mirror of https://github.com/OpenMW/openmw.git
Change terminology of gameSecond/gameHour to simulationTime/gameTime
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Package openmw_aux.time
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=======================
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.. raw:: html
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:file: generated_html/openmw_aux_time.html
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---
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-- `openmw_aux.time` defines utility functions for timers.
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-- Implementation can be found in `resources/vfs/openmw_aux/time.lua`.
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-- @module time
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-- @usage local time = require('openmw_aux.time')
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local time = {
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second = 1,
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minute = 60,
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hour = 3600,
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day = 3600 * 24,
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GameTime = 'GameTime',
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SimulationTime = 'SimulationTime',
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}
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---
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-- Alias of async:registerTimerCallback ; register a function as a timer callback.
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-- @function [parent=#time] registerTimerCallback
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-- @param #string name
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-- @param #function func
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-- @return openmw.async#TimerCallback
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function time.registerTimerCallback(name, fn)
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local async = require('openmw.async')
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return async:registerTimerCallback(name, fn)
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end
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---
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-- Alias of async:newSimulationTimer ; call callback(arg) in `delay` game seconds.
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-- Callback must be registered in advance.
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-- @function [parent=#time] newGameTimer
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-- @param #number delay
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-- @param openmw.async#TimerCallback callback A callback returned by `registerTimerCallback`
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-- @param arg An argument for `callback`; can be `nil`.
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function time.newGameTimer(delay, callback, callbackArg)
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local async = require('openmw.async')
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return async:newGameTimer(delay, callback, callbackArg)
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end
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---
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-- Alias of async:newSimulationTimer ; call callback(arg) in `delay` simulation seconds.
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-- Callback must be registered in advance.
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-- @function [parent=#time] newSimulationTimer
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-- @param #number delay
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-- @param openmw.async#TimerCallback callback A callback returned by `registerTimerCallback`
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-- @param arg An argument for `callback`; can be `nil`.
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function time.newSimulationTimer(delay, callback, callbackArg)
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local async = require('openmw.async')
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return async:newSimulationTimer(delay, callback, callbackArg)
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end
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---
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-- Run given function repeatedly.
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-- Note that loading a save stops the evaluation. If it should work always, call it during initialization of the script (i.e. not in a handler)
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-- @function [parent=#time] runRepeatedly
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-- @param #function fn the function that should be called
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-- @param #number period interval
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-- @param #table options additional options `initialDelay` and `type`.
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-- `initialDelay` - delay before the first call. If missed then the delay is a random number in range [0, N]. Randomization is used for performance reasons -- to prevent all scripts from doing time consuming operations at the same time.
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-- `type` - either `time.SimulationTime` (by default, timer uses simulation time) or `time.GameTime` (timer uses game time).
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-- @return #function a function without arguments that can be used to stop the periodical evaluation.
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-- @usage
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-- local stopFn = time.runRepeatedly(function() print('Test') end,
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-- 5 * time.second) -- print 'Test' every 5 seconds
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-- stopFn() -- stop printing 'Test'
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-- time.runRepeatedly( -- print 'Test' every 5 minutes with initial 30 second delay
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-- function() print('Test2') end, 5 * time.minute,
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-- { initialDelay = 30 * time.second })
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-- @usage
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-- local timeBeforeMidnight = time.day - time.gameTime() % time.day
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-- time.runRepeatedly(doSomething, time.day, {
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-- initialDelay = timeBeforeMidnight,
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-- type = time.GameTime,
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-- }) -- call `doSomething` at the end of every game day.
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function time.runRepeatedly(fn, period, options)
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if period <= 0 then
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error('Period must be positive. If you want it to be as small '..
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'as possible, use the engine handler `onUpdate` instead', 2)
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end
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local async = require('openmw.async')
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local core = require('openmw.core')
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local initialDelay = (options and options.initialDelay) or math.random() * period
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local getTimeFn, newTimerFn
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if (options and options.type) == time.GameTime then
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getTimeFn = core.getGameTime
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newTimerFn = async.newUnsavableGameTimer
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else
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getTimeFn = core.getSimulationTime
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newTimerFn = async.newUnsavableSimulationTimer
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end
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local baseTime = getTimeFn() + initialDelay
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local breakFlag = false
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local wrappedFn
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wrappedFn = function()
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if breakFlag then return end
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fn()
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local nextDelay = 1.5 * period - math.fmod(getTimeFn() - baseTime + period / 2, period)
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newTimerFn(async, nextDelay, wrappedFn)
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end
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newTimerFn(async, initialDelay, wrappedFn)
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return function() breakFlag = true end
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end
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return time
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@ -0,0 +1,64 @@
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-------------------------------------------------------------------------------
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-- Operating System Facilities.
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-- This library is implemented through table os.
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-- @module os
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-------------------------------------------------------------------------------
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-- Returns a string or a table containing date and time, formatted according
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-- to the given string `format`.
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--
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-- If the `time` argument is present, this is the time to be formatted
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-- (see the `os.time` function for a description of this value). Otherwise,
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-- `date` formats the current time.
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--
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-- If `format` starts with '`!`', then the date is formatted in Coordinated
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-- Universal Time. After this optional character, if `format` is the string
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-- "`*t`", then `date` returns a table with the following fields:
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--
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-- * `year` (four digits)
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-- * `month` (1--12)
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-- * `day` (1--31)
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-- * `hour` (0--23)
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-- * `min` (0--59)
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-- * `sec` (0--61)
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-- * `wday` (weekday, Sunday is 1)
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-- * `yday` (day of the year)
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-- * `isdst` (daylight saving flag, a boolean).
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--
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-- If `format` is not "`*t`", then `date` returns the date as a string,
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-- formatted according to the same rules as the C function `strftime`.
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-- When called without arguments, `date` returns a reasonable date and time
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-- representation that depends on the host system and on the current locale
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-- (that is, `os.date()` is equivalent to `os.date("%c")`).
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-- @function [parent=#os] date
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-- @param #string format format of date. (optional)
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-- @param #number time time to format. (default value is current time)
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-- @return #string a formatted string representation of `time`.
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-------------------------------------------------------------------------------
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-- Returns the number of seconds from time `t1` to time `t2`. In POSIX,
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-- Windows, and some other systems, this value is exactly `t2`*-*`t1`.
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-- @function [parent=#os] difftime
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-- @param #number t2
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-- @param #number t1
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-- @return #number the number of seconds from time `t1` to time `t2`.
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-------------------------------------------------------------------------------
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-- Returns the current time when called without arguments, or a time
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-- representing the date and time specified by the given table. This table
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-- must have fields `year`, `month`, and `day`, and may have fields `hour`,
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-- `min`, `sec`, and `isdst` (for a description of these fields, see the
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-- `os.date` function).
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--
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-- The returned value is a number, whose meaning depends on your system. In
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-- POSIX, Windows, and some other systems, this number counts the number
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-- of seconds since some given start time (the "epoch"). In other systems,
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-- the meaning is not specified, and the number returned by `time` can be
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-- used only as an argument to `date` and `difftime`.
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-- @function [parent=#os] time
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-- @param #table table a table which describes a date.
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-- @return #number a number meaning a date.
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return nil
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