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Merge branch 'lua_ui_image' into 'master'

Document the Lua Image widget, add UI texture resources

See merge request OpenMW/openmw!1637
This commit is contained in:
psi29a 2022-02-26 17:48:50 +00:00
commit 2d4e9b38ae
16 changed files with 258 additions and 64 deletions

View file

@ -26,7 +26,10 @@
namespace MWLua
{
LuaManager::LuaManager(const VFS::Manager* vfs, const std::string& libsDir) : mLua(vfs, &mConfiguration), mI18n(vfs, &mLua)
LuaManager::LuaManager(const VFS::Manager* vfs, const std::string& libsDir)
: mLua(vfs, &mConfiguration)
, mUiResourceManager(vfs)
, mI18n(vfs, &mLua)
{
Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
mLua.addInternalLibSearchPath(libsDir);
@ -248,6 +251,7 @@ namespace MWLua
void LuaManager::clear()
{
LuaUi::clearUserInterface();
mUiResourceManager.clear();
mActiveLocalScripts.clear();
mLocalEvents.clear();
mGlobalEvents.clear();
@ -470,7 +474,8 @@ namespace MWLua
{
Log(Debug::Info) << "Reload Lua";
LuaUi::clearUserInterface();
LuaUi::clearUserInterface();
mUiResourceManager.clear();
mLua.dropScriptCache();
initConfiguration();

View file

@ -8,6 +8,8 @@
#include <components/lua/luastate.hpp>
#include <components/lua/storage.hpp>
#include <components/lua_ui/resources.hpp>
#include "../mwbase/luamanager.hpp"
#include "actions.hpp"
@ -89,6 +91,8 @@ namespace MWLua
return [this, c](Arg arg) { this->queueCallback(c, sol::make_object(c.mFunc.lua_state(), arg)); };
}
LuaUi::ResourceManager* uiResourceManager() { return &mUiResourceManager; }
private:
void initConfiguration();
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScriptCfg::Flags);
@ -97,6 +101,7 @@ namespace MWLua
bool mGlobalScriptsStarted = false;
LuaUtil::ScriptsConfiguration mConfiguration;
LuaUtil::LuaState mLua;
LuaUi::ResourceManager mUiResourceManager;
LuaUtil::I18nManager mI18n;
sol::table mNearbyPackage;
sol::table mUserInterfacePackage;

View file

@ -4,6 +4,7 @@
#include <components/lua_ui/content.hpp>
#include <components/lua_ui/registerscriptsettings.hpp>
#include <components/lua_ui/alignment.hpp>
#include <components/lua_ui/resources.hpp>
#include "context.hpp"
#include "actions.hpp"
@ -77,46 +78,46 @@ namespace MWLua
std::shared_ptr<LuaUi::Element> mElement;
};
class InsertLayerAction final : public Action
{
public:
InsertLayerAction(std::string_view name, std::string_view afterName,
LuaUi::Layers::Options options, LuaUtil::LuaState* state)
: Action(state)
, mName(name)
, mAfterName(afterName)
, mOptions(options)
{}
void apply(WorldView&) const override
{
size_t index = LuaUi::Layers::indexOf(mAfterName);
if (index == LuaUi::Layers::size())
throw std::logic_error(std::string("Layer not found"));
LuaUi::Layers::insert(index, mName, mOptions);
}
std::string toString() const override
{
std::string result("Insert UI layer \"");
result += mName;
result += "\" after \"";
result += mAfterName;
result += "\"";
return result;
}
private:
std::string mName;
std::string mAfterName;
LuaUi::Layers::Options mOptions;
};
// Lua arrays index from 1
inline size_t fromLuaIndex(size_t i) { return i - 1; }
inline size_t toLuaIndex(size_t i) { return i + 1; }
}
class LayerAction final : public Action
{
public:
LayerAction(std::string_view name, std::string_view afterName,
LuaUi::Layers::Options options, LuaUtil::LuaState* state)
: Action(state)
, mName(name)
, mAfterName(afterName)
, mOptions(options)
{}
void apply(WorldView&) const override
{
size_t index = LuaUi::Layers::indexOf(mAfterName);
if (index == LuaUi::Layers::size())
throw std::logic_error(std::string("Layer not found"));
LuaUi::Layers::insert(index, mName, mOptions);
}
std::string toString() const override
{
std::string result("Insert UI layer \"");
result += mName;
result += "\" after \"";
result += mAfterName;
result += "\"";
return result;
}
private:
std::string mName;
std::string mAfterName;
LuaUi::Layers::Options mOptions;
};
sol::table initUserInterfacePackage(const Context& context)
{
auto uiContent = context.mLua->sol().new_usertype<LuaUi::Content>("UiContent");
@ -246,7 +247,7 @@ namespace MWLua
{
LuaUi::Layers::Options options;
options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
context.mLuaManager->addAction(std::make_unique<LayerAction>(name, afterName, options, context.mLua));
context.mLuaManager->addAction(std::make_unique<InsertLayerAction>(name, afterName, options, context.mLua));
};
{
auto pairs = [layers](const sol::object&)
@ -278,6 +279,23 @@ namespace MWLua
api["registerSettingsPage"] = &LuaUi::registerSettingsPage;
api["texture"] = [luaManager=context.mLuaManager](const sol::table& options)
{
LuaUi::TextureData data;
sol::object path = LuaUtil::getFieldOrNil(options, "path");
if (path.is<std::string>())
data.mPath = path.as<std::string>();
if (data.mPath.empty())
throw std::logic_error("Invalid texture path");
sol::object offset = LuaUtil::getFieldOrNil(options, "offset");
if (offset.is<osg::Vec2f>())
data.mOffset = offset.as<osg::Vec2f>();
sol::object size = LuaUtil::getFieldOrNil(options, "size");
if (size.is<osg::Vec2f>())
data.mSize = size.as<osg::Vec2f>();
return luaManager->uiResourceManager()->registerTexture(data);
};
return LuaUtil::makeReadOnly(api);
}
}

