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	[Lua] Fix the bug the object:activate() doesn't trigger mwscripts
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					 1 changed files with 6 additions and 3 deletions
				
			
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					@ -95,10 +95,13 @@ namespace MWLua
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                if (actor.isEmpty())
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					                if (actor.isEmpty())
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                    throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
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					                    throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
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					                if (object.getRefData().activate())
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					                {
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                    MWBase::Environment::get().getLuaManager()->objectActivated(object, actor);
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					                    MWBase::Environment::get().getLuaManager()->objectActivated(object, actor);
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                    std::unique_ptr<MWWorld::Action> action = object.getClass().activate(object, actor);
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					                    std::unique_ptr<MWWorld::Action> action = object.getClass().activate(object, actor);
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                    action->execute(actor);
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					                    action->execute(actor);
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                }
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					                }
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					            }
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            std::string toString() const override
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					            std::string toString() const override
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            {
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					            {
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