mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 08:45:34 +00:00
Merge pull request #2514 from akortunov/guifixes
Generate sCrimeMessageReport only once per frame
This commit is contained in:
commit
2e05e0e829
10 changed files with 50 additions and 7 deletions
|
@ -104,6 +104,7 @@
|
|||
Bug #4999: Drop instruction behaves differently from vanilla
|
||||
Bug #5001: Possible data race in the Animation::setAlpha()
|
||||
Bug #5004: Werewolves shield their eyes during storm
|
||||
Bug #5012: "Take all" on owned container generates a messagebox per item
|
||||
Bug #5018: Spell tooltips don't support purely negative magnitudes
|
||||
Bug #5025: Data race in the ICO::setMaximumNumOfObjectsToCompilePerFrame()
|
||||
Bug #5028: Offered price caps are not trading-specific
|
||||
|
|
|
@ -100,9 +100,12 @@ namespace MWBase
|
|||
///< Say some text, without an actor ref
|
||||
/// \param filename name of a sound file in "Sound/" in the data directory.
|
||||
|
||||
virtual bool sayDone(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const = 0;
|
||||
virtual bool sayActive(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const = 0;
|
||||
///< Is actor not speaking?
|
||||
|
||||
virtual bool sayDone(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const = 0;
|
||||
///< For scripting backward compatibility
|
||||
|
||||
virtual void stopSay(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) = 0;
|
||||
///< Stop an actor speaking
|
||||
|
||||
|
|
|
@ -540,7 +540,7 @@ namespace MWDialogue
|
|||
void DialogueManager::say(const MWWorld::Ptr &actor, const std::string &topic)
|
||||
{
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
if(!sndMgr->sayDone(actor))
|
||||
if(sndMgr->sayActive(actor))
|
||||
{
|
||||
// Actor is already saying something.
|
||||
return;
|
||||
|
|
|
@ -175,6 +175,7 @@ namespace MWGui
|
|||
, mHudEnabled(true)
|
||||
, mCursorVisible(true)
|
||||
, mCursorActive(false)
|
||||
, mPlayerBounty(-1)
|
||||
, mPlayerName()
|
||||
, mPlayerRaceId()
|
||||
, mPlayerAttributes()
|
||||
|
@ -1025,6 +1026,18 @@ namespace MWGui
|
|||
if (!gameRunning)
|
||||
return;
|
||||
|
||||
// We should display message about crime only once per frame, even if there are several crimes.
|
||||
// Otherwise we will get message spam when stealing several items via Take All button.
|
||||
const MWWorld::Ptr player = MWMechanics::getPlayer();
|
||||
int currentBounty = player.getClass().getNpcStats(player).getBounty();
|
||||
if (currentBounty != mPlayerBounty)
|
||||
{
|
||||
if (mPlayerBounty >= 0 && currentBounty > mPlayerBounty)
|
||||
messageBox("#{sCrimeMessage}");
|
||||
|
||||
mPlayerBounty = currentBounty;
|
||||
}
|
||||
|
||||
mDragAndDrop->onFrame();
|
||||
|
||||
mHud->onFrame(frameDuration);
|
||||
|
@ -1773,6 +1786,8 @@ namespace MWGui
|
|||
|
||||
void WindowManager::clear()
|
||||
{
|
||||
mPlayerBounty = -1;
|
||||
|
||||
for (WindowBase* window : mWindows)
|
||||
window->clear();
|
||||
|
||||
|
|
|
@ -462,6 +462,8 @@ namespace MWGui
|
|||
bool mCursorVisible;
|
||||
bool mCursorActive;
|
||||
|
||||
int mPlayerBounty;
|
||||
|
||||
void setCursorVisible(bool visible);
|
||||
|
||||
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
|
||||
|
|
|
@ -372,7 +372,7 @@ namespace MWMechanics
|
|||
|
||||
void Actors::playIdleDialogue(const MWWorld::Ptr& actor)
|
||||
{
|
||||
if (!actor.getClass().isActor() || actor == getPlayer() || !MWBase::Environment::get().getSoundManager()->sayDone(actor))
|
||||
if (!actor.getClass().isActor() || actor == getPlayer() || MWBase::Environment::get().getSoundManager()->sayActive(actor))
|
||||
return;
|
||||
|
||||
const CreatureStats &stats = actor.getClass().getCreatureStats(actor);
|
||||
|
|
|
@ -1452,7 +1452,6 @@ namespace MWMechanics
|
|||
|
||||
if (reported)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
|
||||
player.getClass().getNpcStats(player).setBounty(player.getClass().getNpcStats(player).getBounty()
|
||||
+ arg);
|
||||
|
||||
|
@ -1923,7 +1922,6 @@ namespace MWMechanics
|
|||
{
|
||||
npcStats.setBounty(npcStats.getBounty()+
|
||||
gmst.find("iWereWolfBounty")->mValue.getInteger());
|
||||
windowManager->messageBox("#{sCrimeMessage}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -184,7 +184,7 @@ void HeadAnimationTime::update(float dt)
|
|||
if (!mEnabled)
|
||||
return;
|
||||
|
||||
if (MWBase::Environment::get().getSoundManager()->sayDone(mReference))
|
||||
if (!MWBase::Environment::get().getSoundManager()->sayActive(mReference))
|
||||
{
|
||||
mBlinkTimer += dt;
|
||||
|
||||
|
|
|
@ -566,6 +566,27 @@ namespace MWSound
|
|||
return true;
|
||||
}
|
||||
|
||||
bool SoundManager::sayActive(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
SaySoundMap::const_iterator snditer = mSaySoundsQueue.find(ptr);
|
||||
if(snditer != mSaySoundsQueue.end())
|
||||
{
|
||||
if(mOutput->isStreamPlaying(snditer->second))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
snditer = mActiveSaySounds.find(ptr);
|
||||
if(snditer != mActiveSaySounds.end())
|
||||
{
|
||||
if(mOutput->isStreamPlaying(snditer->second))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SoundManager::stopSay(const MWWorld::ConstPtr &ptr)
|
||||
{
|
||||
SaySoundMap::iterator snditer = mSaySoundsQueue.find(ptr);
|
||||
|
|
|
@ -179,9 +179,12 @@ namespace MWSound
|
|||
///< Say some text, without an actor ref
|
||||
/// \param filename name of a sound file in "Sound/" in the data directory.
|
||||
|
||||
virtual bool sayDone(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const;
|
||||
virtual bool sayActive(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const;
|
||||
///< Is actor not speaking?
|
||||
|
||||
virtual bool sayDone(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr()) const;
|
||||
///< For scripting backward compatibility
|
||||
|
||||
virtual void stopSay(const MWWorld::ConstPtr &reference=MWWorld::ConstPtr());
|
||||
///< Stop an actor speaking
|
||||
|
||||
|
|
Loading…
Reference in a new issue