View file

@ -259,7 +259,7 @@ add_component_dir (queries
add_component_dir (lua_ui
registerscriptsettings scriptsettings
properties widget element util layers content alignment
properties widget element util layers content alignment resources
adapter text textedit window image container
)

View file

@ -130,8 +130,7 @@ namespace LuaUi
void updateWidget(WidgetExtension* ext, const sol::table& layout)
{
ext->resetSlot(); // otherwise if template gets changed, all non-template children will get destroyed
ext->reset();
ext->setLayout(layout);
ext->setExternal(layout.get<sol::object>(LayoutKeys::external));
setTemplate(ext, layout.get<sol::object>(LayoutKeys::templateLayout));

View file

@ -2,6 +2,8 @@
#include <MyGUI_RenderManager.h>
#include "resources.hpp"
namespace LuaUi
{
void LuaTileRect::_setAlign(const MyGUI::IntSize& _oldsize)
@ -25,7 +27,7 @@ namespace LuaUi
mTileSize.height = 1e7;
}
LuaImage::LuaImage()
void LuaImage::initialize()
{
changeWidgetSkin("LuaImage");
mTileRect = dynamic_cast<LuaTileRect*>(getSubWidgetMain());
@ -33,19 +35,37 @@ namespace LuaUi
void LuaImage::updateProperties()
{
setImageTexture(propertyValue("path", std::string()));
TextureResource* resource = propertyValue<TextureResource*>("resource", nullptr);
MyGUI::IntCoord atlasCoord;
if (resource)
{
atlasCoord = MyGUI::IntCoord(
static_cast<int>(resource->mOffset.x()),
static_cast<int>(resource->mOffset.y()),
static_cast<int>(resource->mSize.x()),
static_cast<int>(resource->mSize.y()));
setImageTexture(resource->mPath);
}
bool tileH = propertyValue("tileH", false);
bool tileV = propertyValue("tileV", false);
MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(_getTextureName());
MyGUI::IntSize textureSize;
if (texture != nullptr)
textureSize = MyGUI::IntSize(texture->getWidth(), texture->getHeight());
mTileRect->updateSize(MyGUI::IntSize(
tileH ? textureSize.width : 0,
tileV ? textureSize.height : 0
));
if (atlasCoord.width == 0)
atlasCoord.width = textureSize.width;
if (atlasCoord.height == 0)
atlasCoord.height = textureSize.height;
setImageCoord(atlasCoord);
WidgetExtension::updateProperties();
}
}

