diff --git a/CHANGELOG.md b/CHANGELOG.md index 53b0bcc87e..f7bcd97df4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,12 @@ 0.51.0 ------ + Bug #6494: Some Raven Rock buildings are enabled from the beginning of the game Bug #8123: Can't switch ammo while attacking with a weapon/spell that doesn't use it + Bug #8270: Editor: Parts of landscape textures are transparent in the cell view, allowing you to see wallpaper or other windows below them Bug #8351: Malformed potion model should consistently error out + Bug #8601: Segfault when opening Options menu while NCGDMW is loaded + Bug #8657: Preloading crash on exit due to failed startup Bug #8732: MessageBox formatting is too limited Bug #8760: Single-character topics don't get linked Bug #8765: Actors can't transmit diseases to other actors @@ -11,16 +15,27 @@ Bug #8771: Controller focus is often reset inappropriately in containers Bug #8775: Crash when using nearby.castRay with { ignore = nearby.actors } Bug #8779: Lua: addSkillLevelUpHandler does not work properly with skills that reached maximum level + Bug #8786: Door markers aren't updated correctly + Bug #8789: Lua API: Incorrect field name for FactionRank reputation requirement Bug #8799: 'Show Controller Tooltips By Default' option is not persistent + Bug #8802: Lua UI layout children removal leaves dangling pointers leading to reloading crashes + Bug #8840: Lua UI elements accept table-like objects as properties, causing crashes + Bug #8842: Loading game with --load-savegame may not detect the original character profile + Bug #8847: Physics shape "is actor?" test should be based on ratio, not abs diff Feature #2316: ess-Importer: convert targeted scripts + Feature #2903: Barter gold bindings Feature #7830: Preserve global script targets not created by content files + Feature #8076: Lua: Add read access to Topic info Conditions + Feature #8644: Add loop key to world.vfx.spawn and a way to remove them Feature #8705: Dehardcode global map color palette Feature #8725: Lua: Expose localized cell names Feature #8731: Use Hand to Hand Hit 2 sound Feature #8788: Dehardcode script settings window font and colors Feature #8796: Expose potion autocalc flag + Feature #8801: Support additional controller buttons Feature #8816: Werewolf transformation binding Feature #8826: OMWFX: Expose the sunlight direction + Feature #8841: Time advancement binding Task #8718: Lua: Cell fields can still return empty strings instead of nil values 0.50.0