mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-03 23:56:43 +00:00 
			
		
		
		
	[Lua] Fix the bug the object:activate() doesn't trigger mwscripts
This commit is contained in:
		
							parent
							
								
									a9767f1ffc
								
							
						
					
					
						commit
						2d1d7e644c
					
				
					 1 changed files with 6 additions and 3 deletions
				
			
		| 
						 | 
				
			
			@ -95,9 +95,12 @@ namespace MWLua
 | 
			
		|||
                if (actor.isEmpty())
 | 
			
		||||
                    throw std::runtime_error(std::string("Actor not found: " + idToString(mActor)));
 | 
			
		||||
 | 
			
		||||
                MWBase::Environment::get().getLuaManager()->objectActivated(object, actor);
 | 
			
		||||
                std::unique_ptr<MWWorld::Action> action = object.getClass().activate(object, actor);
 | 
			
		||||
                action->execute(actor);
 | 
			
		||||
                if (object.getRefData().activate())
 | 
			
		||||
                {
 | 
			
		||||
                    MWBase::Environment::get().getLuaManager()->objectActivated(object, actor);
 | 
			
		||||
                    std::unique_ptr<MWWorld::Action> action = object.getClass().activate(object, actor);
 | 
			
		||||
                    action->execute(actor);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            std::string toString() const override
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue