mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 16:29:55 +00:00
Add missing headers to components/CMakeLists.txt
Otherwise, they won't show up as part of the project in IDEs.
This commit is contained in:
parent
febfa353e0
commit
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11 changed files with 48 additions and 18 deletions
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@ -21,7 +21,7 @@
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#include <apps/opencs/view/tools/merge.hpp>
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#include <apps/opencs/view/tools/merge.hpp>
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#ifdef _WIN32
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#ifdef _WIN32
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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#endif
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#endif
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#include <components/debug/debugging.hpp>
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#include <components/debug/debugging.hpp>
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@ -14,7 +14,7 @@
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#include <boost/program_options/variables_map.hpp>
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#include <boost/program_options/variables_map.hpp>
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#if defined(_WIN32)
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#if defined(_WIN32)
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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// makes __argc and __argv available on windows
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// makes __argc and __argv available on windows
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#include <cstdlib>
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#include <cstdlib>
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@ -77,6 +77,9 @@ add_component_dir (settings
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categories/video
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categories/video
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categories/water
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categories/water
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categories/windows
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categories/windows
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gyroscopeaxis
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hrtfmode
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navmeshrendermode
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parser
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parser
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sanitizer
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sanitizer
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sanitizerimpl
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sanitizerimpl
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@ -90,8 +93,16 @@ add_component_dir (bsa
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bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream
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bsa_file compressedbsafile ba2gnrlfile ba2dx10file ba2file memorystream
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)
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)
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add_component_dir (bullethelpers
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collisionobject
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heightfield
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operators
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processtrianglecallback
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transformboundingbox
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)
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add_component_dir (vfs
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add_component_dir (vfs
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manager archive bsaarchive filesystemarchive registerarchives
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manager archive bsaarchive filesystemarchive pathutil registerarchives
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)
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)
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add_component_dir (resource
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add_component_dir (resource
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@ -107,11 +118,12 @@ add_component_dir (sceneutil
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
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lightmanager lightutil positionattitudetransform workqueue pathgridutil waterutil writescene serialize optimizer
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detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
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detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller rtt
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screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod
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screencapture depth color riggeometryosgaextension extradata unrefqueue lightcommon lightingmethod clearcolor
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cullsafeboundsvisitor keyframe nodecallback textkeymap
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)
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)
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add_component_dir (nif
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add_component_dir (nif
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base controller data effect extra niffile nifkey nifstream niftypes node particle physics property record record_ptr texture
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base controller data effect extra niffile nifkey nifstream niftypes node parent particle physics property record recordptr texture
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)
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)
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add_component_dir (nifosg
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add_component_dir (nifosg
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@ -123,11 +135,13 @@ add_component_dir (nifbullet
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)
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)
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add_component_dir (to_utf8
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add_component_dir (to_utf8
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tables_gen
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to_utf8
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to_utf8
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)
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)
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add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain
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add_component_dir(esm attr common defs esmcommon records util luascripts format refid esmbridge esmterrain
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formid
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formid
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fourcc
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stringrefid
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stringrefid
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generatedrefid
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generatedrefid
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indexrefid
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indexrefid
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@ -135,7 +149,7 @@ add_component_dir(esm attr common defs esmcommon records util luascripts format
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esm3exteriorcellrefid
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esm3exteriorcellrefid
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)
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)
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add_component_dir(fx pass technique lexer widgets stateupdater)
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add_component_dir(fx pass technique lexer lexer_types parse_constants widgets stateupdater)
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add_component_dir(std140 ubo)
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add_component_dir(std140 ubo)
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@ -149,10 +163,11 @@ add_component_dir (esm3
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inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
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inventorystate containerstate npcstate creaturestate dialoguestate statstate npcstats creaturestats
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weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache
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aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings readerscache
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infoorder timestamp
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infoorder timestamp formatversion landrecorddata
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)
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)
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add_component_dir (esmterrain
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add_component_dir (esmterrain
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gridsampling
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storage
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storage
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)
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)
