mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-21 11:09:43 +00:00
Add basic functionality to SaveGameDialog
This commit is contained in:
parent
cf79a83d4f
commit
2e87cbc231
7 changed files with 236 additions and 34 deletions
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@ -63,8 +63,8 @@ namespace MWBase
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/// \note \a slot must belong to \a character.
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virtual MWState::Character *getCurrentCharacter() = 0;
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///< \attention Do not call this function to check if there is a current character. Use
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/// characterBegin()!=characterEnd() instead.
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///< \attention Do not call this function to check if there is a current character.
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/// Instead, assume there is a character if getState() == Running.
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virtual CharacterIterator characterBegin() = 0;
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///< Any call to SaveGame and getCurrentCharacter can invalidate the returned
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@ -18,10 +18,16 @@ namespace MWGui
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MainMenu::MainMenu(int w, int h)
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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, mButtonBox(0), mWidth (w), mHeight (h)
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, mSaveGameDialog(NULL)
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{
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updateMenu();
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}
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MainMenu::~MainMenu()
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{
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delete mSaveGameDialog;
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}
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void MainMenu::onResChange(int w, int h)
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{
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mWidth = w;
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@ -56,27 +62,15 @@ namespace MWGui
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MWBase::Environment::get().getStateManager()->newGame();
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}
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else if (name == "loadgame")
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else
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{
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// for testing purpose, pick the first slot of the first character:
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const MWState::Character& character =
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*MWBase::Environment::get().getStateManager()->characterBegin();
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const MWState::Slot& slot = *character.begin();
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MWBase::Environment::get().getStateManager()->loadGame (&character, &slot);
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// MWGui::SaveGameDialog* dialog = new MWGui::SaveGameDialog();
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// dialog->setLoadOrSave(true);
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// dialog->setVisible(true);
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}
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else if (name == "savegame")
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{
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// for testing purpose, save into a new slot:
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MWBase::Environment::get().getStateManager()->saveGame (0);
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// MWGui::SaveGameDialog* dialog = new MWGui::SaveGameDialog();
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// dialog->setLoadOrSave(false);
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// dialog->setVisible(true);
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if (!mSaveGameDialog)
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mSaveGameDialog = new SaveGameDialog();
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if (name == "loadgame")
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mSaveGameDialog->setLoadOrSave(true);
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else if (name == "savegame")
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mSaveGameDialog->setLoadOrSave(false);
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mSaveGameDialog->setVisible(true);
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}
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}
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@ -5,6 +5,8 @@
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namespace MWGui
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{
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class SaveGameDialog;
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class MainMenu : public OEngine::GUI::Layout
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{
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int mWidth;
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@ -13,6 +15,7 @@ namespace MWGui
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public:
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MainMenu(int w, int h);
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~MainMenu();
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void onResChange(int w, int h);
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@ -27,6 +30,8 @@ namespace MWGui
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void onButtonClicked (MyGUI::Widget* sender);
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void updateMenu();
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SaveGameDialog* mSaveGameDialog;
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};
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}
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@ -1,12 +1,68 @@
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#include "savegamedialog.hpp"
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#include "widgets.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwstate/character.hpp"
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namespace
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{
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std::string getMonth(int m)
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{
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std::string month;
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switch (m) {
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case 0:
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month = "#{sMonthMorningstar}";
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break;
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case 1:
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month = "#{sMonthSunsdawn}";
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break;
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case 2:
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month = "#{sMonthFirstseed}";
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break;
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case 3:
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month = "#{sMonthRainshand}";
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break;
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case 4:
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month = "#{sMonthSecondseed}";
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break;
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case 5:
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month = "#{sMonthMidyear}";
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break;
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case 6:
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month = "#{sMonthSunsheight}";
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break;
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case 7:
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month = "#{sMonthLastseed}";
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break;
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case 8:
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month = "#{sMonthHeartfire}";
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break;
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case 9:
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month = "#{sMonthFrostfall}";
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break;
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case 10:
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month = "#{sMonthSunsdusk}";
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break;
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case 11:
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month = "#{sMonthEveningstar}";
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break;
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default:
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break;
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}
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return month;
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}
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}
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namespace MWGui
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{
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SaveGameDialog::SaveGameDialog()
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: WindowModal("openmw_savegame_dialog.layout")
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, mSaving(true)
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, mCurrentCharacter(NULL)
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{
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getWidget(mScreenshot, "Screenshot");
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getWidget(mCharacterSelection, "SelectCharacter");
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@ -18,21 +74,57 @@ namespace MWGui
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getWidget(mSpacer, "Spacer");
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
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mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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}
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void SaveGameDialog::open()
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{
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WindowModal::open();
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center();
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MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
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if (mgr->characterBegin() == mgr->characterEnd())
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return;
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// If we are running, there must be a current character
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if (mgr->getState() == MWBase::StateManager::State_Running)
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{
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mCurrentCharacter = mgr->getCurrentCharacter();
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}
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mCharacterSelection->removeAllItems();
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for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it)
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{
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std::stringstream title;
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title << it->getSignature().mPlayerName;
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title << " (Level " << it->getSignature().mPlayerLevel << " " << it->getSignature().mPlayerClass << ")";
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mCharacterSelection->addItem (title.str());
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if (mCurrentCharacter == &*it)
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mCharacterSelection->setIndexSelected(mCharacterSelection->getItemCount()-1);
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}
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fillSaveList();
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}
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void SaveGameDialog::setLoadOrSave(bool load)
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{
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mSaving = !load;
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mSaveNameEdit->setVisible(!load);
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mCharacterSelection->setUserString("Hidden", load ? "false" : "true");
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mCharacterSelection->setVisible(load);
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mSpacer->setUserString("Hidden", load ? "false" : "true");
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if (!load)
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{
