Add missing headers to components/CMakeLists.txt

Otherwise, they won't show up as part of the project in IDEs.
macos_ci_fix
AnyOldName3 1 year ago
parent febfa353e0
commit 2ed584428c

@ -21,7 +21,7 @@
#include <apps/opencs/view/tools/merge.hpp>
#ifdef _WIN32
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
#endif
#include <components/debug/debugging.hpp>

@ -14,7 +14,7 @@
#include <boost/program_options/variables_map.hpp>
#if defined(_WIN32)
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
// makes __argc and __argv available on windows
#include <cstdlib>

@ -77,6 +77,9 @@ add_component_dir (settings
categories/video
categories/water
categories/windows
gyroscopeaxis
hrtfmode
navmeshrendermode
parser
sanitizer
sanitizerimpl
@ -90,8 +93,16 @@ add_component_dir (bsa
bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream
)
add_component_dir (bullethelpers
collisionobject
heightfield
operators
processtrianglecallback
transformboundingbox
)
add_component_dir (vfs
manager archive bsaarchive filesystemarchive registerarchives
manager archive bsaarchive filesystemarchive pathutil registerarchives
)
add_component_dir (resource
@ -107,11 +118,12 @@ add_component_dir (sceneutil
clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod
screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod clearcolor
cullsafeboundsvisitor keyframe nodecallback textkeymap
)
add_component_dir (nif
base controller data effect extra niffile nifkey nifstream niftypes node particle physics property record record_ptr texture
base controller data effect extra niffile nifkey nifstream niftypes node parent particle physics property record recordptr texture
)
add_component_dir (nifosg
@ -123,11 +135,13 @@ add_component_dir (nifbullet
)
add_component_dir (to_utf8
tables_gen
to_utf8
)
add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain
formid
fourcc
stringrefid
generatedrefid
indexrefid
@ -135,7 +149,7 @@ add_component_dir(esm attr common defs esmcommon records util luascripts format
esm3exteriorcellrefid
)
add_component_dir(fx pass technique lexer widgets stateupdater)
add_component_dir(fx pass technique lexer lexer_types parse_constants widgets stateupdater)
add_component_dir(std140 ubo)
@ -149,10 +163,11 @@ add_component_dir (esm3
inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache
infoorder timestamp
infoorder timestamp formatversion landrecorddata
)
add_component_dir (esmterrain
gridsampling
storage
)
@ -255,8 +270,13 @@ add_component_dir (esm4
)
add_component_dir (misc
constants utf8stream resourcehelpers rng messageformatparser weakcache thread
compression osguservalues color tuplemeta tuplehelpers
barrier budgetmeasurement color compression constants convert coordinateconverter endianness float16 frameratelimiter
guarded math mathutil messageformatparser notnullptr objectpool osguservalues progressreporter resourcehelpers rng
strongtypedef thread timeconvert timer tuplehelpers tuplemeta utf8stream weakcache windows
)
add_component_dir (misc/strings
algorithm conversion format lower
)
add_component_dir (stereo
@ -264,7 +284,7 @@ add_component_dir (stereo
)
add_component_dir (debug
debugging debuglog gldebug debugdraw
debugging debuglog gldebug debugdraw writeflags
)
IF(NOT WIN32 AND NOT APPLE)
@ -274,6 +294,7 @@ ENDIF()
add_component_dir (files
linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion
istreamptr streamwithbuffer
)
add_component_dir (compiler
@ -285,7 +306,7 @@ add_component_dir (compiler
add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime types defines
miscopcodes opcodes program runtime types defines
)
add_component_dir (translation
@ -414,13 +435,22 @@ add_component_dir(loadinglistener
reporter
)
add_component_dir(serialization
binaryreader
binarywriter
osgyaml
sizeaccumulator
)
add_component_dir(sqlite3
db
request
statement
transaction
)
add_component_dir(esmloader
lessbyid
load
esmdata
)

@ -4,7 +4,7 @@
#include <filesystem>
#include <components/crashcatcher/crashcatcher.hpp>
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
namespace Crash
{

@ -1,7 +1,7 @@
#include "windows_crashmonitor.hpp"
#include <Psapi.h>
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
#include <DbgHelp.h>

@ -1,7 +1,7 @@
#ifndef WINDOWS_CRASHMONITOR_HPP
#define WINDOWS_CRASHMONITOR_HPP
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
#include <atomic>
#include <unordered_map>

@ -1,7 +1,7 @@
#ifndef WINDOWS_CRASHSHM_HPP
#define WINDOWS_CRASHSHM_HPP
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
namespace Crash
{

@ -16,7 +16,7 @@
#ifdef _WIN32
#include <components/crashcatcher/windows_crashcatcher.hpp>
#include <components/files/conversion.hpp>
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
#include <Knownfolders.h>

@ -26,7 +26,7 @@ namespace Misc
#elif defined(WIN32)
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
namespace Misc
{

@ -2,7 +2,7 @@
#include <boost/locale.hpp>
#include <cassert>
#include <components/windows.hpp>
#include <components/misc/windows.hpp>
#include <stdexcept>
#include <string>

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