View file

@ -25,10 +25,8 @@ namespace LuaUi
{
MYGUI_RTTI_DERIVED(LuaImage)
public:
LuaImage();
protected:
void initialize() override;
void updateProperties() override;
LuaTileRect* mTileRect;
};

View file

@ -0,0 +1,27 @@
#include "resources.hpp"
#include <components/vfs/manager.hpp>
#include <components/misc/stringops.hpp>
namespace LuaUi
{
std::shared_ptr<TextureResource> ResourceManager::registerTexture(TextureData data)
{
std::string normalizedPath = mVfs->normalizeFilename(data.mPath);
if (!mVfs->exists(normalizedPath))
{
auto error = Misc::StringUtils::format("Texture with path \"%s\" doesn't exist", data.mPath);
throw std::logic_error(error);
}
data.mPath = normalizedPath;
TextureResources& list = mTextures[normalizedPath];
list.push_back(std::make_shared<TextureResource>(data));
return list.back();
}
void ResourceManager::clear()
{
mTextures.clear();
}
}

View file

@ -0,0 +1,45 @@
#ifndef OPENMW_LUAUI_RESOURCES
#define OPENMW_LUAUI_RESOURCES
#include <string>
#include <unordered_map>
#include <vector>
#include <memory>
#include <osg/Vec2f>
namespace VFS
{
class Manager;
}
namespace LuaUi
{
struct TextureData
{
std::string mPath;
osg::Vec2f mOffset;
osg::Vec2f mSize;
};
// will have more/different data when automated atlasing is supported
using TextureResource = TextureData;
class ResourceManager
{
public:
ResourceManager(const VFS::Manager* vfs)
: mVfs(vfs)
{}
std::shared_ptr<TextureResource> registerTexture(TextureData data);
void clear();
private:
const VFS::Manager* mVfs;
using TextureResources = std::vector<std::shared_ptr<TextureResource>>;
std::unordered_map<std::string, TextureResources> mTextures;
};
}
#endif // OPENMW_LUAUI_LAYERS

View file

@ -10,7 +10,7 @@ namespace LuaUi
void LuaText::initialize()
{
changeWidgetSkin("SandText");
changeWidgetSkin("LuaText");
setEditStatic(true);
setVisibleHScroll(false);
setVisibleVScroll(false);

View file

@ -24,9 +24,8 @@ namespace LuaUi
{
mLua = lua;
mWidget = self;
updateTemplate();
initialize();
updateTemplate();
}
void WidgetExtension::initialize()
@ -72,6 +71,13 @@ namespace LuaUi
w->deinitialize();
}
void WidgetExtension::reset()
{
// detach all children from the slot widget, in case it gets destroyed
for (auto& w: mChildren)
w->widget()->detachFromWidget();
}
void WidgetExtension::attach(WidgetExtension* ext)
{
ext->mParent = this;
@ -182,8 +188,15 @@ namespace LuaUi
else
mSlot = slot->mSlot;
if (mSlot != oldSlot)
for (WidgetExtension* w : mChildren)
attach(w);
{
MyGUI::IntSize slotSize = mSlot->widget()->getSize();
MyGUI::IntPoint slotPosition = mSlot->widget()->getAbsolutePosition() - widget()->getAbsolutePosition();
MyGUI::IntCoord slotCoord(slotPosition, slotSize);
if (mWidget->getSubWidgetMain())
mWidget->getSubWidgetMain()->setCoord(slotCoord);
if (mWidget->getSubWidgetText())
mWidget->getSubWidgetText()->setCoord(slotCoord);
}
}
void WidgetExtension::setCallback(const std::string& name, const LuaUtil::Callback& callback)

View file

@ -28,6 +28,9 @@ namespace LuaUi
virtual void deinitialize();
MyGUI::Widget* widget() const { return mWidget; }
WidgetExtension* slot() const { return mSlot; }
void reset();
const std::vector<WidgetExtension*>& children() { return mChildren; }
void setChildren(const std::vector<WidgetExtension*>&);
@ -50,7 +53,6 @@ namespace LuaUi
const sol::table& getLayout() { return mLayout; }
void setLayout(const sol::table& layout) { mLayout = layout; }
void resetSlot() { mSlot = this; }
template <typename T>
T externalValue(std::string_view name, const T& defaultValue)