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mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter();
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}
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center();
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}
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@ -43,7 +135,94 @@ namespace MWGui
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void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
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{
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// Get the selected slot, if any
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unsigned int i=0;
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const MWState::Slot* slot = NULL;
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it,++i)
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{
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if (i == mSaveList->getIndexSelected())
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slot = &*it;
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}
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if (mSaving)
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{
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MWBase::Environment::get().getStateManager()->saveGame (slot);
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}
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else
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{
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MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot);
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}
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setVisible(false);
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}
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void SaveGameDialog::onCharacterSelected(MyGUI::ComboBox *sender, size_t pos)
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{
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MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
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unsigned int i=0;
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const MWState::Character* character = NULL;
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for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it, ++i)
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{
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if (i == pos)
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character = &*it;
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}
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assert(character && "Can't find selected character");
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mCurrentCharacter = character;
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fillSaveList();
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}
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void SaveGameDialog::fillSaveList()
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{
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mSaveList->removeAllItems();
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if (!mCurrentCharacter)
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return;
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
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{
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mSaveList->addItem(it->mPath.string());
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}
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onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
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}
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void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
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{
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if (pos == MyGUI::ITEM_NONE)
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{
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mInfoText->setCaption("");
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return;
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}
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const MWState::Slot* slot = NULL;
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unsigned int i=0;
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for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i)
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{
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if (i == pos)
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slot = &*it;
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}
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assert(slot && "Can't find selected slot");
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std::stringstream text;
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time_t time = slot->mTimeStamp;
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struct tm* timeinfo;
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timeinfo = localtime(&time);
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text << asctime(timeinfo) << "\n";
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text << "Level " << slot->mProfile.mPlayerLevel << "\n";
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text << slot->mProfile.mPlayerCell << "\n";
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//text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
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int hour = int(slot->mProfile.mInGameTime.mGameHour);
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bool pm = hour >= 12;
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if (hour >= 13) hour -= 12;
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if (hour == 0) hour = 12;
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text <<
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slot->mProfile.mInGameTime.mDay << " "
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<< getMonth(slot->mProfile.mInGameTime.mMonth)
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<< " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
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mInfoText->setCaptionWithReplacing(text.str());
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}
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}
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@ -3,6 +3,11 @@
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#include "windowbase.hpp"
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namespace MWState
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{
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class Character;
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}
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namespace MWGui
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{
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@ -17,10 +22,15 @@ namespace MWGui
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void onCancelButtonClicked (MyGUI::Widget* sender);
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
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void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
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void fillSaveList();
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private:
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MyGUI::ImageBox* mScreenshot;
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bool mSaving;
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MyGUI::ComboBox* mCharacterSelection;
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MyGUI::EditBox* mInfoText;
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@ -30,6 +40,8 @@ namespace MWGui
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MyGUI::EditBox* mSaveNameEdit;
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MyGUI::Widget* mSpacer;
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const MWState::Character* mCurrentCharacter;
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};
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}
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@ -72,9 +72,28 @@ void MWState::StateManager::saveGame (const Slot *slot)
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/// \todo store content file list
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profile.mPlayerName = player.getClass().getName (player);
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profile.mPlayerLevel = player.getClass().getNpcStats (player).getLevel();
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profile.mPlayerClass = player.get<ESM::NPC>()->mBase->mId;
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/// \todo player cell
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/// \todo gamehour
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profile.mPlayerClass = player.get<ESM::NPC>()->mBase->mClass;
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std::string cellName;
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if (player.getCell()->mCell->isExterior())
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{
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if (player.getCell()->mCell->mName != "")
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cellName = player.getCell()->mCell->mName;
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else
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{
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const ESM::Region* region =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(player.getCell()->mCell->mRegion);
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if (region)
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cellName = region->mName;
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else
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cellName = MWBase::Environment::get().getWindowManager()->getGameSettingString("sDefaultCellname", "Wilderness");
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}
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}
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else
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cellName = player.getCell()->mCell->mName;
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profile.mPlayerCell = cellName;
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profile.mInGameTime.mGameHour = world.getTimeStamp().getHour();
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profile.mInGameTime.mDay = world.getDay();
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profile.mInGameTime.mMonth = world.getMonth();
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/// \todo year
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@ -113,6 +132,8 @@ void MWState::StateManager::loadGame (const Character *character, const Slot *sl
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/// \todo read saved game data
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mCharacterManager.setCurrentCharacter(character);
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mState = State_Running;
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}
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@ -17,8 +17,6 @@
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<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 200 24" name="SelectCharacter">
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<Property key="Caption" value="Select Character"/>
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<Property key="AddItem" value="Gandalf (Level 654)"/>
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<Property key="AddItem" value="Frodo (Level 3)"/>
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<UserString key="HStretch" value="true"/>
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</Widget>
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@ -26,11 +24,6 @@
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<Widget type="ListBox" skin="MW_List" position="0 0 200 200" name="SaveList">
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<UserString key="HStretch" value="true"/>
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<UserString key="VStretch" value="true"/>
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<Property key="AddItem" value="Quicksave"/>
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<Property key="AddItem" value="Autosave"/>
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<Property key="AddItem" value="Save 3"/>
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<Property key="AddItem" value="Save 2"/>
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<Property key="AddItem" value="Save 1"/>
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</Widget>
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</Widget>
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@ -51,8 +44,6 @@
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<Widget type="AutoSizedEditBox" skin="SandText" position="0 0 263 0" name="InfoText">
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<Property key="Static" value="true"/>
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<Property key="MultiLine" value="true"/>
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<Property key="Caption" value="4:21 AM\nTuesday, November 5, 2013\n\nLevel 23\nBalmora, Guild of Mages\n16 Last Seed (Day 12) 9 a.m. "/>
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</Widget>
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