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https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
Add proper main menu (background image, logo animation, title music)
This commit is contained in:
parent
27956f3624
commit
2e4ef93b28
5 changed files with 91 additions and 9 deletions
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@ -33,7 +33,7 @@ add_openmw_dir (mwgui
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
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recharge
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recharge mode
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)
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add_openmw_dir (mwdialogue
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@ -339,6 +339,9 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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std::string aa = settings.getString("antialiasing", "Video");
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windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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mOgre->createWindow("OpenMW", windowSettings);
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Bsa::registerResources (mFileCollections, mArchives, true, mFSStrict);
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@ -356,6 +359,18 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding);
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mEnvironment.setWindowManager (window);
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// Create sound system
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mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
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// TODO: play pre-load intro videos. Need to find a way to have them receive input.
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// Make videoplayer a MyGUI widget?
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/*
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{
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MWRender::VideoPlayer player(mOgre->getScene(), mOgre->getWindow());
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player.playVideo("mw_logo.bik", 1);
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}
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*/
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// Create the world
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mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles,
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mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
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@ -373,9 +388,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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Compiler::registerExtensions (mExtensions);
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// Create sound system
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mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
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// Create script system
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mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full);
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mScriptContext->setExtensions (&mExtensions);
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@ -434,7 +446,20 @@ void OMW::Engine::go()
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// start in main menu
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if (!mSkipMenu)
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{
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MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
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try
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{
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// Is there an ini setting for this filename or something?
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MWBase::Environment::get().getSoundManager()->streamMusic("Special/morrowind title.mp3");
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// TODO: there are other intro videos, too. They need to be imported from Morrowind.ini.
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// Unfortunately those must play BEFORE any loading is done, which will currently not work.
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// The videoplayer is created by World, so all content files must be loaded first...
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MWBase::Environment::get().getWorld()->playVideo("mw_logo.bik", true);
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}
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catch (...) {}
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}
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else
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MWBase::Environment::get().getStateManager()->newGame (true);
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@ -22,6 +22,7 @@ namespace MWGui
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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, mButtonBox(0), mWidth (w), mHeight (h)
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, mSaveGameDialog(NULL)
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, mBackground(NULL)
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{
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getWidget(mVersionText, "VersionText");
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std::stringstream sstream;
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@ -59,6 +60,10 @@ namespace MWGui
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{
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if (visible)
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updateMenu();
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else
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showBackground(
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MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
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MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
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OEngine::GUI::Layout::setVisible (visible);
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}
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@ -125,11 +130,42 @@ namespace MWGui
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}
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}
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void MainMenu::showBackground(bool show)
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{
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if (mBackground)
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{
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MyGUI::Gui::getInstance().destroyWidget(mBackground);
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mBackground = NULL;
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}
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if (show)
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{
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if (!mBackground)
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{
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mBackground = MyGUI::Gui::getInstance().createWidgetReal<MyGUI::ImageBox>("ImageBox", 0,0,1,1,
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MyGUI::Align::Stretch, "Menu");
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mBackground->setImageTexture("black.png");
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// Use black bars to correct aspect ratio. The video player also does it, so we need to do it
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// for mw_logo.bik to align correctly with menu_morrowind.dds.
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MyGUI::IntSize screenSize = MyGUI::RenderManager::getInstance().getViewSize();
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// No way to un-hardcode this right now, menu_morrowind.dds is 1024x512 but was designed for 4:3
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double imageaspect = 4.0/3.0;
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int leftPadding = std::max(0.0, (screenSize.width - screenSize.height * imageaspect) / 2);
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int topPadding = std::max(0.0, (screenSize.height - screenSize.width / imageaspect) / 2);
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MyGUI::ImageBox* image = mBackground->createWidget<MyGUI::ImageBox>("ImageBox",
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leftPadding, topPadding, screenSize.width - leftPadding*2, screenSize.height - topPadding*2, MyGUI::Align::Default);
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image->setImageTexture("textures\\menu_morrowind.dds");
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}
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}
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}
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void MainMenu::updateMenu()
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{
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setCoord(0,0, mWidth, mHeight);
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if (!mButtonBox)
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(0, 0, 0, 0), MyGUI::Align::Default);
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@ -137,6 +173,8 @@ namespace MWGui
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MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
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showBackground(state == MWBase::StateManager::State_NoGame);
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std::vector<std::string> buttons;
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if (state==MWBase::StateManager::State_Running)
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@ -191,11 +229,26 @@ namespace MWGui
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assert(mButtons.find(*it) != mButtons.end());
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MWGui::ImageButton* button = mButtons[*it];
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button->setVisible(true);
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MyGUI::IntSize requested = button->getRequestedSize();
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, requested.height);
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curH += requested.height;
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// Trim off some of the excessive padding
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// TODO: perhaps do this within ImageButton?
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int trim = 8;
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button->setImageCoord(MyGUI::IntCoord(0, trim, requested.width, requested.height-trim));
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int height = requested.height-trim*2;
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button->setImageTile(MyGUI::IntSize(requested.width, height));
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button->setCoord((maxwidth-requested.width) / 2, curH, requested.width, height);
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curH += height;
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}
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if (state == MWBase::StateManager::State_NoGame)
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{
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// Align with the background image
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int bottomPadding=48;
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mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight - curH - bottomPadding, maxwidth, curH);
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}
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else
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mButtonBox->setCoord (mWidth/2 - maxwidth/2, mHeight/2 - curH/2, maxwidth, curH);
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}
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@ -29,12 +29,16 @@ namespace MWGui
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MyGUI::Widget* mButtonBox;
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MyGUI::TextBox* mVersionText;
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MyGUI::ImageBox* mBackground;
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std::map<std::string, MWGui::ImageButton*> mButtons;
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void onButtonClicked (MyGUI::Widget* sender);
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void onNewGameConfirmed();
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void onExitConfirmed();
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void showBackground(bool show);
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void updateMenu();
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SaveGameDialog* mSaveGameDialog;
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layer">
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<Layer name="Scene" overlapped="false" peek="true"/>
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<Layer name="HUD" overlapped="false" peek="true"/>
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<Layer name="Menu" overlapped="false" peek="false"/>
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<Layer name="Windows" overlapped="true" peek="true"/>
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<Layer name="Console" overlapped="false" peek="true"/>
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<Layer name="Notification" overlapped="false" peek="false"/>
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