
|
|
|
|
{ "BSInvMarker", &construct<BSInvMarker, RC_BSInvMarker> },
|
|
|
|
|
{ "BSTriShape", &construct<BSTriShape, RC_BSTriShape> },
|
|
|
|
|
{ "BSEffectShaderPropertyFloatController",
|
|
|
|
|
&construct<BSEffectShaderPropertyFloatController, RC_BSEffectShaderPropertyFloatController> },
|
|
|
|
|
{ "BSLightingShaderPropertyFloatController",
|
|
|
|
|
&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
|
|
|
|
|
{ "BSEffectShaderPropertyColorController",
|
|
|
|
|
&construct<BSEffectShaderPropertyColorController, RC_BSEffectShaderPropertyColorController> },
|
|
|
|
|
{ "BSLightingShaderPropertyColorController",
|
|
|
|
|
&construct<BSEffectShaderPropertyColorController, RC_BSLightingShaderPropertyColorController> },
|
|
|
|
|
{ "BSBehaviorGraphExtraData", &construct<BSBehaviorGraphExtraData, RC_BSBehaviorGraphExtraData> },
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|