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)
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)
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add_component_dir (misc
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add_component_dir (misc
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constants utf8stream resourcehelpers rng messageformatparser weakcache thread
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barrier budgetmeasurement color compression constants convert coordinateconverter endianness float16 frameratelimiter
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compression osguservalues color tuplemeta tuplehelpers
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guarded math mathutil messageformatparser notnullptr objectpool osguservalues progressreporter resourcehelpers rng
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strongtypedef thread timeconvert timer tuplehelpers tuplemeta utf8stream weakcache windows
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)
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add_component_dir (misc/strings
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algorithm conversion format lower
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)
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)
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add_component_dir (stereo
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add_component_dir (stereo
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)
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)
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add_component_dir (debug
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add_component_dir (debug
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debugging debuglog gldebug debugdraw
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debugging debuglog gldebug debugdraw writeflags
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)
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)
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IF(NOT WIN32 AND NOT APPLE)
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IF(NOT WIN32 AND NOT APPLE)
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@ -274,6 +294,7 @@ ENDIF()
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add_component_dir (files
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager
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constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion
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constrainedfilestream memorystream hash configfileparser openfile constrainedfilestreambuf conversion
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istreamptr streamwithbuffer
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)
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)
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add_component_dir (compiler
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add_component_dir (compiler
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add_component_dir (interpreter
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime types defines
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miscopcodes opcodes program runtime types defines
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)
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)
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add_component_dir (translation
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add_component_dir (translation
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reporter
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reporter
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)
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)
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add_component_dir(serialization
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binaryreader
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binarywriter
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osgyaml
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sizeaccumulator
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)
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add_component_dir(sqlite3
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add_component_dir(sqlite3
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db
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db
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request
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statement
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statement
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transaction
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transaction
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)
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)
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add_component_dir(esmloader
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add_component_dir(esmloader
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lessbyid
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load
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load
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esmdata
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esmdata
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)
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)
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@ -4,7 +4,7 @@
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#include <filesystem>
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#include <filesystem>
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#include <components/crashcatcher/crashcatcher.hpp>
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#include <components/crashcatcher/crashcatcher.hpp>
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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namespace Crash
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namespace Crash
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{
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{
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#include "windows_crashmonitor.hpp"
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#include "windows_crashmonitor.hpp"
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#include <Psapi.h>
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#include <Psapi.h>
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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#include <DbgHelp.h>
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#include <DbgHelp.h>
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#ifndef WINDOWS_CRASHMONITOR_HPP
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#ifndef WINDOWS_CRASHMONITOR_HPP
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#define WINDOWS_CRASHMONITOR_HPP
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#define WINDOWS_CRASHMONITOR_HPP
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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#include <atomic>
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#include <atomic>
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#include <unordered_map>
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#include <unordered_map>
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#ifndef WINDOWS_CRASHSHM_HPP
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#ifndef WINDOWS_CRASHSHM_HPP
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#define WINDOWS_CRASHSHM_HPP
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#define WINDOWS_CRASHSHM_HPP
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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namespace Crash
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namespace Crash
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{
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{
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#ifdef _WIN32
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#ifdef _WIN32
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#include <components/crashcatcher/windows_crashcatcher.hpp>
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#include <components/crashcatcher/windows_crashcatcher.hpp>
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#include <components/files/conversion.hpp>
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#include <components/files/conversion.hpp>
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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#include <Knownfolders.h>
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#include <Knownfolders.h>
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#elif defined(WIN32)
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#elif defined(WIN32)
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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namespace Misc
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namespace Misc
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{
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{
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#include <boost/locale.hpp>
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#include <boost/locale.hpp>
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#include <cassert>
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#include <cassert>
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#include <components/windows.hpp>
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#include <components/misc/windows.hpp>
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#include <stdexcept>
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#include <stdexcept>
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#include <string>
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#include <string>
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