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Lua triggers to cover remaining deprecated actions
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2 changed files with 78 additions and 0 deletions
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@ -82,3 +82,49 @@ SmoothMoveLeft_description: "Left movement adjusted for smooth Walk-Run transiti
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SmoothMoveRight_name: "Smooth Move Right"
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SmoothMoveRight_description: "Right movement adjusted for smooth Walk-Run transitions."
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# Non-dehardcoded actions
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Activate_name: "Activate"
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Activate_description: "Fallback for input.ACTIONS.Activate, binding does not do anything yet"
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Console_name: "Console"
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Console_description: "Fallback for input.ACTIONS.Console, binding does not do anything yet"
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CycleSpellLeft_name: "CycleSpellLeft"
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CycleSpellLeft_description: "Fallback for input.ACTIONS.CycleSpellLeft, binding does not do anything yet"
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CycleSpellRight_name: "CycleSpellRight"
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CycleSpellRight_description: "Fallback for input.ACTIONS.CycleSpellRight, binding does not do anything yet"
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CycleWeaponLeft_name: "CycleWeaponLeft"
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CycleWeaponLeft_description: "Fallback for input.ACTIONS.CycleWeaponLeft, binding does not do anything yet"
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CycleWeaponRight_name: "CycleWeaponRight"
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CycleWeaponRight_description: "Fallback for input.ACTIONS.CycleWeaponRight, binding does not do anything yet"
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GameMenu_name: "GameMenu"
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GameMenu_description: "Fallback for input.ACTIONS.GameMenu, binding does not do anything yet"
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QuickLoad_name: "QuickLoad"
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QuickLoad_description: "Fallback for input.ACTIONS.QuickLoad, binding does not do anything yet"
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QuickSave_name: "QuickSave"
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QuickSave_description: "Fallback for input.ACTIONS.QuickSave, binding does not do anything yet"
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Screenshot_name: "Screenshot"
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Screenshot_description: "Fallback for input.ACTIONS.Screenshot, binding does not do anything yet"
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ToggleDebug_name: "ToggleDebug"
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ToggleDebug_description: "Fallback for input.ACTIONS.ToggleDebug, binding does not do anything yet"
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ToggleHUD_name: "ToggleHUD"
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ToggleHUD_description: "Fallback for input.ACTIONS.ToggleHUD, binding does not do anything yet"
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TogglePostProcessorHUD_name: "TogglePostProcessorHUD"
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TogglePostProcessorHUD_description: "Fallback for input.ACTIONS.TogglePostProcessorHUD, binding does not do anything yet"
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QuickKey1_name: "QuickKey1"
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QuickKey1_description: "Fallback for input.ACTIONS.QuickKey1, binding does not do anything yet"
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QuickKey2_name: "QuickKey2"
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QuickKey2_description: "Fallback for input.ACTIONS.QuickKey2, binding does not do anything yet"
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QuickKey3_name: "QuickKey3"
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QuickKey3_description: "Fallback for input.ACTIONS.QuickKey3, binding does not do anything yet"
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QuickKey4_name: "QuickKey4"
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QuickKey4_description: "Fallback for input.ACTIONS.QuickKey4, binding does not do anything yet"
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QuickKey5_name: "QuickKey5"
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QuickKey5_description: "Fallback for input.ACTIONS.QuickKey5, binding does not do anything yet"
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QuickKey6_name: "QuickKey6"
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QuickKey6_description: "Fallback for input.ACTIONS.QuickKey6, binding does not do anything yet"
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QuickKey7_name: "QuickKey7"
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QuickKey7_description: "Fallback for input.ACTIONS.QuickKey7, binding does not do anything yet"
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QuickKey8_name: "QuickKey8"
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QuickKey8_description: "Fallback for input.ACTIONS.QuickKey8, binding does not do anything yet"
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QuickKey9_name: "QuickKey9"
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QuickKey9_description: "Fallback for input.ACTIONS.QuickKey9, binding does not do anything yet"
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@ -29,6 +29,38 @@ local function bindTrigger(key, actionid)
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end)
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end
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do -- Actions and Triggers currently unused by builtin scripts
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-- TODO: as more mechanics are dehardcoded, move these declarations to relevant files
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local triggers = {
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Activate = input.ACTION.Activate,
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Console = input.ACTION.Console,
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CycleSpellLeft = input.ACTION.CycleSpellLeft,
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CycleSpellRight = input.ACTION.CycleSpellRight,
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CycleWeaponLeft = input.ACTION.CycleWeaponLeft,
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CycleWeaponRight = input.ACTION.CycleWeaponRight,
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GameMenu = input.ACTION.GameMenu,
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QuickLoad = input.ACTION.QuickLoad,
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QuickSave = input.ACTION.QuickSave,
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Screenshot = input.ACTION.Screenshot,
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ToggleDebug = input.ACTION.ToggleDebug,
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ToggleHUD = input.ACTION.ToggleHUD,
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TogglePostProcessorHUD = input.ACTION.ToggleHUD,
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}
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for i = 1, 9 do
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local key = string.format('QuickKey%s', i)
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triggers[key] = input.ACTION[key]
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end
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for key, action in pairs(triggers) do
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input.registerTrigger {
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key = key,
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l10n = 'OMWControls',
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name = key .. '_name',
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description = key .. '_description',
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}
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bindTrigger(key, action)
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end
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end
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bindTrigger('AlwaysRun', input.ACTION.AlwaysRun)
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bindTrigger('ToggleSneak', input.ACTION.Sneak)
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bindTrigger('ToggleWeapon', input.ACTION.ToggleWeapon)
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