Support bullet with double precision

pull/2049/head
elsid 6 years ago
parent ef5a5ef43f
commit 2d7c3bae61
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -7,12 +7,48 @@
#include <LinearMath/btTransform.h>
#include <type_traits>
namespace
{
template <class T>
auto makeHeights(const T* heights, float sqrtVerts)
-> std::enable_if_t<std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return {};
}
template <class T>
auto makeHeights(const T* heights, float sqrtVerts)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, std::vector<btScalar>>
{
return std::vector<btScalar>(heights, heights + static_cast<std::ptrdiff_t>(sqrtVerts * sqrtVerts));
}
template <class T>
auto getHeights(const T* floatHeights, const std::vector<btScalar>&)
-> std::enable_if_t<std::is_same<btScalar, T>::value, const btScalar*>
{
return floatHeights;
}
template <class T>
auto getHeights(const T*, const std::vector<btScalar>& btScalarHeights)
-> std::enable_if_t<!std::is_same<btScalar, T>::value, const btScalar*>
{
return btScalarHeights.data();
}
}
namespace MWPhysics
{
HeightField::HeightField(const float* heights, int x, int y, float triSize, float sqrtVerts, float minH, float maxH, const osg::Object* holdObject)
: mHeights(makeHeights(heights, sqrtVerts))
{
mShape = new btHeightfieldTerrainShape(
sqrtVerts, sqrtVerts, heights, 1,
sqrtVerts, sqrtVerts,
getHeights(heights, mHeights),
1,
minH, maxH, 2,
PHY_FLOAT, false
);

@ -3,6 +3,10 @@
#include <osg/ref_ptr>
#include <LinearMath/btScalar.h>
#include <vector>
class btCollisionObject;
class btHeightfieldTerrainShape;
@ -27,6 +31,7 @@ namespace MWPhysics
btHeightfieldTerrainShape* mShape;
btCollisionObject* mCollisionObject;
osg::ref_ptr<const osg::Object> mHoldObject;
std::vector<btScalar> mHeights;
void operator=(const HeightField&);
HeightField(const HeightField&);

@ -363,11 +363,11 @@ namespace
AreaType_ground
);
const auto recastMesh = builder.create(mGeneration, mRevision);
EXPECT_EQ(recastMesh->getVertices(), std::vector<float>({
EXPECT_THAT(recastMesh->getVertices(), Pointwise(FloatNear(1e-5), std::vector<float>({
1.41421353816986083984375, 0, 1.1920928955078125e-07,
-1.41421353816986083984375, 0, -1.1920928955078125e-07,
1.1920928955078125e-07, 0, -1.41421353816986083984375,
}));
})));
EXPECT_EQ(recastMesh->getIndices(), std::vector<int>({0, 1, 2}));
EXPECT_EQ(recastMesh->getAreaTypes(), std::vector<AreaType>({AreaType_ground}));
}

@ -9,6 +9,8 @@
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <algorithm>
namespace
{
template <class T>
@ -30,6 +32,34 @@ namespace
shape.processAllTriangles(&callback, aabbMin, aabbMax);
return result;
}
bool isNear(btScalar lhs, btScalar rhs)
{
return std::abs(lhs - rhs) <= 1e-5;
}
bool isNear(const btVector3& lhs, const btVector3& rhs)
{
return std::equal(
static_cast<const btScalar*>(lhs),
static_cast<const btScalar*>(lhs) + 3,
static_cast<const btScalar*>(rhs),
[] (btScalar lhs, btScalar rhs) { return isNear(lhs, rhs); }
);
}
bool isNear(const btMatrix3x3& lhs, const btMatrix3x3& rhs)
{
for (int i = 0; i < 3; ++i)
if (!isNear(lhs[i], rhs[i]))
return false;
return true;
}
bool isNear(const btTransform& lhs, const btTransform& rhs)
{
return isNear(lhs.getOrigin(), rhs.getOrigin()) && isNear(lhs.getBasis(), rhs.getBasis());
}
}
static std::ostream& operator <<(std::ostream& stream, const btVector3& value)
@ -157,7 +187,7 @@ static bool operator ==(const btCompoundShape& lhs, const btCompoundShape& rhs)
for (int i = 0; i < lhs.getNumChildShapes(); ++i)
{
if (!compareObjects(lhs.getChildShape(i), rhs.getChildShape(i))
|| !(lhs.getChildTransform(i) == rhs.getChildTransform(i)))
|| !isNear(lhs.getChildTransform(i), rhs.getChildTransform(i)))
return false;
}
return true;
@ -165,13 +195,13 @@ static bool operator ==(const btCompoundShape& lhs, const btCompoundShape& rhs)
static bool operator ==(const btBoxShape& lhs, const btBoxShape& rhs)
{
return lhs.getLocalScaling() == rhs.getLocalScaling()
return isNear(lhs.getLocalScaling(), rhs.getLocalScaling())
&& lhs.getHalfExtentsWithoutMargin() == rhs.getHalfExtentsWithoutMargin();
}
static bool operator ==(const btBvhTriangleMeshShape& lhs, const btBvhTriangleMeshShape& rhs)
{
return lhs.getLocalScaling() == rhs.getLocalScaling()
return isNear(lhs.getLocalScaling(), rhs.getLocalScaling())
&& lhs.usesQuantizedAabbCompression() == rhs.usesQuantizedAabbCompression()
&& lhs.getOwnsBvh() == rhs.getOwnsBvh()
&& getTriangles(lhs) == getTriangles(rhs);

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