View file

@ -80,6 +80,7 @@ Widget types
Widget: Base widget type, all the other widgets inherit its properties and events. <widgets/widget>
Text: Displays text. <widgets/text>
TextEdit: Accepts text input from the user. <widgets/textedit>
Image: Renders a texture. <widgets/image>
Example
-------

View file

@ -0,0 +1,22 @@
Image Widget
============
Properties
----------
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type (default value)
- description
* - resource
- ui.texture
- The texture resource to display
* - tileH
- boolean (false)
- Tile the texture horizontally
* - tileV
- boolean (false)
- Tile the texture vertically

View file

@ -53,7 +53,15 @@
---
-- Adds a settings page to main menu setting's Scripts tab.
-- @function [parent=#ui] registerSettingsPage
-- @param #SettingsPage page
-- @param #SettingsPageOptions page
---
-- Table with settings page options, passed as an argument to ui.registerSettingsPage
-- @type SettingsPageOptions
-- @field #string name Name of the page, displayed in the list, used for search
-- @field #string searchHints Additional keywords used in search, not displayed anywhere
-- @field #Element element The page's UI, which will be attached to the settings tab. The root widget has to have a fixed size. Set the `size` field in `props`, `relativeSize` is ignored.
---
-- Layout
@ -162,10 +170,33 @@
-- @field #number button Mouse button which triggered the event (could be nil)
---
-- Settings page parameters, passed as an argument to ui.registerSettingsPage
-- @type SettingsPage
-- @field #string name Name of the page, displayed in the list, used for search
-- @field #string searchHints Additional keywords used in search, not displayed anywhere
-- @field #Element element The page's UI, which will be attached to the settings tab. The root widget has to have a fixed size (set `size` field in `props`, see Widget documentation, `relativeSize` is ignored)
-- Register a new texture resource. Can be used to manually atlas UI textures.
-- @function [parent=#ui] texture #TextureResource
-- @param #TextureResourceOptions options
-- @usage
-- local ui = require('openmw.ui')
-- local vector2 = require('openmw.util').vector2
-- local myAtlas = 'textures/my_atlas.dds' -- a 128x128 atlas
-- local texture1 = ui.texture { -- texture in the top left corner of the atlas
-- path = myAtlas,
-- offset = vector2(0, 0),
-- size = vector2(64, 64),
-- }
-- local texture2 = ui.texture { -- texture in the top right corner of the atlas
-- path = myAtlas,
-- offset = vector2(64, 0),
-- size = vector2(64, 64),
-- }
---
-- A texture ready to be used by UI widgets
-- @type TextureResource
---
-- Table with arguments passed to ui.texture.
-- @type TextureResourceOptions
-- @field #string path Path to the texture file. Required
-- @field openmw.util#Vector2 offset Offset of this resource in the texture. (0, 0) by default
-- @field openmw.util#Vector2 size Size of the resource in the texture. (0, 0) by default. 0 means the whole texture size is used.
return nil

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@ -4,12 +4,20 @@
<Resource type="ResourceSkin" name="LuaImage">
<BasisSkin type="LuaTileRect"/>
</Resource>
<Resource type="ResourceSkin" name="LuaTextEdit" size="512 20">
<Property key="FontName" value="Default"/>
<Property key="TextAlign" value="Left VCenter"/>
<Property key="TextColour" value="#{fontcolour=normal}"/>
<Child type="TextBox" skin="MW_TextEditClient" offset="0 0 502 20" align="Stretch" name="Client"/>
<Resource type="ResourceSkin" name="LuaText" size="16 16">
<Property key="FontName" value="Default"/>
<Property key="TextAlign" value="Left Top"/>
<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch" name="Client" />
</Resource>
<Resource type="ResourceSkin" name="LuaTextEditClient" size="16 16">
<BasisSkin type="EditText" offset="0 0 16 16" align="Stretch" name="Client" />
</Resource>
<Resource type="ResourceSkin" name="LuaTextEdit" size="16 16">
<Property key="FontName" value="Default"/>
<Property key="TextAlign" value="Left Top"/>
<Child type="TextBox" skin="LuaTextEditClient" offset="0 0 16 16" align="Stretch" name="Client"/>
</Resource>
</MyGUI>